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Solbe M'ko

Latest Posts

Page: 5 of 13
Posted in: Rebel vs. Empire again?
 Solbe M'ko
05-24-2003, 11:43 PM
#50
Spider Al: Let's not forget that wonderful title: "Star Wars: The Adventures of Luke Starkiller". StormHammer: I STRONGLY agree that there should be more non-humanoid characters, especially in the games. In a movie, it would be expensive t...  [Read More]
Posted in: Rebel vs. Empire again?
 Solbe M'ko
05-24-2003, 3:58 PM
#45
Well, I don't think that Lucas really had as much impact as we think. He wrote the story, but he didn't do much of the visual design stuff, which was really the highlight of SW. I mean, George wasn't over at ILM taping little models fly around. I'm n...  [Read More]
Posted in: Rebel vs. Empire again?
 Solbe M'ko
05-23-2003, 1:24 AM
#39
:confused: I don't KNOW! I didn't read it, but there's a book where Luke gets all these old data files from Chu'Unthor on Dathomir, or something, and he starts the praxeum. (I read that out of the Guide to Vehicles) Whatever the case, new enemies w...  [Read More]
Posted in: Rebel vs. Empire again?
 Solbe M'ko
05-22-2003, 7:01 PM
#37
I like Solar's idea about the split in the Academy, but I would like to make a suggestion stemming from it. The Jedi are evenly divided about their beliefs. One group feels that the restrictive, Old Republic style was the best, the other side feelin...  [Read More]
Posted in: Vehicles?
 Solbe M'ko
05-25-2003, 8:47 PM
#31
Well, that's a thread on its own, I think. For JA, I would very much like to have the vehicles make sense and be relevent to the situation. In JO, some of the AT-STs were oddly placed, for example in the hanger of the Doomgiver. Also, I would like t...  [Read More]
Posted in: Vehicles?
 Solbe M'ko
05-25-2003, 2:59 AM
#27
Precisely, ToppDog! Viva la Complete Gaming Experienca! Viva! Speeder would be perfect for JA. They wouldn't require any earth-shaking innovation like the great and mighty CGE, and would be great for that level where you fight Tuskan Raiders. I woul...  [Read More]
Posted in: The Newbie Guitarist Thread!
 Solbe M'ko
06-03-2003, 8:09 PM
#1
There we are! What's a good amp setup for distorted rock/blues? I have a Fender Frontman 25R (piece of junk! :mad: ) and I can't get a nice sound out of it....  [Read More]
Posted in: Bring Back The Imperial Commandos
 Solbe M'ko
06-03-2003, 8:30 PM
#23
DID YOU KNOW!? (Puts on Drew carey-esque glasses and tie) The dudes firing the Superlaser on the Death Stars were not imperial commandos. They were gunners. You are right about the ESB, though. By bad! *sheepish look* (Takes off glasses) I agree t...  [Read More]
Posted in: Bring Back The Imperial Commandos
 Solbe M'ko
06-03-2003, 3:16 AM
#17
I would love to see all kinds of "special" Stormtroopers. www.Starwars.com updated their pics (I implore you to check the site out) for guys like the Space Troopers, Storm Commandos, etc. and these are what I would like to see most, the spe...  [Read More]
Posted in: Space combat among other things...
 Solbe M'ko
06-03-2003, 3:11 AM
#16
Hi again, folkles! Look at Shadows of the Empire, it had some missions where you man the gun while the ship flies on it's own. That would not require any huge additions to the current game. Also, look back at the drivable APC in that one version of...  [Read More]
You people make me sick!...  [Read More]
Posted in: The graphics in JA
 Solbe M'ko
05-25-2003, 2:53 AM
#14
Tokara forest, yeah... only Kashyyyk instead! Wookies galore! :chew1 Outdoor maps are nice, but I don't think it's beneficial to add them if the graphics can't make it look good. if the map is unnaturally small, or has to be contained by big cliffs...  [Read More]
Posted in: Oooh! Holding second saber upside down?
 Solbe M'ko
05-24-2003, 4:00 PM
#8
Well, the backstab from JO changedd the way you held the saber, so you're probably correct. If the combat system is the same, it is most likely that all of those fancy moves will just be animations that go on their own, not new stances, etc....  [Read More]
Posted in: Lucasarts official site - Tauntaun Alert!
 Solbe M'ko
05-27-2003, 7:36 PM
#22
What do you have against lumberjacks? They're okay. They sleep all night, and they work all day. Anyway, in the trailer, it looked like the Taun Taun got hit, but the player's character registered the damage. I would be disappointed if the Taun Taun...  [Read More]
Posted in: Lucasarts official site - Tauntaun Alert!
 Solbe M'ko
05-24-2003, 11:37 PM
#11
"I know! I'll be a taun-taun tamer!" *cracks whip, splitting lip* *Thirty years later...* "This one!" *Drinks from jewel encrusted cup; ages 200 years in ten seconds*...  [Read More]
Posted in: Lucasarts official site - Tauntaun Alert!
 Solbe M'ko
05-24-2003, 2:51 AM
#8
"Wrunna wrunn!" *falls in snow* *slice* "Ugh! I thought they smelled bad.... on the outside (pant)." The Taun taun's face looked strange. It looked almost stygian. I remember the taun tauns haveing some fur on their faces, and l...  [Read More]
Posted in: demo
 Solbe M'ko
05-24-2003, 2:55 AM
#15
I, personally, don't like demos. They often don't show the best side of a game and exclude key game components. Not to say that a demo shouldn't come out, though. To go way off topic: There's this HL mod out there where you can command groups of pla...  [Read More]
Posted in: <GuNs>
 Solbe M'ko
05-28-2003, 2:43 AM
#50
I don't play FFA, but I know for a fact that if a gunneris mowing down jedi, the jedi should switch over to guns to balance the range issue. if a jedi get close to a gunner, he should switch to his saber. it's about play style, not game balance. Game...  [Read More]
Posted in: <GuNs>
 Solbe M'ko
05-27-2003, 2:51 AM
#39
The saber throw has been in way too many games for my liking. It was in Super Star Wars, for crying out loud....  [Read More]
Posted in: <GuNs>
 Solbe M'ko
05-27-2003, 12:05 AM
#37
I don't have JKI, but from what I hear, it just has a balance issue. If you rebalance all the guns, there should be no conflict....  [Read More]
Posted in: <GuNs>
 Solbe M'ko
05-25-2003, 8:51 PM
#30
"Other means"? That would rock! Not just guns, either. Hand to hand combat, guns, hitting the guy with a big rock (Ewok style)....  [Read More]
Posted in: <GuNs>
 Solbe M'ko
05-25-2003, 2:39 AM
#28
Well, there wouldn't ABSOLUTELY have to guns for a class system to work. As we saw in JO, there are plenty of possible force combinations, so that COULD be incorporated, but guns are probably the better way to do it....  [Read More]
Posted in: <GuNs>
 Solbe M'ko
05-25-2003, 12:30 AM
#26
You agree with everything? Dude, I'll venture a guess that you weren't on the school debate team. I would like to see more uses for weapons as well. Although it's too late to consider this for JA, I think it would be cool if some guns had different...  [Read More]
Posted in: <GuNs>
 Solbe M'ko
05-24-2003, 2:47 AM
#23
hAY! Joust cuz he spokes bad inglush dusent meen he ant no gud! I for one would like to see the guns be more Star Wars-ish and less Unreal/Quake-ish. If we saw different types of blasters, like the backpack mounted ones, or possibly some Fett-style...  [Read More]
Posted in: <GuNs>
 Solbe M'ko
05-22-2003, 6:52 PM
#13
Well, the only "shotgun" I can think of is the repeater from DF. Anyway, my thoughts are as follows: 1- There should be maps/servers for guns and some for sabers and some for both. 2- The TD should have an effect more like the books; it...  [Read More]
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