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babywax

Latest Posts

Page: 2 of 4
Posted in: RPG Server?
 babywax
12-31-2003, 8:25 PM
#4
KOTOR isn't online. Look at the KOTOR website....  [Read More]
Posted in: Basic Idea: Inverse Kinematics
 babywax
12-18-2003, 2:07 AM
#4
http://freespace.virgin.net/hugo.elias/models/m_ik.htm should explain it well. It is the best way to move limbs etc... very useful for doing real-time animations. Of course it might not be feasible without re-writing a large amount of the animation c...  [Read More]
Posted in: Basic Idea: Inverse Kinematics
 babywax
12-17-2003, 9:47 PM
#1
I was wondering if you guys could implement this in some way or form into the basic version, that would really be of use. (ex. Razorace's saber locking etc)...  [Read More]
Posted in: The sandarena (siege map JA)
 babywax
12-20-2003, 10:09 PM
#19
BTW, the ones on your site have a bad AR!...  [Read More]
Posted in: Best way to snap vertex to diagonal face?
 babywax
12-12-2003, 1:53 PM
#7
I'm trying not to increase the polygon count though, doing that a lot can wind up in a lot of useless polygons... :(...  [Read More]
Posted in: Best way to snap vertex to diagonal face?
 babywax
12-09-2003, 5:35 PM
#5
Yep, version 5....  [Read More]
Posted in: Best way to snap vertex to diagonal face?
 babywax
12-09-2003, 3:05 PM
#3
This is a modelling problem, I have a triangle, and I want to put a vertex along the face (it's going diagonally). I just want to have the vertex on the face....  [Read More]
Posted in: Best way to snap vertex to diagonal face?
 babywax
12-06-2003, 1:01 AM
#1
What is the best method for doing this? I have a box, that is sloped, and I have a smaller box that I want to "attach" to it, so I need to align the vertex to the face. What is the best method for doing this?...  [Read More]
Posted in: Basic Ideas: GUI Menu Additions
 babywax
12-06-2003, 3:04 PM
#9
I think there should be more options in the force power menus for servers setup. I think there should be... #1 Full Force #2 Neutral Force #3 Jump Only Force #4 No Force Why not just make a menu where you can select which force powers to enable/...  [Read More]
Posted in: Enhanced Ideas: New Force Powers
 babywax
12-13-2003, 5:40 PM
#32
I don't think it would be too bad to have different effects for different locations, doesn't seem flashy at all to me....  [Read More]
Posted in: Enhanced Ideas: New Force Powers
 babywax
12-12-2003, 9:23 PM
#27
Force Resistance could be a passive that takes like 5-10-15 dmg off for every hit you take....  [Read More]
Posted in: Enhanced Ideas: New Force Powers
 babywax
12-06-2003, 3:03 PM
#21
As for Force Throw, is there any way you could use powerup items (medpacs, shields etc) as throwable objects? Wow, that's a great idea for CTF/TFFA. I think that you guys should make force push/pull not have such a wide arc. I think they should be...  [Read More]
Posted in: Enhanced Ideas: New Force Powers
 babywax
12-05-2003, 9:36 PM
#17
I think force jump should be made into a selectable power, in the movies you never see people strafe jumping 50 feet in the air flying extremely fast. I think there should be more passive force powers. Force powers that increase damage on sabers, or...  [Read More]
Posted in: RGB Saber Colors
 babywax
12-12-2003, 12:19 AM
#25
Please link both blades on the saber staff, otherwise the game will turn into swinging rainbow :evanpiel:...  [Read More]
Posted in: DCMoD
 babywax
12-01-2003, 1:24 PM
#43
I wasn't bashing, I even complimented him on many of his ideas. I just stated that I didn't think it would be a good idea to add in all of the emotes etc... I must not have phrased it correctly....  [Read More]
Posted in: DCMoD
 babywax
12-01-2003, 1:06 PM
#41
Good for you and your quest for a high post count, but read the posts please . As I said Janos, the creator of the DCMoD is working on cutting back Admin related powers and adding more gamplay related items. The remark about the post count was sarca...  [Read More]
Posted in: DCMoD
 babywax
12-01-2003, 10:36 AM
#38
A lot of the improvements in this mod sound very good, but as has been stated like five times above me (just posting this here to raise my post count and compact the idea a little more), a LOT of these features will completely hurt the community. Kee...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 babywax
12-13-2003, 5:43 PM
#193
That's really cool, does the player do an animation when retrieving the saber? Could you possibly give single saberists the ability to pick up sabers that are stuck in walls etc...? That would be very interesting......  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 babywax
12-05-2003, 11:27 PM
#85
Sorry, I haven't read the 3 pages of long posts, so if anything has been suggested before just ignore it. Maybe you guys could bolt the saber onto the player's waist when they have it off? That would be pretty cool, although it would probably requir...  [Read More]
Posted in: Inverted saber style?
 babywax
10-14-2003, 2:41 PM
#17
Odd, just a minute ago I saw a guy with double bladed saber. One side was lit, but he was holding it like a normal staff (just with one side lighted though). I asked him how he did it and he said "BYE BYE," and left, so I didn't see him att...  [Read More]
Posted in: Inverted saber style?
 babywax
10-14-2003, 1:40 AM
#15
Well, head usually, but don't call him a butt head wudan :band:...  [Read More]
Posted in: 300fps and beyond!
 babywax
11-05-2003, 10:02 AM
#60
What about in multiplayer?...  [Read More]
Posted in: 300fps and beyond!
 babywax
11-05-2003, 9:31 AM
#58
I'm running: AMD Athlon 1400 mhz 1GB DDR PC2100 ram ATI Radeon 9800 Pro 128mb (YAY!) SB Audigy 1 A-Bit KG7 Motherboard 40 GB Maxtor 7200 RPM HD How much would a processor help me? I get from 40 to 100 fps in game, running on max settings, with no AA...  [Read More]
Posted in: OJP (Open Jedi Project)
 babywax
10-30-2003, 10:06 PM
#241
Ok, I figured out how to do the player class stuff so I'm working on converting the hoth cold suit (seen in SP) into a body part (with color selection!) in SP or MP. Hoth cold suit is available in MP, I use it :) Just select a race, and select a he...  [Read More]
Posted in: If there was a demo BEFORE the game came out...
 babywax
08-01-2003, 5:03 PM
#5
Actually it is their own fault, he never said that he was a beta pirater. If you don't put some sort of protection on your game you can pretty much be assured that some one, eventually, will come and crack it or whatever they do. It's people's own fa...  [Read More]
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