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ksk h2o

Latest Posts

Page: 1 of 5
Posted in: New JKA Anims
 ksk h2o
04-01-2004, 11:33 PM
#14
well, it looks like we are finally going to be getting some even more interesting and game enhancing mods now. I'm really excited about this. Of course I haven't tried my hand at it yet... =) That's a really sweet model you're doing the animations...  [Read More]
Posted in: NEW ANIMATIONS IN JKA - HowTo
 ksk h2o
04-01-2004, 7:57 AM
#8
Yowza. Very nice work Keshire. I'll be sure to grap the skeleton and see what neat animations can be done... I just need to apply for days to be made into 48 hours instead of 24. =P...  [Read More]
Posted in: Invisible Caps!?!
 ksk h2o
03-25-2004, 9:42 PM
#4
I think this is the XFORM error. 1-save your model 2-select the cap 3-pick xform from the TOOLS TAB (with the hammer) 4-click 'reset xform' 5-go back to the modifier stack 6-ADD a new 'edit mesh' modifier DO NOT SELECT THE PREVIOUS LAYER BELOW XFORM...  [Read More]
Posted in: Where do YOU get your mods?
 ksk h2o
03-21-2004, 6:30 PM
#1
I wanted to get a few pointers to where most people get their JKA maps/mods/models from. I used to use jk2files but since they are having some serious issues lately......  [Read More]
Posted in: Thank You Chop Shop
 ksk h2o
03-25-2004, 10:32 PM
#32
Originally posted by A Jedi Hey kskh2o have you EVER played saber only ctf in JA? You cant stop a good runner? you must be a real n00b to not be able to stop them, i have stoped some good runners from ..... yada yada oh yes you look like someone...  [Read More]
Posted in: Thank You Chop Shop
 ksk h2o
03-25-2004, 9:41 PM
#30
sorry but saber only ctf was only remotely fun in JO due to the fact that you could abuse pull-kicking people to death, or kickin them off ledges... I remember only giving myself one saber force point so I could have a saber and be able to do the acr...  [Read More]
Posted in: Thank You Chop Shop
 ksk h2o
03-24-2004, 7:37 PM
#24
was there not a third chop shop with KOTOR flight school on it? have I been mixing pills and alchohol again?...  [Read More]
Posted in: Thank You Chop Shop
 ksk h2o
03-22-2004, 4:24 PM
#16
Holy Turing Wet Dream batman!...  [Read More]
Posted in: Thank You Chop Shop
 ksk h2o
03-22-2004, 8:37 AM
#12
Originally posted by Pnut_Master I figure everyone wins on that server, damage is so high ;) I like it though, tis fun knowing that I can kill anything in my sights without: OMFG I H@D MA SABERZ DOWN!11!1 Yes yes, indeed... I love the fact that t...  [Read More]
Posted in: Thank You Chop Shop
 ksk h2o
03-21-2004, 12:10 PM
#1
Thank you chop shop for existing... and for getting your server name out there and known. I finally enjoy playing JK once again....  [Read More]
Posted in: Assimilate Giving "_humanoid.gla" Error
 ksk h2o
03-22-2004, 7:42 AM
#5
Originally posted by 7th Jedi Nevermind. I finally figured it out! :bounce1: I used this tutorial by MacD for anyone that is interested. http://www.jk2files.com/file.info?ID=4708 It is an addendum to Spacemonkey's tutorial. It has a good section...  [Read More]
Posted in: Assimilate Giving "_humanoid.gla" Error
 ksk h2o
03-21-2004, 1:24 PM
#2
I'm not sure this is THE solution, but, make sure the path of the folder the gla is in does not have spaces. d:/gamedata/base/models/players/humanoid/humanoid.gla good d:/program files/lucas arts/.... bad I extracted most of the assets files in a...  [Read More]
Posted in: Jedi Academy or Knights of the Old Republic?
 ksk h2o
03-25-2004, 9:55 PM
#29
Originally posted by Prime And both are kick ass in their own way :) Oh yea... I liked kotor. I especially liked the character design and the way they re created a long gone epoch. I like RPG's in their own right... but I wanted to point out that...  [Read More]
Posted in: Jedi Academy or Knights of the Old Republic?
 ksk h2o
03-24-2004, 7:45 PM
#27
well KOTOR, like others have pointed it out, is an RPG JA is an acion game based on an FPS engine. apples and oranges real time melee/shooting action ad multiplayer and piont and click action...  [Read More]
Posted in: Martial Arts and Jk?
 ksk h2o
03-19-2004, 9:16 AM
#15
I'm still laughing over the fact that your feet were ten times deadlier than any light saber in JO. I mean hey, people would swing and swing and swing and swing to try to hit a target right in front of them while all you had to do was kick em in the...  [Read More]
Posted in: Photoshop 6 PNG plugin
 ksk h2o
03-17-2004, 6:33 PM
#1
Ran a search with no real results. Could somebody let me know if the JA style PNG plugin is available for photoshop 6.0? I found a plugin calles superpng or something similar which seems to work under photoshop 6 but when the png's are opened they d...  [Read More]
Posted in: Customizable Player Hilts
 ksk h2o
03-25-2004, 10:00 PM
#16
If you plan on making this for SP also (I don;t knwo if itwould be possible but hey) then it might be worthwhile to add a section for saber attributes... maybe make it crystals like in KOTOR for realism. With this one could customise the characteris...  [Read More]
Posted in: Customizable Player Hilts
 ksk h2o
03-21-2004, 12:13 PM
#11
This definitely sounds like something I'd like to see in my game. Keep these great things coming Keshire....  [Read More]
Originally posted by Prime Yet he should be commended for going that route. Yes but it is sadly underapreciated =(...  [Read More]
Originally posted by razorace The reason why ProMod disappeared was because the author suffered burnout and quit. Probably too much pressure from all the fans I suspect. yes yes thats also the case... I mis-phrased what I wantd to say though... wh...  [Read More]
Originally posted by Kurgan I wonder why somebody doesn't just make some gameplay change mods. Why do they have to put in the worthless admin "features"? And I wondered why promod died... that was the most anti-cosmetic anti-admin and...  [Read More]
Posted in: Killtracker...
 ksk h2o
03-25-2004, 10:27 PM
#56
Originally posted by Amidala from Chop Shop I have a theory, and maybe one of you could get a friend to test it with you (it takes two humans): 1. Make a chat bind "/bind <key> tell %s "Good Fight!" 2. Let your friend kill yo...  [Read More]
Posted in: Hilt Showcase and WIP...
 ksk h2o
03-19-2004, 8:16 AM
#45
yikes, unfortunately I don't know much about hilt modeeling... but I have to say the idea of customisable hilts sounds great. That is one impressive arsenal of hilts. I see that in the saber files there is an option where a saber staff is breakable...  [Read More]
Posted in: making mp models work in sp?
 ksk h2o
03-21-2004, 5:17 PM
#10
Yes, in that case you need to create an npc file that uses the revan model, give him some attributes and voila!...  [Read More]
Posted in: making mp models work in sp?
 ksk h2o
03-21-2004, 1:27 PM
#7
all mp models work in sp, prvided you make an npc file that uses that model....  [Read More]
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