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LordP

Latest Posts

Page: 1 of 2
Posted in: Teleporter angle?
 LordP
08-19-2004, 1:12 AM
#1
How would I change the direction at which someone faces when they come out of a teleporter? Right now my teporter is just a simple Target_position and a trigger_teleport entity....  [Read More]
Posted in: One switch, multiple lights?
 LordP
08-19-2004, 11:58 AM
#4
Ok nevermind I got it. :)...  [Read More]
Posted in: One switch, multiple lights?
 LordP
08-19-2004, 11:51 AM
#3
Using a Trigger_Multiple and shift clicking the trigger, then 9 lights I have does not work, it says "must have two bushes selected," it doesn't even work with 2 lights selected....  [Read More]
Posted in: One switch, multiple lights?
 LordP
08-19-2004, 12:10 AM
#1
Is there any way to make a swich turn on multiple lights?...  [Read More]
Posted in: Opening worldspawn in GTK 1.4?
 LordP
08-18-2004, 11:01 AM
#1
How do I open the worldspawn entity in 1.4? When I load up my map with nothing selected and push N, I get a blank entity box that DOES NOT say classname_worldspawn. There are no keys or values in it. Is this the worldspawn entity? If not how would I...  [Read More]
Posted in: Triggering an Efx file?
 LordP
08-17-2004, 1:25 PM
#3
That makes sense. Thanks for the tip!...  [Read More]
Posted in: Triggering an Efx file?
 LordP
08-16-2004, 4:52 PM
#1
I would like to make a trigger button that, when pushed would trigger a flame efx file and trigger a hurt area around the flame. How would I do this?...  [Read More]
Posted in: Making bots more skilled
 LordP
08-03-2004, 7:16 PM
#1
I downloaded an editable PK3 for botfiles to make the bots more skilled with guns but I can't get boba fett to stop using only his bryar pistol. Even when I put it to 0 he still only uses his pistol. I'm on the Tatoine City map using a bot that came...  [Read More]
Posted in: Rich Diesel URL
 LordP
07-16-2004, 1:52 AM
#3
lol. I searched Alta Vista for Rich Diesel, Rich Diesel JK2, Rich Diesel Jedi Outcast, and Rich diesel mapping and couldn't find the link....  [Read More]
Posted in: Rich Diesel URL
 LordP
07-15-2004, 9:16 PM
#1
Sorry I lost all my bookmarks and can't find the Rich Diesel tutorial URL anywhere. Can someone give me it please?...  [Read More]
Posted in: Scaling sounds on fx_runners
 LordP
03-28-2004, 9:25 PM
#3
Can I just turn the sound off all together?...  [Read More]
Posted in: Scaling sounds on fx_runners
 LordP
03-28-2004, 3:46 PM
#1
Is there any way I can make a sound not as loud on an FX runner?...  [Read More]
Posted in: 2 questions plz answer
 LordP
03-28-2004, 3:42 PM
#2
Area portals go inbetween doors so your video card doesnt draw things a player cannot see. This helps with the FPS. Check out this URL for more on area portals. http://fps.brainerd.net/Areaportals.htm Secondly, make sure you make all brushes that ar...  [Read More]
Posted in: Shader pictures
 LordP
03-27-2004, 6:36 PM
#1
Does anyone have or know of a list of fxFiles and pictures of them?...  [Read More]
Posted in: -=Custom textures=-
 LordP
03-27-2004, 6:34 PM
#2
Your Custom textures will not show up in the game unless you put them into a pk3 file. Don't put them in the assets file. First you have to put them in a folder under base/textures/mapname/texture.jpg. I assume this is what you did and you can see th...  [Read More]
Posted in: How do you make this shape!?
 LordP
03-27-2004, 4:16 AM
#1
MY question is really simple, how the heck do you make this shape in radiant? [this brush was copied from another .map file] http://mywebpage.netscape.com/LordPShogun/shape.gif...  [Read More]
Posted in: Argh Radiant!!!
 LordP
03-22-2004, 8:46 PM
#3
mmm thanks I didnt think about that....  [Read More]
Posted in: Argh Radiant!!!
 LordP
03-22-2004, 12:53 AM
#1
Can someone please check for me if this texture works on your PC? textures/impdetention/512_512lights When I try and use it I get the message: Warning: Activate shader failed for textures/impdetention/512_512lights In-game SS of console http://my...  [Read More]
Posted in: Decompiling?
 LordP
07-20-2004, 1:21 AM
#18
Back in the JO days everyone though decompiling was a myth. 8-0...  [Read More]
Posted in: Where can I download easygen
 LordP
01-30-2004, 10:15 PM
#1
Where can I download easy gen terrain editor?...  [Read More]
Posted in: trans?
 LordP
01-25-2004, 3:04 AM
#2
Bump....  [Read More]
Posted in: What do you do first when you map?
 LordP
01-23-2004, 2:08 PM
#1
I was just wondering, but what do yo guys do after you make the structural brushes? Do work on the inside of the map? Or do you do lights or what?...  [Read More]
Posted in: Lights
 LordP
12-24-2003, 3:06 PM
#2
When you select your light, push the K key and the color selector will come up. Here's a great tutorial on lights if you'd like to take a look. Light Tutorial (http://richdiesal.jedioutcastmaps.com/tutorials/gc101lsn6.html)...  [Read More]
Posted in: Elevator only goes 1 way...
 LordP
12-24-2003, 2:04 PM
#3
Thanks for the tip....  [Read More]
Posted in: Elevator only goes 1 way...
 LordP
12-23-2003, 3:15 PM
#1
my Func_plat will not come up to get me when after I step of of it at the top of its movement. Does anyone know why this is or how to fix it?...  [Read More]
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