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Eldritch

Latest Posts

Page: 21 of 39
Posted in: Orbital Transfer Station test
 Eldritch
02-24-2003, 8:37 AM
#17
My experience was very different from everyone else's here. The only problem I had was with that weird VIS effect at the top of the map (which has been screenshot several times so I see no need to post one of my own). I had no problem with missing te...  [Read More]
Posted in: Orbital Transfer Station test
 Eldritch
02-19-2003, 11:24 PM
#2
The email has been sent! :D...  [Read More]
Posted in: WIP: Simpson's Duel
 Eldritch
02-19-2003, 11:31 PM
#3
I was just thinking about how cool a map like this would be to have the other day... were you reading my mind, wudan? I like the cell shaded look of everything... don't know how you pulled that off, but it looks good. A couple of nitpicks : -the wi...  [Read More]
Posted in: PO_Hanger MY FIRST MAP WIP
 Eldritch
02-20-2003, 2:44 PM
#13
Set the frag limit to whatever number value you like. Place po_hanger.bsp in a folder called 'maps' inside the pk3. In notepad, save that information as an .arena file. Place the po_hanger.arena file in a folder called 'scripts' inside the pk3. M...  [Read More]
Posted in: PO_Hanger MY FIRST MAP WIP
 Eldritch
02-19-2003, 9:10 AM
#3
Have you created the appropriate arena script so you can see it in 'Create Server'? And your attempt isn't bad for a beginner, but it looks like a big box that you stuck some prefabs in. Try breaking up your textures a bit so they don't repeat so mu...  [Read More]
Posted in: Where's Yun?
 Eldritch
02-19-2003, 9:22 AM
#3
Originally posted by Mest I remember a topic about a Yun WIP. Where is it? I know it was under the modelling showcase forum. Did it get deleted or moved? Don't tell me this is in the wrong place because it isnt. well maybe it is but dont tell me thi...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 Eldritch
02-16-2003, 6:53 PM
#29
I don't normally play mods, nor do I even like them - but I may have to check this out... the list of features is quite impressive....  [Read More]
Posted in: Occupation: Ground Assault
 Eldritch
02-16-2003, 7:00 PM
#8
I'm in agreement with Leslie - that skybox has got to go (unless it actually is taking place on Yavin IV)....  [Read More]
Posted in: RPG Commenor
 Eldritch
02-21-2003, 7:42 PM
#110
Originally posted by wedge2211 Woo! Very nice area, Aru...Why not release a duel_CommenorReactor? I'm definately going to have to download this despite not being an RPG player. Keep it up! PS, I'd love to see you guys work on some SP maps. Deceptio...  [Read More]
Posted in: RPG Commenor
 Eldritch
02-21-2003, 8:36 AM
#105
Originally posted by Shadriss Well, I got it working. In addition to downgrading, I also got rid of a target_speaker and replaced two lights that Aru apparently MEANT to be spotlights, but didn't have targets. *shrug* Only two minor glitches in the...  [Read More]
Posted in: RPG Commenor
 Eldritch
02-20-2003, 10:03 PM
#100
Nah, I'm all for the Naboo skybox. I had to uninstall all versions of GtK because 1.2.12 wouldn't open, :mad: then reinstall and update to 1.2.11. It compiled fine for me with 1.2.11, Shad. I'm going back to that, because it appears they didn't cha...  [Read More]
Posted in: RPG Commenor
 Eldritch
02-20-2003, 6:28 PM
#97
I say that we make it mostly underground, but perhaps with a 'skylight' of some kind (perhaps in that courtyard area or the hangar, Shad?). Otherwise it'd be a real pain to light realistically, IMO....  [Read More]
Posted in: RPG Commenor
 Eldritch
02-20-2003, 5:16 PM
#94
Originally posted by Code are u guys using area portals, detailed brush, hints, and vis friendly mapping ? im asking this because most of map labled RPG have horible fps, if not unplayable plz keep in mind the vis :) Of course. We're not some hi...  [Read More]
Posted in: RPG Commenor
 Eldritch
02-16-2003, 12:39 AM
#87
Small addendum to Shadriss' post : I have actually finished the Reactor, and will be moving along to the Museum. All I've got to figure out now is which paintings to use... :)...  [Read More]
Posted in: RPG Commenor
 Eldritch
02-15-2003, 10:46 AM
#84
That's your call, Shad... but the sky textures when not applied as the sky shader don't light properly and look pretty fake. Didn't Leslie have an idea about using fog instead? In other news, I've finished the layout of the control room for The Reac...  [Read More]
Posted in: RPG Commenor
 Eldritch
02-14-2003, 6:20 PM
#81
I like the "looking down into the arena" idea. I think that could work. Wedge, what's the code for implementing distancecull values? I've never messed around with it myself....  [Read More]
Posted in: RPG Commenor
 Eldritch
02-14-2003, 9:19 AM
#79
Originally posted by Leslie Judge The big question is was anybody ever succesful in creating camera portals in MP? Not to my knowledge, but I wouldn't let that stop me from trying. :D I think Wedge's idea with the camera portals has real merit, b...  [Read More]
Posted in: RPG Commenor
 Eldritch
02-12-2003, 2:22 PM
#72
Looking good, Shad. I like the new texture much better. I'm just finishing up the control room, then I have to finalize the lighting. Should be done by Friday at the latest. I've started sketching out my ideas for the Museum, but I need to talk with...  [Read More]
Posted in: WIP: Orbital Transfer Station
 Eldritch
02-19-2003, 9:14 AM
#47
That's really odd - monsoontide, the guy who did the Anchorhead map, had a shuttle prefab that you can walk into, with room for cargo (where he kept some animals). I always assumed it was the one on that link I gave you, but maybe he got it from some...  [Read More]
Posted in: WIP: Orbital Transfer Station
 Eldritch
02-18-2003, 8:25 PM
#44
Originally posted by wedge2211 Hmmmmmm...why have a shuttle prefab when there's a perfectly good model included with the game? :D You can walk inside the prefab, something you can't do with the model. :p...  [Read More]
Posted in: WIP: Orbital Transfer Station
 Eldritch
02-18-2003, 5:10 PM
#42
You could try this... Transport # 1 (http://www.pcgamemods.com/file.php?id=33e8075e9970de0cfea955afd4644bb2) Or this... Shuttle (http://www.pcgamemods.com/file.php?id=02522a2b2726fb0a03bb19f2d8d9524d) Or maybe this (longshot)... Raven's Claw (http:...  [Read More]
Posted in: WIP: Orbital Transfer Station
 Eldritch
02-12-2003, 2:38 PM
#39
Actually, I don't have email notification on. I just am here all the time. :lol:...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Eldritch
02-18-2003, 5:17 PM
#388
*develops nervous tic thinking about how the 1st quarter of 2003 envelops another month*...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Eldritch
02-18-2003, 5:17 PM
#138
*develops nervous tic thinking about how the 1st quarter of 2003 envelops another month*...  [Read More]
Posted in: WIP: Volrath's Lair
 Eldritch
02-17-2003, 9:55 AM
#96
Bah, at least he told you all. I didn't know either until I asked him about it over on the pcgamemods forums. I'd like to see SOMEONE finish it though, if not you, Volrath....  [Read More]
Page: 21 of 39