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The design is nice, but I'm one to wonder about the practicality of maps. How do the participants get up there? If it's floating, where do they land the transport? Stuff like that. I like maps that contain that element of realism - gets me further i... [Read More]
Originally posted by Matt-Liell I would like to do that (model the body) but my polycount skyrockets because I don't know how to make things hollow and the polycount is HUGE! If someone could find out for me then I could do that. Can't you find ou... [Read More]
The ears are a bit extreme in length and angle, but otherwise it's a good start. My only other suggestion would be to actually model the body from scratch yourself - it would've made Legolas look better, and Link is even skinnier than Legolas, so th... [Read More]
Looks pretty good, but try and break up the repeating pattern that you're using for the walls - it would really add a lot to the map, I think.... [Read More]
Originally posted by sematriclen i have good news i now have a working copy of jedi knight2:D That is good news but honestly, does it actually require a post? ;) :p... [Read More]
I donate a bunch of points all at once, Wes. I don't do it in increments. :) And why downgrade? 1.2.11 is better? Or is it just a "Why do today that which I can put off until tomorrow" type of thing? ;)... [Read More]
Sounds good, Shad. Maybe just lighten up the wood texture a bit, and pass it thru a filter to add some grain-type effect? I like the glowy name. ;) Told ya it wouldn't take long if I helped you out. :D... [Read More]
A little bright, but I like the layout of the lobby, Shad. The wood texture irks me a bit, though. Can't put my finger on it, but it doesn't look quite natural.... [Read More]
I think there's a way to place models into maps as .md3s, but it seems to be slipping my mind right now. I know there's a way to do it - maybe someone will enlighten us. BTW, I finally got my signature image! Woohoo! :D... [Read More]
Looks good, Shad. Very nice. I've really only got to do the control room (which won't be that big), then finalize the textures and lighting, and the Reactor will be set. I was thinking of taking on the Museum next, if it's ok. :)... [Read More]
I'll look over the site and check out the locations. What locations are already taken (or being planned)? I know Wes is working on one of them, and you've got at least 3...... [Read More]
Originally posted by Shadriss Wait a second... I thought *I* was in charge here? You are, you are. At least we let you think that. :D I was just kidding around, anyway. Can't wait to see the finished Detention Center. Say, when I finish up the p... [Read More]
*wonders if he should crack the whip* Hmm... yep. I think I need to. *cracks the whip at Shadriss* Get on your work! *cracks the whip at Wes* You're no exception! Get to work! :D :p... [Read More]
Quick look to show you all what I've been working on. Two shots of the main power generator (ignore the texturing, i'm still working on it): http://members.aol.com/firstborn1981/powerstation003.jpg http://members.aol.com/firstborn1981/powerstation0... [Read More]
I appreciate the offer. Perhaps when the full version is ready for beta testing you'll still be available. As it is, I'm going to try and finish up this small duel map version soon so I can release it and get to work on the rest of the map.... [Read More]
I didn't name any names. :p I'm sure you're busy, but most of those questions are simple yes/no answers. At most it would take 5 minutes to complete and it helps me to get specific feedback on the map, which is kinda the point of beta testing. "... [Read More]
The 'pipe' room looks pretty dark. Actually, the whole overall map sort of is (which is expected - hey, it's space), but they should have enough light to work in. Just my .02.... [Read More]
Last time I heard from Toonces was in the Plo Koon model - he's quite busy with real life stuff, earning money to pay the bills. Stuff for the JO community comes second. Besides, he doesn't have time for his own projects, let alone to help other peo... [Read More]
Why the hell did you drag up an 10 month old post? It looks like he registered in March, posted his questions, and never posted again. Best to leave threads that are THAT dead where they are, so they don't take up space for the threads that matter.... [Read More]