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Durocha

Latest Activity

Posted in: Asteroids Mod Server is up! (Meatgrinder)
 Durocha
07-10-2005, 8:42 PM
#5
You know what ... that is the MOST wrong topic title I have ever read....  [Read More]
Posted in: Creating custom sabers for use in your MP server?
 Durocha
05-03-2005, 5:31 AM
#5
Attributes. I just had someone named Oblivion help me out creating it, but I can't get it to work in game! Can someone help? That's Oblivion IXX. Heh heh, I hope you find out what you need. I haven't come up with anything....  [Read More]
Posted in: uppity stormtroopers
 Durocha
04-19-2005, 5:44 AM
#14
In my las play through, I had a noghiri pick up a dead cultist's saber and attack me with it. You can really notice the AI difference with it, too, as they just go right for you without all those fancy moves or anything like a normal cultist....  [Read More]
Just to correct something in Crow's post. the color changing code need a 1 in there. As in: saberColor 1 green This tells it to change your first saber's color. 2 would be your second saber. And as for the staff, it's: saberColor 1 red red Change...  [Read More]
Posted in: big prob
 Durocha
01-05-2005, 8:53 PM
#26
Now, I might be banilated for this, but it's worth it! You didn't get this from me, but here's a Super secret for people who pirated Jedi Academy! (http://www.lucasarts.com/companystore/jediacademy/)...  [Read More]
Well, uh, to get back at the matter at hand. Don't expect any new Jedi Knight/Dark Forces game anytime soon. Raven, as far as I know, still has the rights to the series and they're working on Quake IV at the moment. So, unless LucasArts gives the r...  [Read More]
Posted in: Disable enemy AI?
 Durocha
11-22-2004, 7:18 AM
#14
By the who, "d_npcfreeze 1" will disable the AI for everything, so there will be no activity at all. This is also useful if you want to set up huge-ass battles and make sure no one pulls a Boston Massacre. And of course, replace 1 with a 0...  [Read More]
Posted in: cheats?
 Durocha
10-17-2004, 1:06 PM
#8
You are typing them without the quotes, right? Well, if that's not working, type this in: devmap <Map name> Map name, of course, being the name of the map you wish to play on. for example: devmap t2_trip This will take you to the swoop ridi...  [Read More]
Posted in: The Official Merged JK4 Speculation Thread!
 Durocha
04-25-2004, 3:51 AM
#63
With the phsiics engines of today, I don't see the return of foce throw an impossibility. I await the day I can be crawling across a ledge and push some crates or rocks down on some stormtroopers. I could go for different uses for mind play. Rather...  [Read More]
Posted in: Cheat Request (JA) *major spoilers*
 Durocha
09-19-2004, 11:43 AM
#21
By the who, the question has been answered, but I thought to mention it anyway. The console command: "playerTeam free" Makes you an enemy to both the player team and enemy's....  [Read More]
Posted in: Last Episode Sound problems
 Durocha
05-31-2004, 1:27 AM
#2
Try turning off EAX and see if that does anything for you....  [Read More]
Posted in: JKA Audio problems...
 Durocha
05-30-2004, 6:00 AM
#5
You could aslo try updating your sound drivers. I'm not the biggest PC expert, so I give the expert advise, sorry....  [Read More]
Posted in: JKA Audio problems...
 Durocha
05-29-2004, 10:34 AM
#3
If you haven't already, turn EAX off. I have the same pops and snapping sounds (Thought, never crashed the game.) and when I turned that off, I could hear again. Especially on the last levels. Lots of fire seems to do that....  [Read More]
Posted in: Antigravity beam, and Question about weapons.
 Durocha
05-01-2004, 2:30 AM
#5
Nope, I did the same thing for melee combat. I had backspace bound to just "weapon 14" but that didn't give me it. (So, bound it to "Give weapon_melee; wait 1; weapon 14" and that fixed it. Anyway.) I'd help you out, but I'll h...  [Read More]
Posted in: Antigravity beam, and Question about weapons.
 Durocha
04-30-2004, 6:24 AM
#2
You'll have to, well, find out what weapon number it is. By going through something like this "Weapon 1" "Weapon 2" And so on. Then you can bind that to a key. I think weapons go all the way up to 22. Sorry I couldn't be of any...  [Read More]
Posted in: Gaffi stick.
 Durocha
04-22-2004, 11:32 PM
#8
If that were the case, we would be able to eat people via rancor abilities. The damage qualities are pretty much encoded into the NPC. We were able to use Kyle's grapples because the developers were nice enough to include them for player use. But...  [Read More]
Posted in: HapSlash's Sand- and Stormtrooper
 Durocha
04-20-2004, 5:55 AM
#15
PrivateBlaster, I love your idea! Infact, I love it so much, I've been doing it since I got the game. ... When it came out. But hey, it's pretty cool you found all that for yourself! Just wait until you learn to create all new NPCs. And tweak them...  [Read More]
Posted in: Mutant Rancor Madness Smack Down!
 Durocha
04-14-2004, 11:17 PM
#19
You could always open up the PK3 (WinZIP) and see is they have an .npc file in them. Check those to find your offending modification....  [Read More]
Posted in: Not so friendly fire (in single player)
 Durocha
04-03-2004, 12:58 AM
#6
Yeah, with a thousand health, Kyle can more than take care of himself. Let him take the front line, just attack anyone behind him...  [Read More]
Posted in: Get imperials to follow you?
 Durocha
03-30-2004, 12:32 AM
#3
Easiest, yes. Best, no. The best route would be a total NPC makeover. Replacing models with others. Pretty easy. The game as a whole would be odd, really. I did it with Outcast. It's pretty fun for a while as a gimmicky little thing. I could also...  [Read More]
Posted in: NPC Help
 Durocha
05-14-2004, 2:29 AM
#10
This is just a shot in the dark here, but ... are you saving it as a .npc file or ... a .txt.npc file. I've been trying to help people make their own little npc replacements and I've discovered they couldn't change extension because, well, they could...  [Read More]
Posted in: Reborn Skin for SP
 Durocha
03-29-2004, 9:23 PM
#8
To have the model show up in cutscenes, add these lins to the playermodel command. "Playermodel Reborn model_default model_default model_default" Now you'll be for favorite orange, hooded saber fodder from Outcast. Complements to IG-64....  [Read More]
"Cg_draw2d" is the commant you're looking for. Bind a button to "toggle cg_draw2d" to have that button turn them off and on with a press of it....  [Read More]
Originally posted by Flashblade Anyone???? and another thing I want to have the kicks that are lightstaff only for every saber style anyone any idea about that? I mean every Sith just keep kicking me I wanna return the favor!! Bind [key] "to...  [Read More]