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I usually just put the humanoid.gla in D:\base\models\players\_humanoid\ directory and everthing else in D:\base\models\players\mymodelname\ and it works fine. I think you just had the humanoid.gla in the wrong directory. It is the only file you... [Read More]
Your heirarchy is wrong. Look in spaceMonkey's tutorial and follow everything exactly. Maybe you made your mistake here: -------------------- hips -select and link it to stupidtriangle_off -------------------- stupidtriangle_off -select and link it... [Read More]
Originally posted by Twisted Vertex Nope, He compiled fine and everything for me. However the only issue i had was the deal with the mesh. When ever I exported the model out to xsi, everything roated 180 degrees. I think the only thing that stayed i... [Read More]
Originally posted by KevinCoyle Well, I thought I fixed the problem... When I tried it before after I applied Darth Vigrid's suggestion, the robe looked good, it didn't split anywhere and the legs didn't show through, I noticed the feet doing someth... [Read More]
Ok, KevinCoyle, here's my two cents on the robe issue. If you look at the Mon Mothma model in-game you will notice that the movements of the legs and robe are less extreme than the other characters. The legs do not move apart as much when she is runn... [Read More]
Good job KevinCoyle, Glad to see your commited to making the best representation of Ben as possible. I was actually thinking of making this model as my next project, but you beat me to it. No big deal though, the game really needs a good Ben Kenobi m... [Read More]
That looks good, but I think you might run into some issues with the sleeves clipping his sides. To fix this, You could angle the wide part away from his body.... [Read More]
Well it sounds like you've got everything under control adillon. Do what you want with the sounds, I'm sure they'll do the character justice.... [Read More]
Ok, Ok so here's the current situation for anyone who's still interested. The model has been basically done for awhile with just a few glitches, but I'm willing to overlook them for now. This was the first model I've ever created and I really knew no... [Read More]
Sorry for the complete lack of updates, there really hasn't been anything to say. School has been really overwhelming as of late, and I probably wont be able to put the finishing touches on the model until the Christmas break.... [Read More]
Sorry frendon, but It's right about midterm time an I'm not having much time to work on the model. After this weekend, I'll probably be able to get some more work done on it.... [Read More]
frendon, those are some cool pics, never seen them before, Maybe I will make an update in the future after the first one is complete. Wow, a wookie is tough enough, but a jedi wookie is unstoppable, cool character.... [Read More]
So many characters, so little time. I like doing the EU characters since they allow a certain amount of artistic license. adillon, no rush on the sounds, and don't worry, you'll be the first one I contact to help with my next model.... [Read More]
Originally posted by keo718 About your current model, my only crtique is that maybe you should blend in the shading more on the abodminal section. Yeah, that's one of the things I'm working on for the final skin.... [Read More]
Originally posted by keo718 Hey Darth, did you ever consider Darth Bane after your current project? Micah Giiett, Plo-koon's master and Ki-Adi-Mundi's predecessor in the Jedi Council is also a nice selection. I don't know all that much about the EU,... [Read More]
The model itself is pretty near completion. I've gotten the new robe weighted and it's working 10 times better than the old one. The only real work I now have to do is some touchups in the skin (the chest, the legs, and the face). I really don't thin... [Read More]
frendon, I know this model is taking a long time to complete, but I really don't want to have to versions of it floating around. I want everything to be pretty much perfect for the release. Also, Major Clod has given me some help with the shaders for... [Read More]
Yeah, I've pm'ed Major Clod, so hopefully he can give me some information on how to get the hair shaders working. And, making the bottom of the robe with torn edges shouldn't be too hard, I'll see what I can do. By the time this model is completed, I... [Read More]
Ok, After having alot of trouble with the robe I've decided to get rid of the split in the middle. It really looks bad in-game and removing it really doesn't take anything away from the model. This will aslo make weighting the robe much easier to do.... [Read More]