I'm bringing this model over from the basic jedi thread. You can go there here to see what else I'm up too
http://lucasforums.com/showthread.php?s=&threadid=78481)
http://www.geocities.com/joltsone/frntbk.txt)
http://www.geocities.com/joltsone/obcomp.txt)
http://www.geocities.com/joltsone/obhead.txt)
ears/belt items are temp place holders, right now the models face is a little dense which I should reduce...or will reduce depending on what people think.
This will be a wiredlamp studios model release. Not sure if wls guys will skin it, but I will make it available to for everyone to skin/bind, this is just a addon to the generic jedi model sdk I'm making. I'm not going to texture it, and I don't have the time to bind it...this is a little 2 day side project from other wls things
Very nice Jolts. I can't wait for more updates. Just a suggestion, you might want to thin his face a bit. To more resemble obiwan. But great job. :)
I'd almost prefer a more generic jedi model than an obi-wan. It makes the model so much more flexible and useful. Toonces has also recently taken over Tex's work on his episode 1 obi-wan, so considering Toonces overall work ethic when it comes to models it will probably be completed very well and very quickly. What you could do is create multiple head surfaces, so that the model could be used to create a variety of different jedi. If you're pressed for time, it probably wouldn't be very practical though.
EDIT: just read over your post again and realized you're still doing the generic jedi. Nevermind :)
Great looking model Jolts, so you're in WLS eh? are you the same guy who is modeling the main character for the SP conversion? Kumba showed me some shots of it awhile ago and it also looked amazing. :)
I would very much like to actually see a generic Female Jedi.
his hair-do makes him look like hes from Grease
Thanks for the comments...
yeah that girl is one of the models I'm doing for wls, what you saw has been redone and looks better to me at least
as far as obi, this is just an addon to the generic jedi model, not very interesting to just look at the body. I didn't realize someone was working on an ep1 obi..I still plan on finishing this head in the next day and releasing it with the model pack, if people use it great if not...oh well.
I don't think its worth the time adding all the player heads from jo into the pack, that can left up to people to add as they like.
Maybe you can modify his head a bit to fit him with ep 2 hair, and add a beard. Then you'll have an ep 2 obiwan. I'd love to see that. :)
Originally posted by Jolts
Thanks for the comments...
yeah that girl is one of the models I'm doing for wls, what you saw has been redone and looks better to me at least
Kewl, i'll have to bug Kumba for some new screens. ;)
small update
http://www.geocities.com/joltsone/frontob.txt)
http://www.geocities.com/joltsone/ff.txt)
pushed in his face a little, redid some works on the boots...show those later...right now its beer time.
started reducing the polys in the face, small update
http://www.geocities.com/joltsone/ff2.txt)
the hair is a bit big, but it looking great. this is the model i'm waiting for the most. are you going to do facial animation for sp?
face should deform fine, its modelled for it. I don't have 3dsmax or the time to learn gmax, so I'll need help on binding the face for that.
This is going to be a beautiful model.
ON THE HAIR:
I know the 'spiky' look that you are trying to create. It might be better achieved if you model the head a little rounder, and use 'shaders' to create the spiked hair effect. This may help eliminate the 'grease' hair do.
Nice Model Jolts. Can't wait until some of these Obi models are released.
Looking good! Cant wait to see it skinned/ skin it!
Keep up the good work!
2 things.....you know teh braid is much longer for Obi-Wan, right? Will it be quite long?
Also I think the sleaves should be much fuller and wider...
My $0.02
little update, didn't have much time since work kicked into high gear.
http://www.geocities.com/joltsone/cmp.txt)
http://www.geocities.com/joltsone/fb.txt)
How long is his rat tail supposed to be?
on this arm thickness, trying to keep it a little thin for the reason of clipping on arm movements like swinging over his head or pulling in close to his chest. Its not gonna be fun if every time you use the heavy stance his head gets chopped off by arms of girth. I was also planning on doing a version with the same type of arms from obiwan for xbox, tucked in at the elbow....looks cool and avoids some of the clipping issues.
Jolts thank you so much for the constant updates:)
Some critique. Refer to this pic. The forehead should be longer, the nose shorter, lips smaller, and mouth moved up in position. Also, the hair needs reshaping.
http://www.geocities.com/eo718/ep1obi2.jpg)
http://www.geocities.com/joltsone/ff2.txt)
http://www.geocities.com/joltsone/fb.txt)
*copy and paste the link*
been working on it
http://www.geocities.com/joltsone/updh.txt)
still trying get fix the jaw line, and forhead eye area, been having issues with the width of the cheekbones also
It's small, but another pic. The forehead, hairline, and overall headshape need adjustment. The same things I mentioned in the last post still need changing. I'll try to find a bigger pic.
http://www.geocities.com/eo718/ep1obi3.jpg)
copy & paste
small update, just trying to get the cheek bones and forhead in the right spot, ignoring the shape of the hair for now, except for the hairline.
http://www.geocities.com/joltsone/cmp2.txt)
looks really great. are you also doing episode 2 obi and maybe a robe version aswell???
Looking good man, would love to skin it once an sdk is released!
and another one
http://www.geocities.com/joltsone/cmp3.txt)
thanks for comments guys...should be finished with the lods for the body soon...
The hairline comes down in the middle and up in the corners.
Looks good but it looks like he's gowin a fro!lol
Looks great! Cant wait till its finished :D
he kinda looked like he had a fro in the movie, cause his hair was so short it puffed up
remember in game its going to be smoothed and textured. when the normals are softened everything will kind look more compact. I think he would look rippin' with a monstro 70's fro tho'...
great update!!! keep up the good work
Looking better. His head overall needs to be smaller, vertically and horizontally. His ears come out more, and his hairline on the sides comes in more. Refer to my pics above.
it looking good
do you think you might do a robed version?
A robed version would be pretty nice. With the hood up rather than down, if possible. Or maybe even both? Dare I dream?
never thought about robes, maybe...first I gotta finish doing lods for the body, getting his head looking right, doing head lods, then I can figure out if I have time to model robes. If I don't do 'em someone else can easily, same goes with ep2 obi...just pull out the jaw, and stick on some new hair
another small update, pulled things up and in a little. I think I still need to push in the forhead and jaw line, or maybe the under the eyes needs to push in...
http://www.geocities.com/joltsone/cmp6.txt)
The eyes are smaller and closer together. And the hair should be bigger. The overall heads mights still need to be reduced.
here's a mark up of the areas I'm trying to fix and can't seem to get right
http://www.geocities.com/joltsone/fixers.txt)
His ears seem a little too pointy, but other than that he looks great.
I agree with Vigrid, the ears are way too pointy... he looks like an elf.
yeah, his ears are just place holders until I get his face right. I fixed it...