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Heavyarms

Latest Posts

Page: 2 of 29
Posted in: Poll - March 05
 Heavyarms
03-10-2005, 8:06 PM
#3
I voted yes as in "only 2 civs?" and instead voted for more civs, so up there it should be no. Why no? I believe what people were looking for is the pre-trilogy, clone wars civs- republic and confederacy. I have argued no, for a couple of...  [Read More]
Posted in: Planets and Random Map Generators?
 Heavyarms
03-09-2005, 9:58 AM
#3
Hm... at the least there should be a planet editor and a map editor, so you should be able to make your own planets and galaxies. A RMG would be good if it allows you to select # of planets, only thing to think about is if planets have something in...  [Read More]
Posted in: Deep space?
 Heavyarms
03-08-2005, 5:36 PM
#1
Is deep space going to exist? They never really mentioned it in the previews, just how many planets. I'd like it, adds some time to gameplay, and also lets you mass stuff away from other forces, so you can mass an army outside someone else's view, li...  [Read More]
Posted in: Hero Ships?
 Heavyarms
03-08-2005, 8:48 PM
#8
I was thinking the hero dies. After all, we are changing up the story a bit with this, they already said that in the previews....  [Read More]
Posted in: Hero Ships?
 Heavyarms
03-08-2005, 5:54 PM
#3
Here's how we should do hero ships. You have a hero (say, Han Solo, for instance) Put Han inside a YT-1300 freighter. Slowly, the hit points increase, it gets a better armament, better deflector shields, gets faster, etc. Another Example would be l...  [Read More]
Posted in: Possible Release Date?
 Heavyarms
03-08-2005, 5:37 PM
#3
Mid November, I bet. Right about time christmas stuff starts showing up on shelves....  [Read More]
Posted in: Half-game or full game?
 Heavyarms
03-08-2005, 12:08 PM
#4
I wasn't sure if this was a safe topic to post, but I would like to keep any names from being mentioned, and instead just debating the point at hand. A-OK with everyone?...  [Read More]
Posted in: Half-game or full game?
 Heavyarms
03-08-2005, 11:36 AM
#1
What do you think? I think it is a full game, two awesome civs with a heck of a lot of firepower to wield and a heck of a lot of depth. Can't wait....  [Read More]
Posted in: Petroglyph, something you should add
 Heavyarms
03-04-2005, 11:12 AM
#7
I guess you could say it resembled zero hour, except zero hour was a hugely unbalanced game and this doesn't look that way... yet. As for not tracking targets, the fighters did track enemies and vehicles moving. They just needed to remain in your LOS...  [Read More]
Posted in: Petroglyph, something you should add
 Heavyarms
03-04-2005, 8:44 AM
#3
well, if LA does, maybe then petroglyph does? After all, they are the programmers, right? But LA can always come and read too....  [Read More]
Posted in: Petroglyph, something you should add
 Heavyarms
03-03-2005, 5:40 AM
#1
I don't know if anyone else has looked at act of war: direct action, but I suggest you guys check it out. I'd like to see a similar interface involving close air support, because it's really good to use in a pinch. It has a button which you just clic...  [Read More]
Posted in: KotOR2, Republic Commando or EaW?
 Heavyarms
02-28-2005, 8:40 AM
#8
Originally posted by SirPantsAlot Has any game ever been as good as it's predecesor? I think it's almost as good as it. To bad hoth isn't there :( Splinter Cell: Chaos Theory. 'nuff said....  [Read More]
Posted in: KotOR2, Republic Commando or EaW?
 Heavyarms
02-28-2005, 5:36 AM
#3
First off, Empire at War will be a full game, and if you want to continue a accusation of sorts please make another thread on why you think it is only half a game. I explained to you once that depth is always better than more civs. A perfect example...  [Read More]
Posted in: GB.Com squad!
 Heavyarms
02-22-2005, 1:19 PM
#1
This is merely resting at idea phase right now, but attention all "oldbies" of the GB.Com off topic forum! I am considering rebuilding our once "glorious" empire (or some crap like it) and making the GB.Com empire at war squad! (N...  [Read More]
Posted in: Warheads
 Heavyarms
02-24-2005, 6:09 PM
#4
Why is it too much micro? If squads of starfighters are 1 "unit", and if you have a system similar to Generals, it wouldn't be much of a problem. (What Generals does is give you three icons for USA as to which kind of drone you want to add...  [Read More]
Posted in: Warheads
 Heavyarms
02-22-2005, 4:46 AM
#1
I'd like to see a feature for starfighters that has "upgrade" buttons when you select a wing, and when docked with a capital ship they can get "upgraded" to carry a certain quantity of warheads, with choices being missiles, advanc...  [Read More]
Posted in: EaW - Preliminary Scan (SWR Comparation)
 Heavyarms
02-21-2005, 12:25 PM
#10
Originally posted by Juggernaut1985 What I'm saying is that he's wrong saying that the capital ships can't go up and down. They obviously can. They appear 2D, but can only move in the X and Y plane and not the Z. Starfighters shift when attacking...  [Read More]
Posted in: Cool idea
 Heavyarms
02-21-2005, 12:08 PM
#6
Originally posted by SirPantsAlot More so, the empire could be "good" at the beginning of the game (when playing as empire) That's probably going to be in there somehow, but I guess we'll all see how it gets set up in Episode III, eh? Al...  [Read More]
Posted in: Wanna build the Deathstar? Whats your views?
 Heavyarms
03-05-2005, 5:37 AM
#9
If you do it, you need it to be built REAL slow, and it can not force itself into hyperspace like the other ships. And the primary weapon must recharge for something like 5 minutes, with a timer showed to the other players so they can see how much ti...  [Read More]
Posted in: Super Star Destroyer?
 Heavyarms
02-25-2005, 5:37 AM
#53
salami? you mean ysalamiri, I guess? I'm finishing up the series soon, actually. I'm on the final book....  [Read More]
Posted in: Super Star Destroyer?
 Heavyarms
02-24-2005, 6:57 AM
#46
stop fighting, let's keep the conversations peaceful here. Now, as for that SSD... I think it should be the equivalent of a "superweapon" like in C&C generals, although it's just a big powerful unit and only like 2 or 3 can be built....  [Read More]
Posted in: Super Star Destroyer?
 Heavyarms
02-23-2005, 10:54 AM
#42
Originally posted by stingerhs windu- note that i did say "nearly invulnerable" in my post. i've also stated that you could make the SSD's and the SD's vulnerable to precision strikes to off-set the kinds of off-balancing a SSD can cause....  [Read More]
Posted in: Super Star Destroyer?
 Heavyarms
02-23-2005, 4:38 AM
#39
Originally posted by DK_Viceroy Oh Ho how rare it is to use Vostok's words against the over pompous Purist Jester. Gameplay > Realism once again your "ideas" show neither. I am a beta tester for updates for the game "Joint Ope...  [Read More]
Posted in: Super Star Destroyer?
 Heavyarms
02-22-2005, 4:39 AM
#34
Like I posted before, turbolasers are the main armament of a Star Destroyer and they have a tough time hitting a starfighter. The frequent destruction of starfighters at Endor more likely resulted in TIE fighters and Interceptors....  [Read More]
Posted in: Lego Star Wars videogame
 Heavyarms
02-22-2005, 1:09 PM
#13
that's what I was going to say, it doesn't sound like it's being made by LEC....  [Read More]
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