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Heavyarms

Latest Posts

Page: 3 of 29
Posted in: Friendly Fire
 Heavyarms
02-21-2005, 9:06 AM
#1
Would you want FF in this game? I would, it would stop a player from rushing and make sure people act smart around capital ships, because once they blow they take out any fighters near them, and any other ships get damaged by concussive hits close, a...  [Read More]
Posted in: Capital Ship Combat
 Heavyarms
02-21-2005, 9:05 AM
#3
You mean like multiple targeting like a real ISD, right? Well, it might be something like you can engage two different targets (two sides of the ship target two different targets.)...  [Read More]
Posted in: EaW - Preliminary Scan (SWR Comparation)
 Heavyarms
02-21-2005, 9:03 AM
#7
what he means to say is that each ship is rendered in 3D and the camere looks fully movable, but they only travel along 2D planes, meaning they don't go up or down. Starfighters, however, do move up and down....  [Read More]
Posted in: Cool idea
 Heavyarms
02-18-2005, 2:42 PM
#1
Here's an awesome idea I have for the imperial campaign. Since we start a few years before ANH... wouldn't it be cool to start out with clone troopers? After you progress and beat, say, 10% of the game, you stop getting clones and you start getting...  [Read More]
Posted in: Clone Wars era artillery for empire?
 Heavyarms
02-18-2005, 12:56 PM
#5
It resembles an AT-TE, but I bet it is something like a starting unit, and eventually as you progress there's an upgrade to the AT-AT?...  [Read More]
Posted in: Super Star Destroyer?
 Heavyarms
02-21-2005, 9:01 AM
#27
for the argument of starfighters vs capital ships: In the first movie, vader asks some guy for a status report on the battle, and he says that the small ships are evading their turbolasers, and vader's response is to release the fighters. That is wh...  [Read More]
Posted in: Super Star Destroyer?
 Heavyarms
02-18-2005, 12:07 PM
#20
if you get something like a corellian corvette (a small-medium size capital ship) trying to "blockade run", it's going to have a tough time fighting off fighters because they fly faster, and they do have some protection, but not nearly enou...  [Read More]
Posted in: Super Star Destroyer?
 Heavyarms
02-15-2005, 12:50 PM
#6
reason for speed bonus is because it is, as the emperor says himself, a "kohmand sheep", and with a leadership vessel it boosts the efficiency of the other ships, hence the speed bonus. Then how can you make a SSD vulnerable without it be...  [Read More]
Posted in: Super Star Destroyer?
 Heavyarms
02-15-2005, 4:47 AM
#1
How about adding these into the imperial unit list? Pros: 1. Adds speed bonus to all units in current system. 2. Adds "morale booster" which gives an attack and accuracy bonus to all ships in system. 3. Very large and powerful. Cons:...  [Read More]
Posted in: Official Flame Form
 Heavyarms
02-14-2005, 4:09 PM
#1
Dear: [ ] Clueless Newbie [ ] Loser [ ] Spammer [ ] 12 year old [ ] Pervert [ ] Nerd [ ] l337 d00d/"vet" [ ] Other: illegal immigrant You Are Being Flamed Because [ ] You posted a Nudity thread (anime or normal). [ ] You whine l...  [Read More]
Posted in: Group bonuses?
 Heavyarms
02-14-2005, 11:10 AM
#1
It seems like there will be some form of a group bonus because in most pictures you see many capital ships (not sure if they are just showing em off or what have you) but in some pictueres there's as many as 20+ capital ships (some of the pictures wi...  [Read More]
Originally posted by lonepadawan I like the one of the landing craft and AT-AT barges being ambushed.. I think the new screens of them pretty much confirm that they behave in pretty much the same way as in Force Commander.. Don't think so... while...  [Read More]
Posted in: Landing craft
 Heavyarms
02-08-2005, 7:02 AM
#1
I hope that for the imperials, they have ships that can be stored inside their capital ships (imperial landing craft, AT-AT barges) and that the rebels have to have their own seperate landing craft (medium transports like at Hoth) What do you guys th...  [Read More]
Posted in: How will you tactically fight?
 Heavyarms
02-07-2005, 5:58 PM
#1
What forces are you most likely to implement in your strategic battle plan? As for me, I will probably end up making several capital ships with large numbers of starfighter escorts for space stuff, and on the ground probably quick strike followed by...  [Read More]
Posted in: DeathStar?
 Heavyarms
02-03-2005, 7:56 AM
#8
oh, wait... that was my own personal thought... my bad....  [Read More]
Posted in: DeathStar?
 Heavyarms
02-03-2005, 7:42 AM
#6
I thought they were putting the deathstar in there since Yavin IV is a piece of the game. I thought if they were doing it it would be a massive space station, but you can only "land" on it with fighters like X-wings and Y-wings....  [Read More]
engine's already built, and it looks like they have a good jump on it. Engine and graphics are what take up the most time in building a game (also the most space on your HD!)...  [Read More]
The army called, they want their name back. J/K lol, looks good. Eets still graphic designer?...  [Read More]
Posted in: An XBOX release
 Heavyarms
02-02-2005, 5:47 PM
#35
luke, I think he's talking in context of both PC-Laptop and PC-PC parts, I think....  [Read More]
Posted in: An XBOX release
 Heavyarms
02-02-2005, 5:10 AM
#18
best way to keep your PC upgraded is to save up some money and get some good parts. Don't buy the minimums; you'll spend more in the long run by continuously upgrading again and again to hit minimum requirements and only get par graphics because of a...  [Read More]
Posted in: The TIE Crawler
 Heavyarms
02-03-2005, 7:47 AM
#93
the reason why tracks are used is because if you have a wheeled tank... well... you had better have a really good parking brake. The tracks dig it in in order to stop it from rolling far back, and a wheeled vehicle would. Also, you couldn't fired a w...  [Read More]
I think they said there are "slots" in which you can put ion cannons, turbolasers, launcher tubes, etc. I think it's good because a star destroyer captain would possibly customize his own ship, too. Depends on situation always, though....  [Read More]
I'd like to see (as many people already know) a rather large pool of units from which I can create diverse and articulate strategies to effectively dismantle a rather complicated opponent who I wish could use just as diverse tactics. If they must div...  [Read More]
Posted in: The feel of the game...
 Heavyarms
02-02-2005, 4:01 AM
#20
nope. What I mean is if you have say a small squad of bombers (3) approaching from hyperspace, and you have one full squad of tie fighters and one full unit of tie interceptors. The T/Fs are currently fighting off a full unit of X-wings- death will c...  [Read More]
Posted in: Units
 Heavyarms
02-08-2005, 7:07 AM
#89
I'm pretty sure I read somewhere hyperspace exists. And since there is an interdictor in the game, it probably will be as you said, where there is an interdictor, they will stop ships from escaping and hopefully if you try to make a jump from one sys...  [Read More]
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