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Heavyarms

Latest Threads

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They have at least freed a people that needed to be freed. No one can deny it: the parades, the stealing from palaces, the blowing the nuts out of saddam statues, pulling em down... The support for America in this time is astronomical. I have never...  [Read More]
Posted in: Suicide bombers
 Heavyarms
03-31-2003, 3:10 PM
#1
I think they are a hideous menace that the enemy uses. Used first by the Palestinians, and perfected by Al-Qaeda, sadly. It's so sad to see people thinking that they can go to heaven if they kill someone that opposes them while taking their own life....  [Read More]
Posted in: Freedom of Speech
 Heavyarms
03-27-2003, 3:20 PM
#1
I can't believe this forum changed so much in six months. Some people complain about certain things, here are some: 1. Iraq threads 2. Masta's avatar 3. Artoo's signature 4. Some forrumers comments. I'd like a mod to come in here and please defin...  [Read More]
Posted in: Death and Rebirth: The fall of a soldier
 Heavyarms
03-24-2003, 4:37 PM
#1
Four ships are emerging from hyperspace above the planet Kuat. A Y-wing, a firespray freighter, a yt-1300 freighter, and a X wing drop from hyperspace to the outer atmosphere. Their commander speaks: Colin Shelton:"This is our target." A p...  [Read More]
Posted in: Saddam Hussein
 Heavyarms
03-23-2003, 7:17 AM
#1
I don't feel that this forum really does not know about Saddam, so I am going to speak on this man, and try to show to this forum how evil is kept inside this man, and even if he has no weapons of mass destruction, the thought of how EVIL he is shoul...  [Read More]
I want all people participating to pick a couple of skills they would think could be useful, and a feat or two from the feats list in the thread so nicely stickied by rhett. Now move it dirtbag!...  [Read More]
Posted in: RS Mission 3: Operation Black Knight
 Heavyarms
06-20-2002, 10:38 PM
#1
As Daeken kicks down the door, 2 stormtroopers jump back from the door, and open fire. Daeken fires two shoots, and they both drop dead. "So much for getting in here quietly. Shiirow, I need you to find the computer, and set up a modem so that...  [Read More]
Posted in: Upgrading in skirmish mode(space)
 Heavyarms
03-10-2006, 9:27 AM
#1
Here's a piece of advice that I found works very good while playing skirmish mode. Most people when they play EaW space skirmish use one of two tactics: (2v2) 1. One person beats through upgrades and the other fights the enemies/captures mines. 2. Up...  [Read More]
Posted in: Multiplayer strategy thread (space)
 Heavyarms
02-26-2006, 5:33 PM
#1
No one's got one of these (or past the first page, I'll admit I'm lazy and not going back any further.) But these are some things I've learned to help you win. 1. Keep some reinforcements off the map. Most maps you'll be struggling for resources any...  [Read More]
Posted in: Nebulae?
 Heavyarms
05-18-2005, 10:48 PM
#1
Is it me, or are a ton of the pcitures taking place in nebulae? That means the colored space, in case you were wondering. Aren't most planets just surrounded in black space, as nebulae generally don't exist near planets?...  [Read More]
Posted in: Gameplay movies
 Heavyarms
04-21-2005, 6:08 PM
#1
I'd like to see a gameplay movie, something we haven't seen yet. E3 perhaps?...  [Read More]
Posted in: Ask and you shall receive
 Heavyarms
04-19-2005, 9:21 PM
#1
There was a thread posted about updates. Not much new stuff, but you get to hear the developer talk for 5 minutes again about the game: http://www.gamespot.com/pc/strategy/starwarsrts/media.html?gcst=swempirewar_di_pc_041805.asx...  [Read More]
Posted in: Deep space?
 Heavyarms
03-08-2005, 5:36 PM
#1
Is deep space going to exist? They never really mentioned it in the previews, just how many planets. I'd like it, adds some time to gameplay, and also lets you mass stuff away from other forces, so you can mass an army outside someone else's view, li...  [Read More]
Posted in: Half-game or full game?
 Heavyarms
03-08-2005, 11:36 AM
#1
What do you think? I think it is a full game, two awesome civs with a heck of a lot of firepower to wield and a heck of a lot of depth. Can't wait....  [Read More]
Posted in: Petroglyph, something you should add
 Heavyarms
03-03-2005, 5:40 AM
#1
I don't know if anyone else has looked at act of war: direct action, but I suggest you guys check it out. I'd like to see a similar interface involving close air support, because it's really good to use in a pinch. It has a button which you just clic...  [Read More]
Posted in: GB.Com squad!
 Heavyarms
02-22-2005, 1:19 PM
#1
This is merely resting at idea phase right now, but attention all "oldbies" of the GB.Com off topic forum! I am considering rebuilding our once "glorious" empire (or some crap like it) and making the GB.Com empire at war squad! (N...  [Read More]
Posted in: Warheads
 Heavyarms
02-22-2005, 4:46 AM
#1
I'd like to see a feature for starfighters that has "upgrade" buttons when you select a wing, and when docked with a capital ship they can get "upgraded" to carry a certain quantity of warheads, with choices being missiles, advanc...  [Read More]
Posted in: Friendly Fire
 Heavyarms
02-21-2005, 9:06 AM
#1
Would you want FF in this game? I would, it would stop a player from rushing and make sure people act smart around capital ships, because once they blow they take out any fighters near them, and any other ships get damaged by concussive hits close, a...  [Read More]
Posted in: Cool idea
 Heavyarms
02-18-2005, 2:42 PM
#1
Here's an awesome idea I have for the imperial campaign. Since we start a few years before ANH... wouldn't it be cool to start out with clone troopers? After you progress and beat, say, 10% of the game, you stop getting clones and you start getting...  [Read More]
Posted in: Super Star Destroyer?
 Heavyarms
02-15-2005, 4:47 AM
#1
How about adding these into the imperial unit list? Pros: 1. Adds speed bonus to all units in current system. 2. Adds "morale booster" which gives an attack and accuracy bonus to all ships in system. 3. Very large and powerful. Cons:...  [Read More]
Posted in: Official Flame Form
 Heavyarms
02-14-2005, 4:09 PM
#1
Dear: [ ] Clueless Newbie [ ] Loser [ ] Spammer [ ] 12 year old [ ] Pervert [ ] Nerd [ ] l337 d00d/"vet" [ ] Other: illegal immigrant You Are Being Flamed Because [ ] You posted a Nudity thread (anime or normal). [ ] You whine l...  [Read More]
Posted in: Group bonuses?
 Heavyarms
02-14-2005, 11:10 AM
#1
It seems like there will be some form of a group bonus because in most pictures you see many capital ships (not sure if they are just showing em off or what have you) but in some pictueres there's as many as 20+ capital ships (some of the pictures wi...  [Read More]
Posted in: Landing craft
 Heavyarms
02-08-2005, 7:02 AM
#1
I hope that for the imperials, they have ships that can be stored inside their capital ships (imperial landing craft, AT-AT barges) and that the rebels have to have their own seperate landing craft (medium transports like at Hoth) What do you guys th...  [Read More]
Posted in: How will you tactically fight?
 Heavyarms
02-07-2005, 5:58 PM
#1
What forces are you most likely to implement in your strategic battle plan? As for me, I will probably end up making several capital ships with large numbers of starfighter escorts for space stuff, and on the ground probably quick strike followed by...  [Read More]
Posted in: The TIE Crawler
 Heavyarms
01-29-2005, 4:58 PM
#1
I've read alot about the TIE crawler in another thread, and didn't really want to interrupt the current conversation, so I thought I would post some thoughts/comments on it here. I do think it has a good purpose. 1. The TIE crawler can go where walk...  [Read More]
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