Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

NeoMarz1

Latest Posts

Page: 5 of 9
Posted in: Zam Wesell Project being started
 NeoMarz1
01-08-2003, 6:43 PM
#103
Originally posted by Psyk0Sith Zam's rifle is available at jk2! http://www.jk2files.com/file.info?ID=9261 Thanks for the post (both of em). You beat me to it.;) Mars out!...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
01-07-2003, 9:42 PM
#98
Originally posted by Jolts along with the hands I would work on the shoulders and forarms also. The neck leading into the shoulders could be tinkered with, sometimes I model part of the body under the clothing then delete out what won't be seen late...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
01-07-2003, 8:29 PM
#95
Originally posted by Psyk0Sith Just a thought, don't forget to add some lights to the scene. I've had problems with Ki Adi, things looked fine until i sent him in-game...some weird shadows were "rendered", i had to tweak the meshes to fi...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
01-07-2003, 8:13 PM
#94
Originally posted by moooa Very nice models Mars. you're working very fast and very well Yes carcass will smooth your model but i suggest u to see how your model looks when it's smooth in max because sometimes the smooth is not very good and it's l...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
01-07-2003, 7:57 PM
#93
Thanks for the interest in the rifle. Those guys at JK2files & JediKnight2 must be busy. I hate it cuz I see new posts all the time. Sometimes I wonder if they just dont like weapon models, but then again... They havent posted every skin I've sen...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
01-07-2003, 9:31 AM
#87
well dont think a thing like boobs goes un-attended! They arent sagging, they are restricted by the chest plate (almost pushed in). They in (most photos) are positioned just slightely below the shoulder frame. The idea in tho movie was to confuse the...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
01-06-2003, 8:22 PM
#85
Originally posted by Psyk0Sith Sweet!, cant wait to see the final product! :D Me Too :D lol...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
01-06-2003, 7:50 PM
#83
Originally posted by SupremePain same here... um thats great, that the model is done, i assume your going to do the skinning work yourself too, am i correct? Yep... of course ;). After first release, should anyone want to do a varient of some sort...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
01-06-2003, 7:43 PM
#81
Originally posted by boinga1 can't see the shots... :( Sorry forgot the .jpg attachments, Try em again, I fixed the link! *******Also******* I Just sent the Zam rifle out again to both Jk sites, They should show up... I hope... If someone want to...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
01-06-2003, 7:31 PM
#79
:D **********new screens**********:D Thanks again H2o!!!!! www.talocan.net/mars/zamfullfigure.jpg www.talocan.net/mars/zamfullfigure3.jpg www.talocan.net/mars/zamfullfigure4.jpg www.talocan.net/mars/zamfullfigure5.jpg www.talocan.net/mars/zamfu...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
01-05-2003, 12:12 PM
#75
:D *********EVEN BETTER NEWS***********:D I just finished the Zam model, Don't get too excited though... It's just the model! Now comes the hard part... getting it on the skelaton, and in the game. This may actually take longer than the modeling pr...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
01-04-2003, 2:11 PM
#73
Originally posted by Lord Tnuc I'm curious if it will also be sent to www.JkII.net Yup! It was... Although, I'm not sure if it will make it to the posting there. They can be slow sometimes. Mars out! :D****Good news****:D More pictures posted by...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
01-04-2003, 6:44 AM
#69
:D Just sent the Rifle out! :D...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
01-03-2003, 5:53 PM
#67
I got some Great news!!!!!!!!:D The Zam Rifle is now completed, Thanks to Locutus! He has been very very helpful, and we both have been punching away at this thing. I am going to go ahead and put out version 1 (version 2 will come out with the zam...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
01-01-2003, 4:49 PM
#63
Well the project is moving along. I must say that im about to pull my own hair out. I am happy to report that I have made some great changes to both the helmet and face. The goggles were way off on the last screenies. It's hard to get any detail shot...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
12-30-2002, 6:23 PM
#61
Thanks H2o and Jolts! You guys cleared a lot up for me. I have one more question, (sort of embarrased), but when you talk about "weighted"... what does that mean? You have to understand that I'm basically a newbie. I have my ideas of what t...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
12-30-2002, 3:14 PM
#58
Originally posted by ksk h2o I'm not sure but I think it could be related to open edges. an STL check should show if the nose and chin is attached properly. Whats STL check? Is that an option in 3Dstudio max?...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
12-30-2002, 3:11 PM
#57
Originally posted by Jolts looks good, I would smooth down the cheek bones a little, and then work on the eyes and nose shape. Yeah I agree, Im really worried about polygon count, I used a lot on the helmet, head, and now the body. I'm trying to k...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
12-29-2002, 8:58 PM
#54
*****screenshot is up**** www.talocan.net/mars/zamcollauge.jpg courtesy of KSK H2o Mars out!:D...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
12-29-2002, 7:03 AM
#52
Thanks to everyone for showing interest in the model. Heres what ive done so far... 1) refined the head model 2) finished the helmet 3) attached the helmet 4) finished the target reticule 5) sent Zam's rifle to "Locutus", in turn I should...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
12-24-2002, 6:07 PM
#51
Originally posted by Lord Tnuc I trust her sounds and whatnot will be taken from the Bounty Hunter game? And the rifle sounds will be taken from the Episode II single shot? I'm very into this rifle idea...good going with the reticle. Perhaps somehow...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
12-24-2002, 6:04 PM
#50
Originally posted by ksk h2o Glad to have been of some help there... I am basically the exact opposite of you when it comes to drawing skills. I can't even draw stickmen using the mouse, so I have to resort to using every technique available to make...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
12-24-2002, 12:22 AM
#47
Originally posted by ksk h2o In the layers section in PS there will be a tab for channels, add an alpha channel to the tga and set the transparency percentage from the channel properties. Depending on what you will pick as your shader blend (alpha o...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
12-23-2002, 6:25 PM
#46
Originally posted by ksk h2o In the layers section in PS there will be a tab for channels, add an alpha channel to the tga and set the transparency percentage from the channel properties. Depending on what you will pick as your shader blend (alpha o...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
12-23-2002, 10:43 AM
#43
Originally posted by t3rr0r did the .tga's you made have transparencies? because i just made a simple crosshair reticle and it worked. http://clan-cd.tripod.com/jk2/reticletest.txt Maybe that's it. I have adobe photo shop. What do I need to do? d...  [Read More]
Page: 5 of 9