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NeoMarz1

Latest Posts

Page: 4 of 9
Posted in: WIP: Homer Simpson
 NeoMarz1
01-10-2003, 9:47 AM
#16
You could make a Sandperson Homer, a Jawa Homer, and Boba Fett Homer as well... Sorry just thought I'd add to the chaos:D Oh, Oh, How bout a Jar Jar Binks Homer:D Sorry had to get one more punch in. Actually there are a lot of good ideas, I just ha...  [Read More]
Posted in: WIP: Saesee Tiin
 NeoMarz1
01-09-2003, 10:54 PM
#29
Hey Psyko, Just wanted to say that he looks waycool. I cant wait to see what you do with this guy. You know I'd skin just about any model youve made... It's just that... well... as you know I'm knee deep in model bits.;) Mars out!...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
01-24-2003, 2:38 AM
#170
***:D Zam Project Update :D*** Zam is coming along nicely! 1) I made big improvements to the figure! 2) I am now working on the weighting 3) This weekend I will more than likely have the Model Mapped. The Speeder model now has the interior cockpit...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
01-19-2003, 10:47 PM
#161
:DGood news:D I spent sunday morning making Zam's speeder. Im going to map it as soon as I figure that part out! I plan to put it out for map usage. Maybe I can get someone to do a Zam map. I know I'm getting crazy with the models, but I want to mak...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
01-19-2003, 9:28 AM
#159
Well, here's where I am so far... The model has been segmented and capped. I'm almost done with the hierarchy. Here are some of the model fixes... 1) Feet were flattened. 2) Arms reworked. 3) Nose rounded better. 4) Helmet tilted forward (for that...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
01-17-2003, 7:06 PM
#157
Originally posted by boinga1 looks good. If i may comment, the torso and head seem disproportionately small compared to the arms and lower body. Iv'e gotten similar comments from others, The model is lined up on the Skelaton... I may enlarge the h...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
01-16-2003, 7:20 PM
#155
Originally posted by Matt Shoemaker She's looking excellent Marz. Think you could show us a larger picture to maybe better critique? Yeah I can, Theres not much change in facial features... so the early screens are still good. This was more or les...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
01-16-2003, 7:18 PM
#154
Originally posted by Lord Tnuc Way to go, Marz. Who's going to skin her? I'm going to, so be ready for something way cool (when finished) ;) Mars out!...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
01-16-2003, 9:26 AM
#151
:D************New Screen!*************:D Well not to much, but here it is. www.talocan.net/mars/zam_final_line.jpg I changed the legs, arms, and added Clawdite head (still working that out). It's just about lined up and ready on the skelaton. Mars...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
01-16-2003, 12:04 AM
#150
Originally posted by Matt Shoemaker I've sent you a PM Marz. Not bad! Not bad at all! Mars out!...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
01-15-2003, 7:45 PM
#146
Originally posted by Matt Shoemaker I've actually been working on Trebor for a little while now, so you can do Gallia first at least. Really?, you got a link. Mars out...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
01-15-2003, 9:17 AM
#143
Originally posted by Matt Shoemaker I think Marz is doing Adi Gallia next. Yes I am, but I may also do Trebor Coleman. I may get someone one to help me out, so I can do both. Mars out!...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
01-15-2003, 9:13 AM
#142
Originally posted by Lord Tnuc I could be wrong, but I don't think NeoMarz had anything to do with the Obi-Wan model. That was Toonces and Arco. No he's right I did do several varients that were included alongside Arcos work. It was a fun model to...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
01-15-2003, 9:10 AM
#141
Originally posted by Classic Luke Hi NeoMarz. I managed to make a reskin of your anakin which was included in the ep1_obi model pk3. I must apologize however, cause I submitted the first version I did and it got posted on one of the jedi outcast sit...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
01-14-2003, 9:38 AM
#136
So where are we on Zam now? Currently I'm battling with model fatique. I had to take a break, but tonight I should be back on the horse. I'm still making sure the model is lined up right, Psyko was working on skelaton bugs. I could have used the sk...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
01-14-2003, 9:29 AM
#135
Originally posted by Lord Tnuc This is to help with fixing the rifle, Mister Marz. When held, the rifle has the appearance of the first shot...but once you shoot, the recoil pushes the barrel backwards, filling the void. We are looking into the bu...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
01-12-2003, 6:00 PM
#133
Originally posted by Jolts they will screw with your textures and deformation. If you plan on having facial animation you want to keep your line network running smooth, some people find it easie to model in quads, then triangulate at the end. The wa...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
01-12-2003, 3:18 PM
#131
Originally posted by Jolts I think you could clean up the face some, reduce the back of the head a little. I see some 5 point polys in the face, you should avoid that. here's something I might do to clean it up http://www.geocities.com/joltsone/w...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
01-12-2003, 9:57 AM
#129
Originally posted by moooa For the helmet, if you have separate you can make first the uvmap for each part and after select the bigger part make an edit mesh and attach the other parts. And never group the part the game will not recognize it, you c...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
01-11-2003, 10:14 AM
#124
Ok, here we go. I got some pics here, and a load of questions. Ksk h2o answered a lot of em, but I'm gonna post these anyhow. Let's start with this one... www.talocan.net/mars/zamdecon1.jpg My question here is this, I am way over polys on both the...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
01-10-2003, 8:35 PM
#123
Originally posted by ksk h2o Maybe you should temporarily post various screenies with the skeleton viewable and the mesh set to see-through, it might help get some feedback on the positioning. :D Hey man! I just sent the pics to you. The model is...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
01-10-2003, 9:28 AM
#121
Originally posted by ksk h2o Maybe you should temporarily post various screenies with the skeleton viewable and the mesh set to see-through, it might help get some feedback on the positioning. :D I will definately do that. I'll also put tags on i...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
01-09-2003, 10:42 PM
#118
Where does the model stand right now? Well... I decided to hold off on the weighting this weekend. I think the model still needs more work, so I'm going to spend a lot of time making sure it's gonna fit the skelaton just right! Tommarow I'm gonna get...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
01-09-2003, 10:18 PM
#117
Originally posted by Boss GOOOOOOD JOB neomarz, your stepping up and my skinning master is now a madler and you stuck to your first idea to, Zam Weasel. by the way Howd you learn to model so fast and so well Well... It looks good, but I got so...  [Read More]
Posted in: Zam Wesell Project being started
 NeoMarz1
01-08-2003, 7:00 PM
#104
Originally posted by Lord Tnuc Thank you so much, Psyko. Edit: I just tried the rifle, and it looks great. In single player, there is a problem right in front of where one of the hands goes. It's like it's missing. also, the rifle seems a bit thi...  [Read More]
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