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Master_Payne

Latest Posts

Page: 1 of 4
Posted in: WIP Serious Sam
 Master_Payne
06-29-2003, 10:32 PM
#4
I don't know who sam is, and is difficult to make a choice... It's cool. but can be better... but as everything can be better I voted "cool". crits: the knees are a bit weird (texture seems turned inwards), also... my english is bad but I h...  [Read More]
Posted in: ForceMod II - Final beta feedback
 Master_Payne
06-05-2003, 7:04 PM
#170
In this same page a few post up azymn asks: could you have it done by friday? and KaiaSowapit answered: Friday might be pushing it, but Sunday is quite doable. Then I ask: So last week of testing? and azymn answer was: Last week indeed. That says a...  [Read More]
Posted in: ForceMod II - Final beta feedback
 Master_Payne
06-05-2003, 4:24 PM
#167
Kicks have damage modifier right? So last week of testing? I hope nothing wrong comes out from nowhere. This will be the resurrection of JO and for myself, I will still be playing ForceMod after getting Jedi Academy. (merc stuff rocks)...  [Read More]
Posted in: ForceMod II - Final beta feedback
 Master_Payne
06-04-2003, 9:28 PM
#156
All of You have done a great job here KaiaSowapit, about the bots using heal, they do on base JK2 (at least bots that I have made), but they will only use it if they are low on HP and you stop attacking them (also notice how they run back and after h...  [Read More]
Posted in: Shader Command tcGen environment
 Master_Payne
11-08-2003, 7:48 PM
#2
models/players/payne/torso { q3map_nolightmap q3map_onlyvertexlighting { map models/players/payne/torso_metal.jpg blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/lmf blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment } { map mo...  [Read More]
Posted in: Accurate Icons in SP classes...?
 Master_Payne
10-20-2003, 3:09 PM
#8
Ok, I know I have posted the whole info to make a fully functional SP extra class (or race) as soon as I find where I posted it I'll edit and post a link, its really easy BTW after you have all the skin files make one icon for each .skin file with th...  [Read More]
Posted in: The Return of Kick (among other things)
 Master_Payne
09-20-2003, 11:27 PM
#58
How to stop a FC in JA: Player 1 do one of the following... grip him/ just roll or stand in front of him to make him slow 1 freaking second. players 2 and 3 (maybe only player 2)... concusion him to death while saying: Absorb that!. other options...  [Read More]
The problem is that a lot of people wanted JA to be like JO, not the game, they don't want to go back to JO, they want patch JA untill match JO gameplay. I play Full Force Weapons CTF, but that doesnt means I never has played Saber Only. A lot of p...  [Read More]
Posted in: Do you often use katas ?
 Master_Payne
09-17-2003, 7:23 PM
#2
Only the red stance and only when its safe to use it. I like it because its relative short (not like the yellow) and is good when someone attacs you with a DFA, that yellow JO special, the 2 saber throw or any othe move that leaves you with 0 defense...  [Read More]
Posted in: power duel suggestion
 Master_Payne
08-07-2003, 6:06 PM
#23
2 vs 2 sound great, but just like a team ffa with 2 players per team... I don't know how popular will be power duel, but I will play it a lot (its 3rd on my list with ffa and siege beeing the first 2). I love unfair fights, of course being me on the...  [Read More]
Posted in: Jedi Academy Released!? (nope)
 Master_Payne
07-31-2003, 8:42 PM
#32
Sad news, this "beta" as they call it has reached the forums of the JK2 community on my country, I have already warned everyone and I hope to stop the distribution of the "game". No matter if is finished or not is not official, a...  [Read More]
Posted in: Diablo II Barbarian Model Version 2
 Master_Payne
06-30-2003, 3:39 PM
#9
You may consider releasing luigi as is. (remember yoda has the same saber/head clipping, but... who cares?). Just I think you better release them than have tons of mails asking for them 1 by 1. Also those swords looks cool, will they be in the releas...  [Read More]
Posted in: ModView 2.1 errors
 Master_Payne
06-10-2003, 8:55 PM
#2
I used to have tahat problem until I put ModView on Gamedata/Tools and the models in c:/program files/lucasarts/jedi knight ii: jedi outcast/game data/base/models. (in more simple words the default path) and it worked. Hope that helps....  [Read More]
Reduce the damage taken is protect's task, as for heal, I don't mind if they put it in or take it out, I just play 3 modes, No force duel, FFA, if you are killing people like a mad, why bother to heal yourself, and CTF, but in ctf I run to enemy base...  [Read More]
Posted in: Saber Styles
 Master_Payne
06-06-2003, 10:56 PM
#2
As I have posted in another forums, I don't think is a good idea. The 7 saber forms are great, but remember that form I is the basic and weakest, then you should choose one, not keep going until have form VI, remember that Form II is stronger that II...  [Read More]
Posted in: KoTOR Books
 Master_Payne
06-05-2003, 4:41 PM
#3
Well KOTOR (the game) is 4.000 years b4 ANH so the closest you can get are the "Tales of the Jedi" comics (5k years B4 ANH) or Jedi vs Sith (1k Years B4 ANH). you can get some info on google, but none of the series has something to do with...  [Read More]
Posted in: IG-88 model help request???
 Master_Payne
06-04-2003, 9:41 PM
#2
Nice, but if you want it on JO you will need to adapt it to the skeleton and he will move like any other existing character. If is only for SP you can try the protocol droid animations, but again nothing new....  [Read More]
Posted in: JA Damage system.
 Master_Payne
06-04-2003, 9:35 PM
#2
And if they didn't and the damage is the same as JO, I hope they keep g_SaberDamageScale. with that sabers can do up to: blue 75, yellow 90 and red 180....  [Read More]
Posted in: The Kel Dor
 Master_Payne
06-04-2003, 10:10 PM
#4
Thanks :) , also you will want to see the new screenies (there's 2 Kel Dor ones) at http://www.galactichunter.com/special_reports/jedi_academy.asp still the skin tone is not 100% sure (at least not until we see a pic) but the human and the Twi'lek ha...  [Read More]
Posted in: The Kel Dor
 Master_Payne
06-04-2003, 6:26 PM
#2
Well, the human ARE customizables, so are the Twi'lek, tha Kel Dor and the Rodian are species that features skin color variations so... why not? I'm 80% sure you can choose the color of the Kel Dor and the Rodian as well, the Zabrak and the Unknown S...  [Read More]
Posted in: All races.
 Master_Payne
06-04-2003, 4:23 PM
#10
I read somewhere that there are 6 races so far, and was before we know about Kel-Dor and Zabrak, so who knows, it may be true, now wich one?: Gammorrean, Wookiee, Vurk, I think will be Wookie, on EU there's a lot of Wookiee Jedi, and has already conf...  [Read More]
Posted in: Hey! You in the back! Yeah, *you*!
 Master_Payne
06-03-2003, 12:13 AM
#17
Well I have almost 2 years browsing this forums (the whole LF) almost a year since registered the second time (I lost my password, don't remember my user name and the e-mail adress I use to register no longer exist) and this is my second post here on...  [Read More]
Posted in: Min Requirements for Max settings
 Master_Payne
05-31-2003, 12:08 AM
#4
Possible like any other FPS with similar engines: +1Ghz (closer to 2 better) 256mb Ram (512 yet better) 64mb Video Card (128 way better) *edit Open GL and directX 8+ compatible I play JO with the non () values at max, the () values just gives more FP...  [Read More]
Posted in: WIP Coleman Trebor
 Master_Payne
06-04-2003, 4:12 PM
#49
Use Desann's sounds and release it now! :p j/k. Take your time, I'm not dying. I will wait until public release. Maybe you can search sound from another model/character that looks like a dinosaur too (covenant sounds may work, all but the taunt)....  [Read More]
Posted in: There Is No Dark Side!
 Master_Payne
06-04-2003, 9:46 PM
#17
I have to agree, I used to want Jacen to die, until I read traitor... now one of two or they resume Jacen as he was on Traitor on the next books or... they kill him (but this will kill traitor as well). Also (after my second read of traitor) i think...  [Read More]
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