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Matariel

Latest Activity

Posted in: Did the trailer's Gold Guy animation sell you?
 Matariel
06-11-2003, 7:05 AM
#23
:) Ive got uni exams right now, but i will start that model and get it into the game ASAP...hehe its gunna look funny...  [Read More]
Posted in: co-op MP in JA
 Matariel
05-30-2003, 2:11 AM
#44
if ICARUS is in MP, it will almost certainly be cut down in features, since in SP its used for camera and cutscene scripting, as well as scripted triggers etc.. Scripted mission objectives would be cool tho, allows for lots of game modes, like assau...  [Read More]
Posted in: Saber blocking, manual, or automatic?
 Matariel
06-20-2003, 7:49 AM
#130
ya, i hope JA has a real training part, not like the crappy 'trial' in JK2 which is not using powers for fighting in the actual game, just silly little scripted puzzles... Spent more time, being a padawan and all, just training the lightsabre skills...  [Read More]
Posted in: Saber blocking, manual, or automatic?
 Matariel
06-19-2003, 4:36 PM
#127
Wow, this thread is still alive? hmmm... Some of you guys posted some really essay length posts back there, i was too lazy to read them...too long really :) But just one small thing- while i'd love manual blocking, overcomplicating it will just mak...  [Read More]
Posted in: Anyone agree with me? (about single sabers)
 Matariel
10-01-2003, 12:54 PM
#3
It should be easier to win with a single sabre than a duel sabre, because in reality, it would take more skill to use two sabres or a sabre staff. In reality, yeah, but for this game, it should be even. I dont care what anyone says, every sabre mode...  [Read More]
Posted in: lamer blues
 Matariel
10-01-2003, 1:01 PM
#32
For me, sabre down /= peace. Hell, i try and kill people with my sabre off, just to spite them :) However- sabre off and chat symbol = no killin'. Ive always had a thing about that. Just playing a couple of weeks ago at a lan (JK2) i planted a turr...  [Read More]
Posted in: Mp Sucks!!! Fix It
 Matariel
09-18-2003, 5:24 AM
#17
my friends and i got the full game yesterday, and lanned it straight away, so we had a 4 player MP FFA match, and i must say that the special moves are devastating if you're in close to anyone using them. On many occasions, one person would kill the...  [Read More]
Posted in: Something that popped in my head today...
 Matariel
08-30-2003, 10:00 AM
#13
simple solution: if there's a model/race that doesnt ship with the game, make your own! Im sick of people bitching about things that are included/left out of the game, like Raven 'owes' it to them to put it in. They dont owe you nothin', you should p...  [Read More]
Posted in: What Kind Of Force System Do We Want?
 Matariel
06-22-2003, 5:17 PM
#7
yeah, i think that light and dark shouldnt be mutually exclusive, until you get up to the highest tier of powers, like in JK1 where you couldnt get the highest abilility unless you had no points assigned to the opposite side of the force. It made it...  [Read More]
Originally posted by iron_dF solution:drain, stop bitching noob haha, 'n00b', thats gotta be one of those 1337 g4m3r phrases that just makes you sound like a tool. And what is this? Registered: Jun 2003 Seems you're more the n00b than me. And not...  [Read More]
a hologram thingy would be cool, and it fits with the universe...the duke3d one was crappy, it followed your movements, but just stood still as i remember. My idea was to have a kind of 'bot' controlled hologram, that runs around the level, shooting,...  [Read More]
Yoda is straining because he's blocking the lightning with his hand Obi doesnt need to strain because he is not using any force to block the lightning, it seems to be attracted to the sabre blade. Makes sense really...Yoda using his hand looks more s...  [Read More]
All i want is making the saber block ability block lightning, simple solution to Lightning spammers :)...  [Read More]
Posted in: Wish!!! Movement for clothing in some way!
 Matariel
06-21-2003, 3:18 AM
#13
yeah, having simulated cloth so close to another model all the time can be a real problem, the only solution is per vertex collision detection...but if the JA models are 5000 polys or so, thats a lot of calculations, so its not very practical. Shame...  [Read More]
Posted in: Wish!!! Movement for clothing in some way!
 Matariel
06-20-2003, 8:04 AM
#10
this came up a few months ago, and while it's a little too CPU costly to make fully simulated clothing, ive found its really easy to set up about 3 bones at the tips of clothing, and then set up some simple IK chains back up the length of the cape. I...  [Read More]
Posted in: Raven's attitude toward lobbying and requests
 Matariel
06-19-2003, 4:14 PM
#11
I'd prefer Raven to not listen to the public when designing their games. These guys get the big $$$ doing what they do, because they're good at it. Some 14 year old who thinks they're the expert at Jedi Knight shouldnt tell them how to make a game....  [Read More]
Originally posted by iron_dF DUHH DIDNT YOU KNOW THIS?!?!11/ Jeez, where do these people come from? Are you asking for a ban?!?...  [Read More]
Posted in: Strife like gameplay for SP
 Matariel
06-22-2003, 5:07 PM
#23
now, sitting in a circle and singing coombayaa is just stupid! its a phreakin action game, where you are supposed to kill other people!! Dont get me wrong, i dont mind the occasional bow, and i dont attack ppl with the chat icon above their head, but...  [Read More]
Posted in: Strife like gameplay for SP
 Matariel
06-21-2003, 5:52 PM
#18
as i said before, Latin is a very compliated language, and simple words do not have a set meaning (like Deus means "God", it doesnt every time) its a very contextual language. In most occasions Deus means to raise up, or to elevate, but whe...  [Read More]
Posted in: Strife like gameplay for SP
 Matariel
06-20-2003, 5:10 PM
#16
aaah the wonderful language that is latin, no wonder its dead. :) 'Deus' means literally 'to raise up', but when used in an inflection, like using 'ex' which makes the previous word an adjective, it becomes 'Of God'. Trust me, ive gone through many...  [Read More]
Posted in: Strife like gameplay for SP
 Matariel
06-20-2003, 7:56 AM
#14
i realise that Deus Ex was very popular, and im sure that it's a nicely designed game (generally) but the characters you play are just too weak when you start out, and they're sposed to be cyborgs, very advanced ones at that. This should also apply t...  [Read More]
Posted in: Strife like gameplay for SP
 Matariel
06-19-2003, 4:41 PM
#11
<sigh> i really hope JA ISNT like Deus Ex, its gotta be one of the crappiest SP games ive seen, but people seem to love it for some reason. Theres 3 different endings, WOW! thats really amazing. But- you start off with such a crap character, yo...  [Read More]
yes, promod for JA will be cool :) i dont even use the saber since we started to play promod, killing jedi with guns just rocks :) But- when we decide to play a duel map (without promod usually) i have to say that 1.04 is so very much better than it...  [Read More]
after playing 1.04 for a long long time, then going onto a 1.03 server, i must say that the patch is a GODSEND! 1.03 is really really crap, the backstab for one, but also force push or pull pretty much pins you to the ground because it can be repeate...  [Read More]
what i mean by holding off, is that clothing on characters may have changed in the way they do things in JA, they've said that you can customise your character to a very fine degree. This means clothing may be interchangable between models (or may be...  [Read More]