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HapSlash

Latest Posts

Page: 4 of 10
Posted in: First person weapon view problem
 HapSlash
02-03-2004, 8:57 PM
#1
I've hit a snag with the first person weapon view,... I've been trying to put a new custom weapon into JO. It works fine as a 3rd person view, but I keep getting an error message of 'overflow of 128 in 128' that pops up in the console when you firs...  [Read More]
Posted in: Improved Stormtrooper
 HapSlash
02-02-2004, 7:15 AM
#12
I probably will do that. I can't imagine anyone who would download it, and not want it to replace the original. I'm not 100% certain how the SP npc surfaces work right now though, I've never really given it a lot of thought before,......  [Read More]
Posted in: Improved Stormtrooper
 HapSlash
01-31-2004, 1:18 AM
#8
He was, but after getting him weighted and watching him move around, I didn't think he looked any better than the Jedi Accademy pilot. So,... I've been thinking about going back and remaking parts of it. And, rather than push other projects back fa...  [Read More]
Posted in: Improved Stormtrooper
 HapSlash
01-31-2004, 12:27 AM
#6
I would say most definitely,... I was hoping to have it done a few weeks ago so it could be included in the trailer, but he wasn't finished yet. So,... as soon as I get the textures squared away, and the weighting completely optimized, I'll be sen...  [Read More]
Posted in: Improved Stormtrooper
 HapSlash
01-30-2004, 7:25 PM
#4
:explode:...  [Read More]
Posted in: Hapslash's Improved Stormtrooper
 HapSlash
02-28-2004, 9:22 PM
#118
I decided that in the end it would be best to seperate them. They are both at pcgamemods.com now, and I've also sent the both of them over to JK2Files.com,... but it'll probably be 2 weeks before they get posted there. :dev7:...  [Read More]
Posted in: Hapslash's Improved Stormtrooper
 HapSlash
02-27-2004, 7:13 PM
#98
I'm thinking about just lumping it all together into one file. I spent last night going through the skin files, and I set it up so that if you take the Sandtrooper you can switch the color of the pauldron by accessing the console and changing the...  [Read More]
Posted in: Hapslash's Improved Stormtrooper
 HapSlash
02-26-2004, 2:23 PM
#88
I've had the helmet altered a bit more, but haven't taken any shots of it, and at this point making any more changes is probably just being nit-picky,... I plan on submiting the JO version either tonight or tommorrow. It will basically be a no-fril...  [Read More]
Posted in: Hapslash's Improved Stormtrooper
 HapSlash
02-22-2004, 9:39 PM
#79
Thanks, I've been meaning to do that for some time now, but never quite got around to it. The original navbar was only meant to be temporary, but that ended being far too long,... I don't think I'll add both textures, it's just more space that doe...  [Read More]
Posted in: Hapslash's Improved Stormtrooper
 HapSlash
02-22-2004, 7:47 AM
#71
While I was waiting for the model to be re-weighted I noticed something about the helmet and preceded to change it. Here's how the alternate head looks,... http://wat.midco.net/eggnog1/helmet-alteration.jpg Since the model has already beed compi...  [Read More]
Posted in: Hapslash's Improved Stormtrooper
 HapSlash
02-14-2004, 8:21 PM
#63
I wouldn't read too much into that page,... I started it back when I originally revamped the site, and never finished it. Many of the projects listed were never even started, and some of them I don't have much intention of making now anyway. That's w...  [Read More]
Posted in: Hapslash's Improved Stormtrooper
 HapSlash
02-13-2004, 8:20 PM
#57
Well,... hopefully fixed the MP problem. Just because the least detailed LOD will work, doesn't mean there won't be problems with the other LODs,... I'm such an optimist. :dev7: Tarkin's coming around, but I'll admit it still isn't right. You sh...  [Read More]
Posted in: Hapslash's Improved Stormtrooper
 HapSlash
02-13-2004, 6:57 PM
#54
We're in the process of re-weighting the entire thing. Last night LOD 3 was finished and we put it into MP to see if it works. It seems fine, so it must have just been a bad max file. The other three LODs have to be finished now. I'm not sure how lo...  [Read More]
Posted in: Hapslash's Improved Stormtrooper
 HapSlash
02-05-2004, 2:26 AM
#41
Apparently I spoke too soon. I've just been informed that while the model works in SP fine it won't work in MP at all. With everything else it works, but we keep getting a "bad bone or missing animation file" error when ever we try to choos...  [Read More]
Posted in: Hapslash's Improved Stormtrooper
 HapSlash
02-04-2004, 9:30 PM
#36
Hmmm, lots of questions, looks like I'll have to write this answer in parts. THE STORMTROOPER To be honest the Improved Stormtrooper is virtually done. The textures are all finished to my satisfaction, and the model works great in game. There are...  [Read More]
Posted in: Hapslash's Improved Stormtrooper
 HapSlash
02-02-2004, 9:03 PM
#23
I've hit a snag with the first person blaster,... I keep getting an error message of 'overflow of 128 in 128' and the blaster is only visible while firing... Any ideas?...  [Read More]
Posted in: Hapslash's Improved Stormtrooper
 HapSlash
02-02-2004, 5:29 AM
#20
http://wat.midco.net/eggnog1/blaster-p.jpg As I'm putting together the final mesh needed for the Improved E-11, Infinity Blade has been ironing the last of the bugs out of the model. As you can see, something just wasn't quite right,... http://wa...  [Read More]
Posted in: the new look Stormtrooper
 HapSlash
10-19-2003, 9:22 PM
#13
They are both the same model,... only with different textures. If you wanted to swap them, it wouldn't be much trouble. Seeing as it was originally intended for JO, I'm sure I'll just finish it out that way. The only significant deviation between JO...  [Read More]
Posted in: HapSlash's Website - UPDATED
 HapSlash
12-16-2003, 5:49 AM
#143
Originally posted by t3rr0r impressive. way better than raven's lods. :eek: I used the Raven models as reference to get my lods as close to theirs as possible. But, I'll admit that the new Stormtrooper base has 150-200 more polys per LOD, not incl...  [Read More]
Posted in: HapSlash's Website - UPDATED
 HapSlash
12-15-2003, 6:11 PM
#140
One can only hope,... I had originally wanted to release something this month, but after catching the plague from my brothers kids during Thanksgiving all my plans were shot to hell. But in keeping with the spirit of the season I probably passed it...  [Read More]
Posted in: HapSlash's Website - UPDATED
 HapSlash
11-17-2003, 2:11 PM
#136
Considering that there's no way, that I know of, to get it to act naturally with gravity or inertia it would look like a solid piece. which would probably look pretty odd while animating. So, I doubt it,......  [Read More]
Posted in: HapSlash's Website - UPDATED
 HapSlash
11-15-2003, 7:33 PM
#134
I've been to the Parts of Star Wars site, but I totally missed the blueprint on my way through, Thanks! I have a few decent photos of real Lewis MG's, and made everything to scale based off of them, so the proportions should be correct,... But, wh...  [Read More]
Posted in: HapSlash's Website - UPDATED
 HapSlash
11-14-2003, 3:32 AM
#125
hmmm,... that's kinda lazy. Here's an image of the T-21 that I was working on. http://wat.midco.net/eggnog1/t21.jpg...  [Read More]
Posted in: HapSlash's Website - UPDATED
 HapSlash
11-14-2003, 1:20 AM
#123
Originally posted by TK8252MJL You could just add the BlasTech EE-3 Blaster Rifle as an NPC only weapon, for Boba Fett to use in academy. Not a bad idea,... but what does Boba use in the game? Still haven't played it. Originally posted by t3rr0r...  [Read More]
Posted in: HapSlash's Website - UPDATED
 HapSlash
11-13-2003, 12:43 PM
#119
Originally posted by Eets Please tell me you're employed as lead model design at some sort of big-named game development company!! ^_^ No such luck,... I'm still plodding away at this only in my spare time. Originally posted by t3rr0r are you goi...  [Read More]
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