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Andy867

Latest Posts

Page: 3 of 31
Posted in: This is a sad day for the NHL
 Andy867
03-10-2004, 12:00 AM
#18
Well, before I say anything that will get myself banned (already been banned for 2 weeks from Yahoo! Message Boards discussion over this very topic) I will say that his act was that of a coward who is also a lousy excuse of a human being and should b...  [Read More]
Posted in: Knights of the force New Screen shots
 Andy867
03-08-2004, 12:14 AM
#3
Basically its an accumulation of past Maps/models/skins/sabers/weapons that kind of blend together to make a storyline....  [Read More]
Posted in: SP SDK petition (I know, I know...)
 Andy867
03-08-2004, 5:02 AM
#16
You guys do realize that before they would release the SP SDK, they would first have to release the SDK for Jedi Outcast, and seeing as how it took Quake2 SDK like 5-10 years to get it out, the chances are, it wont be released within a time frame whe...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 Andy867
03-09-2004, 5:15 PM
#37
Well, its still OK by me to upload to my site, since it has plenty of space for the file....  [Read More]
Posted in: What do want in JK4? ('Future of the Series' merged)
 Andy867
03-05-2004, 9:05 PM
#48
No, JK:JA and JK3 are not one in the same, according to Raven Software and LucasArts. However, from an article I read back when JA was first announced, they did say that although they really did push the Quake3 Engine to its very max, they knew that...  [Read More]
Posted in: Dual Monitor support in Jedi Academy?
 Andy867
03-03-2004, 5:54 AM
#2
you should be able to adjust the video settings in JA to be like 2400x1600 which should stretch the image across 2 monitors....  [Read More]
Posted in: so whats new fellas
 Andy867
03-02-2004, 8:06 AM
#6
well, siege destroyer is out, which has almost 10,000 downloads already since being released last tuesday. Asteroids Mod is coming out this wednesday unless some unforseen MAJOR delay comes up, which I doubt there will be....  [Read More]
Posted in: Cant use cheats in 1.01?
 Andy867
03-02-2004, 6:02 AM
#3
He probably means for SP, since devmapall was disabled in SP. Type helpusobi 1 in order to enable cheats in SP....  [Read More]
Posted in: ?'s about destroyer vs asteriods(control)
 Andy867
03-01-2004, 10:14 PM
#6
Plane? do you see in planes? I see what you mean about the rolling, but seeing as how the ships in the original trilogy never really showed any kind of corkscrew manuever, it was not put into the mod. Also with the camera tracking the ship, it will...  [Read More]
Actually there is a 90% chance that he is trying to use a NO CD Patch/crack, which is not allowed to be discussed on the Lucasforums. Plus, we will not assist anyone who wishes for help on getting their game to work who use the cracks....  [Read More]
Posted in: Lamp glow problem in SP
 Andy867
03-02-2004, 5:01 AM
#7
well, dont look at any water in SP, because the Matrix Mod overrides the default water texture used by Raven Software for SP....  [Read More]
Posted in: Do you ever get bored of JA
 Andy867
03-01-2004, 2:23 AM
#11
Well, seeing as how I have probably logged about 100+ hours in Asteroids and 100+ in Siege, you do the math if I still play;)...  [Read More]
Posted in: Ok, hitch warning... searched forums
 Andy867
03-02-2004, 4:10 AM
#2
The hitch warning, from my understanding just means that the server had trouble contacting the master server for whatever reason. This is normal and can happen for any number of reasons, whether its there being a CPU useage spike, or another processi...  [Read More]
Posted in: Siege Destroyer commands
 Andy867
02-28-2004, 1:12 AM
#5
Yea, X-Wing and TIE Bomber are the only ones in SIEGE that can lock on, the Z-95 has missiles, but they are fast-moving dumbfire(straight) missiles which are good if going head-to-head or you are sure you can nail someone from behind or the sides....  [Read More]
Posted in: D/Led Hilts don't work
 Andy867
02-28-2004, 1:14 AM
#6
That easy, if the server hat the option set as being a unpure server, then any mod you have will work, even if others dont see it....  [Read More]
Posted in: **OFFICIAL**: SIEGE Star Destroyer is OUT!!!
 Andy867
02-28-2004, 9:07 AM
#141
Contemplates onto whether he should tell the public that Asteroids is now coming with a new version of... Or maybe tell them the new version has new... Or maybe... Oops I've said too much...  [Read More]
Posted in: WIP: Star Destroyer
 Andy867
03-09-2004, 5:17 PM
#29
Well, why not make it so that when certain classes spawn, they are near the spaceships/shuttles, like the pilots, and when commandos are spawned, they spawn somewhere inside the ISD away from the ship....  [Read More]
Posted in: WIP: Star Destroyer
 Andy867
03-08-2004, 12:18 AM
#26
It seems like there were smiliar yet different objectives originally planned for Siege, but it was decided to go strictly with Vehicle Combat for vehicle tutorial purposes, plus people had been wanting a space combat map....  [Read More]
Posted in: WIP: Bast Castle SIEGE
 Andy867
03-03-2004, 10:16 PM
#65
Well, the server is up, but I put it into a special bastcastle folder in the gamedata folder to separate it from other files and to create less of a compatibility issue. All you need to do is make a folder in gamedata called bastcastle, put all the p...  [Read More]
Posted in: WIP: Bast Castle SIEGE
 Andy867
03-02-2004, 4:04 PM
#61
No I do not mind, I figure that might be the easiest way to be sure that there isnt anything wrong with the map or server (by having more beta testers). My guess is that since you said that you had fixed the broken shaders and such, your game isnt ab...  [Read More]
Posted in: WIP: Bast Castle SIEGE
 Andy867
03-02-2004, 6:40 AM
#59
"The Force can have a strong influence on the weak-minded" "...Jedi tricks do notta work on me, only money."...  [Read More]
Posted in: WIP: Bast Castle SIEGE
 Andy867
03-02-2004, 4:46 AM
#56
did you put the pk3s into a specific folder, cuz I have them in the base folder, for testing purposes, I could put them into a "mod-like" folder called bastcastle and put all the pk3s there and tell the server to launch with a +set fs_game...  [Read More]
Posted in: WIP: Bast Castle SIEGE
 Andy867
03-02-2004, 2:18 AM
#53
Well, I had the server up for almost 36 hours, but it seems like people either didnt have the files, or timed out. I tested the server with another map and people could join fine.. So I am not sure what the problem is.. perhaps more beta testers are...  [Read More]
Posted in: WIP: Bast Castle SIEGE
 Andy867
02-28-2004, 2:06 AM
#47
Actually, its only 24.2MB at the moment, but I did notice a few missing textures around pillar areas. But the server is up for those who have it 24.217.133.29:29071 its only set for 6 people so whoever has it should plan to arrive soon if you want a...  [Read More]
Posted in: droideka model
 Andy867
03-10-2004, 6:12 PM
#139
For those curious about what Duncan was referring to when I made the bump map textures, I have provided 2 pictures of Manquesa's A-Wing. Included is just the A-Wing loaded with all its textures with no bump mapping or specular textures, and also the...  [Read More]
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