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Lamp glow problem in SP

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 Billy Shears
02-29-2004, 3:40 PM
#1
I noticed on the Bakura level that the lamps right under the first doorway on the level into the facility had been replaced with black boxes with a white border........These weren't there the last thousand times I played through SP and I noticed it was on the emitters of the beams that connect the tram cars on the Corellia level too.

Anyone know what the problem is?
 Michael Plant
02-29-2004, 5:27 PM
#2
Maybe you have to many mods. It happens everytime I try to do my own, so I never do.
 Crow_Nest
03-01-2004, 8:24 AM
#3
Did you install any new maps or skin?
 GothiX
03-01-2004, 8:50 AM
#4
Sounds like a conflicting shader file to me.
 Crow_Nest
03-01-2004, 9:16 AM
#5
Originally posted by GothiX
Sounds like a conflicting shader file to me.

Could be, but it is most likely caused by the matrix reloaded, bespin or forest map.
 Billy Shears
03-01-2004, 8:08 PM
#6
Thanks, guys, it was the bespin map. I have the matrix reloaded, but it's working ok with it still there....ah, well, thanks again, cheers. :)
 Andy867
03-02-2004, 5:01 AM
#7
well, dont look at any water in SP, because the Matrix Mod overrides the default water texture used by Raven Software for SP.
 Crow_Nest
03-02-2004, 5:14 AM
#8
Are you using the matrix reloaded v3? Cause the author said there wont be anymore screwed up textures, but i can still see some.
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