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darthVADER

Latest Posts

Page: 8 of 9
Posted in: **OFFICIAL**: SIEGE Star Destroyer is OUT!!!
 darthVADER
02-24-2004, 5:30 PM
#27
i didnt mean that i tought it was some kind of screenshot ingame...  [Read More]
Posted in: **OFFICIAL**: SIEGE Star Destroyer is OUT!!!
 darthVADER
02-24-2004, 4:20 PM
#25
what is that picture that is mentioned in the trailer?...  [Read More]
Posted in: WIP: Star Destroyer
 darthVADER
02-24-2004, 7:25 PM
#16
yes there are several automated turrets (several dozens) i cant do the lighting stage of this map it wil have to be as you saw it in those screens i'll try tog et it to work properly by no promises olso what should i make the rebel base i've tried...  [Read More]
Posted in: WIP: Star Destroyer
 darthVADER
02-24-2004, 3:35 PM
#13
whats your point ? i'm going to complete this map wether activision releases a version of theirs or not...  [Read More]
Posted in: WIP: Star Destroyer
 darthVADER
02-23-2004, 4:27 PM
#9
Originally posted by GothiX Doube the size of your lightgrid in worldspawn, it'll take less time. 3 letters HOW?...  [Read More]
Posted in: WIP: Star Destroyer
 darthVADER
02-23-2004, 3:56 PM
#7
just tought i'd have some fun http://www.imagedump.com/index.cgi?pick=get&tp=43243 some radiant shots http://www.imagedump.com/index.cgi?pick=get&tp=43249 http://www.imagedump.com/index.cgi?pick=get&tp=43253 http://www.imagedump.com...  [Read More]
Posted in: WIP: Star Destroyer
 darthVADER
02-23-2004, 3:34 PM
#6
Originally posted by GothiX *gets on knees* Dear, dear Alex.. Light the damn thing. :p *grabs a torch* as you wish i'll do the lighting once i finish the architexture cause it takes a like a day and nigh to compile with lights and without it t...  [Read More]
Posted in: WIP: Star Destroyer
 darthVADER
02-23-2004, 9:32 AM
#2
here are the screenshots as promised http://www.imagedump.com/index.cgi?pick=get&tp=43178 http://www.imagedump.com/index.cgi?pick=get&tp=43181 http://www.imagedump.com/index.cgi?pick=get&tp=43182 http://www.imagedump.com/index.cgi?pic...  [Read More]
Posted in: WIP: Star Destroyer
 darthVADER
02-23-2004, 9:06 AM
#1
i'm curently working on a star destroyer it was originaly intended FFA and TFFA and CTF but i decided it would be a lot better if it was a siege there is still some issue's to be worked out with the lighting and stuff i would like some suggestions...  [Read More]
Posted in: Hapslash's Improved Stormtrooper
 darthVADER
02-17-2004, 7:01 AM
#66
/cheer storm trooper storm trooper storm trooper storm trooper we want storm trooper :p...  [Read More]
Posted in: Hapslash's Improved Stormtrooper
 darthVADER
02-05-2004, 8:50 AM
#44
i'll beta test for JA my e-mail is darthVADER@xg-clan.com darthvader:D...  [Read More]
Posted in: humpy the walking stormtrooper
 darthVADER
01-20-2004, 8:34 PM
#1
how can i make a storm trooper npc walk in single player or multiplayer? please tell me what script i should use or how i should make the script and how to apply it...  [Read More]
Posted in: can you covert hal-life maps to jk2
 darthVADER
11-13-2003, 10:47 AM
#2
simple awnser NO!! half life and jk3 are 2 totaly dirent engines...  [Read More]
Posted in: Max_surface_verts
 darthVADER
11-09-2003, 4:03 PM
#1
i keep getting this error during my compile how do i fix this?...  [Read More]
Posted in: requesting models
 darthVADER
11-09-2003, 4:23 PM
#9
olso if someone can a tie-intercepter would be nice aswel thx anyways...  [Read More]
Posted in: requesting models
 darthVADER
11-07-2003, 9:32 PM
#8
hmm perhaps maybe a y-wing then hmmm but they are slow and of not much use against a star destroyer...  [Read More]
Posted in: requesting models
 darthVADER
11-07-2003, 1:44 PM
#6
oh and i hope to see that a-wing up and flying soon =]...  [Read More]
Posted in: requesting models
 darthVADER
11-07-2003, 1:40 PM
#5
thats what i mean the curent YT-1300 model and convert that into a flyable vehicle...  [Read More]
Posted in: requesting models
 darthVADER
11-05-2003, 7:44 PM
#1
hi i am building a large space combat siege map and i was wondering if someone would be kind enoef to make me a rebel a-wing and possible a b-wing if you can get the animation working olso i would like someone to make the current yt-1300 transport m...  [Read More]
Posted in: Max_map_nodes
 darthVADER
11-07-2003, 10:41 AM
#5
yes i use that but the brush count is below 1400...  [Read More]
Posted in: Max_map_nodes
 darthVADER
11-06-2003, 5:50 AM
#3
i dunno myself but i do know its wel below the limit but however it goes away when i shrink the map...  [Read More]
Posted in: Max_map_nodes
 darthVADER
11-05-2003, 4:40 PM
#1
how do i solve this problem?...  [Read More]
Posted in: Upcoming siege map
 darthVADER
11-10-2003, 8:30 PM
#18
yes i'm compiling it without light for now cause it takes a ****load of time to compile it with lights olso if anyone knows how to place automated turrets with would be apriciated that way the ISD wil have both automated defenases and player control...  [Read More]
Posted in: Upcoming siege map
 darthVADER
11-10-2003, 7:51 PM
#15
here they are just as promised: imperial hanger http://www.uploadit.org/files2/101103-shot0027.jpg http://www.uploadit.org/files2/101103-shot0028.jpg aliance hanger http://www.uploadit.org/files2/101103-shot0030.jpg ISD hull (textures arent final...  [Read More]
Posted in: Upcoming siege map
 darthVADER
11-10-2003, 3:26 PM
#13
just to let you guys know i wil be releasing new screens later tonight along with a smaall scenario change...  [Read More]
Page: 8 of 9