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darthVADER

Latest Activity

Posted in: bsp timed out
 darthVADER
04-28-2005, 3:43 PM
#1
ive have been trying to compile my map but everytime i try i get bsp timed out and it just stops this only occured after i placed like 15 ase models in the map and i have no clue how to fix it does anyone have an idea?...  [Read More]
Posted in: ase models
 darthVADER
04-27-2005, 4:34 AM
#1
how can i turn some brushwork into an ase model?:confused:...  [Read More]
Posted in: Minilogoguy's "Star Viper"
 darthVADER
04-21-2005, 7:31 AM
#7
looks very good keep it up marz!...  [Read More]
Posted in: Episode III - map pack
 darthVADER
04-15-2005, 5:42 PM
#9
as in GTK radiant used in maping these awsome maps hehe...  [Read More]
Posted in: exporting with maya
 darthVADER
12-25-2004, 6:26 AM
#1
how do i export a model from maya personal learning edition (the free version of maya) to .3ds format thanks in advance...  [Read More]
Posted in: Star Wars Jedi Academy: Bounty Trail.
 darthVADER
12-15-2004, 7:34 AM
#19
it looks good but not realy since he's gonna be using his own normal jetpack...  [Read More]
Posted in: Star Wars Jedi Academy: Bounty Trail.
 darthVADER
12-14-2004, 5:27 AM
#13
just a script and a deseign document and some concept art i drew up for some of the levels but i cants show the concept arts because i dont have a scanner...  [Read More]
Posted in: Star Wars Jedi Academy: Bounty Trail.
 darthVADER
12-13-2004, 10:24 AM
#11
to be honest your the only one who applied so i think i'm gonna pull the plug before we get started...  [Read More]
Posted in: Star Wars Jedi Academy: Bounty Trail.
 darthVADER
12-05-2004, 1:56 AM
#8
hmmm i gues we'l just have to put the jetpack in cutscenes then i dont supose it would be possible to make duel wielding in SP?...  [Read More]
Posted in: Star Wars Jedi Academy: Bounty Trail.
 darthVADER
12-04-2004, 2:25 PM
#6
many projects like what? i need coders so they might be able tog et the jetpack to work and the flame thrower...  [Read More]
Posted in: Star Wars Jedi Academy: Bounty Trail.
 darthVADER
12-03-2004, 11:05 PM
#3
ive been planning this for the past month sith j cull and livingdead jedi already agreed to let me use some of their work and sith j has agreed to map for us ive already written the script for chapter 1 and 2 once i finish chapter 3 i should be...  [Read More]
Posted in: Endor Siege
 darthVADER
04-01-2005, 8:42 AM
#143
i dunno if theres an entity or a system shader for it but my best gues is that you could put somekind of clip brush above the walkway upto the village blocking off the at-st but not the players this would not be a smart thing to do if your map is go...  [Read More]
Posted in: Endor Siege
 darthVADER
03-28-2005, 5:45 AM
#140
Originally posted by monsoontide (Its so hard to keep ones enthusiasm for a project going sometimes... but I am determined to get it finished) i know exactly what you mean ive had that problem with hoth several times...  [Read More]
Posted in: Endor Siege
 darthVADER
03-27-2005, 9:55 AM
#136
Originally posted by Pahricida That game is so damn distracting ... I also stopped all my modding work to finish it :> wich can only mean that lucasarts is finaly starting to put more quality into their games...  [Read More]
Posted in: Imperial Walkers On The North Ridge
 darthVADER
04-06-2005, 11:29 AM
#232
yeah i know the fps is a real big pain but jsut turn down your setting a little bit...  [Read More]
Posted in: Imperial Walkers On The North Ridge
 darthVADER
04-05-2005, 4:43 AM
#228
rember to load it in team deathmatch load it in ffa and you wil just keep falling 60 feet down...  [Read More]
Posted in: Imperial Walkers On The North Ridge
 darthVADER
04-04-2005, 3:16 PM
#226
the battle of hoth begins begun this battle has i just released it you can get it here http://www.pcgamemods.com/11480/ hope you enjoy it...  [Read More]
Posted in: Imperial Walkers On The North Ridge
 darthVADER
03-31-2005, 5:06 PM
#225
i'll be releasing this map very soon only a ffa and team ffa version tho i might make the siege version later anyways i keep getting an error when i load it i get the error BG_getvehiclemodelname: couldnt find vehicle snow-speeder-tfp but i have...  [Read More]
Posted in: Imperial Walkers On The North Ridge
 darthVADER
03-09-2005, 4:09 AM
#224
yeah thats true thats a good idea i'll tune what i have now and maybe make an extended version with all the features i wanted in later....  [Read More]
Posted in: Imperial Walkers On The North Ridge
 darthVADER
03-08-2005, 10:13 AM
#222
i'm trying to work on it as much as i can but i dont have alot of time with school and real life issues but i wil release it as soon as i can...  [Read More]
Posted in: Imperial Walkers On The North Ridge
 darthVADER
02-15-2005, 1:56 AM
#220
ok sorry for the late reply try sending it to havoc373@gmail.com...  [Read More]
Posted in: Imperial Walkers On The North Ridge
 darthVADER
01-27-2005, 11:39 AM
#216
prefrebly within a month or so but take your time...  [Read More]
Posted in: Imperial Walkers On The North Ridge
 darthVADER
01-27-2005, 12:49 AM
#214
highest thats possible for a normal .md3 use as much detail as you possibly can...  [Read More]
Posted in: Imperial Walkers On The North Ridge
 darthVADER
01-26-2005, 9:35 PM
#212
yep thats the one i need it for the final objective for the rebels...  [Read More]
Posted in: Imperial Walkers On The North Ridge
 darthVADER
01-24-2005, 8:14 AM
#210
ok good news guys ive gotten new refrences and some free time comming up and i'll continu on this map expect some screenshots soon P.S. if anyone can make me a model or a prefab of a rebel medium transport i would appriciate it so much...  [Read More]