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darthVADER

Latest Posts

Page: 3 of 9
Posted in: locking off a door
 darthVADER
09-08-2004, 8:36 AM
#8
it works thanks but the area portal wont work tho any idea's?...  [Read More]
Posted in: locking off a door
 darthVADER
09-07-2004, 11:51 PM
#5
there is 1 destroyable object but when the door closes it opens again after a few seconds its suposed to remain closed...  [Read More]
Posted in: locking off a door
 darthVADER
09-07-2004, 11:47 PM
#3
wel i have in my map a door thats triggerd by a destroyable object once the object is destroyed the doors close but they need to remain closed...  [Read More]
Posted in: locking off a door
 darthVADER
09-07-2004, 11:41 PM
#1
how do i permanetly lock a door after it has closed once???...  [Read More]
Posted in: Pod Racer Collection (WIP)
 darthVADER
09-20-2004, 5:16 AM
#229
/\ /\ /\ double post :D...  [Read More]
Posted in: Pod Racer Collection (WIP)
 darthVADER
09-15-2004, 12:25 PM
#164
looks very nice cant wait for ya pit droid tho...  [Read More]
Posted in: Pod Racer Collection (WIP)
 darthVADER
09-15-2004, 10:45 AM
#156
ok i'm going to make this very clear Zappa CASPER GOES OR I GO!!!!!!! I AM NOT GONNA WORK WITH THAT LYING SON OF A **** sorry for the language time to make a choice!:mad:...  [Read More]
Posted in: Pod Racer Collection (WIP)
 darthVADER
09-15-2004, 10:06 AM
#152
why widening sith J cull's map? i'm doing boonta eve for this mod i dont see whats the point? and read this thread it is gonna be a mod and zappa is an moderator on PCGM...  [Read More]
Posted in: Pod Racer Collection (WIP)
 darthVADER
09-13-2004, 10:47 AM
#113
wel if there is a shader goruu around i'll be more than happy make the crowd if there is someone who can make me a animated shader or a now moving shader of 3d people then i'll be sure to make the crowd untill then no crowd...  [Read More]
Posted in: Pod Racer Collection (WIP)
 darthVADER
09-12-2004, 2:08 AM
#89
i wouldnt worry about that my map is wide enoegh to let 2 pod racers pass an other 2 hehe my track is about 5 pods wide...  [Read More]
Posted in: Pod Racer Collection (WIP)
 darthVADER
09-11-2004, 12:07 PM
#76
wow very nice man so are you ok with making this a mod hatrus?...  [Read More]
Posted in: Pod Racer Collection (WIP)
 darthVADER
09-11-2004, 11:20 AM
#74
looks great lightninja ok i'm doing the mos espa pod race track and several other tracks i'll post some screens later zappa maybe you should make this into a new thread in the showcase main forums as a mod so we wont have everythign that belongs...  [Read More]
Posted in: Pod Racer Collection (WIP)
 darthVADER
09-10-2004, 11:08 PM
#64
i was planning on making mos espa Pod race track since sith j culls is too small to get the pods underneath the bridges in tunnels hehe expect something about it in the mapping forums sometime soon...  [Read More]
Posted in: Wip: Muunilinst
 darthVADER
09-04-2004, 1:55 AM
#26
*starts a riot* update update update!...  [Read More]
Posted in: Imperial Walkers On The North Ridge
 darthVADER
09-19-2004, 1:30 AM
#171
ok here's a update ive done olmsot close to nothing on this map for a week now ive been working on my mos espa pod race arena for JA: Racer mod i just wanted to let everyone know who is waiting for this project that i wil start on it again when t...  [Read More]
Posted in: Imperial Walkers On The North Ridge
 darthVADER
09-13-2004, 5:45 AM
#169
JA has a limit for the size of the bones of a vehicle if i made the model bigger the entire model wil go wrong restulting in gamecrash or a realy realy REALY ugly at-at and we dont want that now do we :D...  [Read More]
Posted in: Imperial Walkers On The North Ridge
 darthVADER
09-07-2004, 5:18 AM
#166
greeting here i am once again sadly without an update i havent worked on this map since the last update i posted ive been playing starwars galaxies also school has started again so i'll have less time to work on it how ever expect an update wi...  [Read More]
Posted in: Imperial Walkers On The North Ridge
 darthVADER
09-04-2004, 1:18 AM
#160
they're brush work or going to be...  [Read More]
Posted in: Imperial Walkers On The North Ridge
 darthVADER
09-03-2004, 4:35 AM
#158
ok wel i jsut waisted an entire week on making that transport i added it to my map and hello lag city besides it would also make the battle field much smaller if i added them anyways i have a realy cool idea what i'm gonna use those transports for i...  [Read More]
Posted in: Imperial Walkers On The North Ridge
 darthVADER
09-01-2004, 12:15 AM
#154
ok an other small screenshot update the final imperial transport http://www.imagedump.com/index.cgi?pick=get&tp=116634 now i'm going to work on the rebel gallofree transport after that its a simple matter of conncting a few coridors and placin...  [Read More]
Posted in: Imperial Walkers On The North Ridge
 darthVADER
08-30-2004, 5:42 AM
#153
:p working on it hehe...  [Read More]
Posted in: Imperial Walkers On The North Ridge
 darthVADER
08-29-2004, 1:14 PM
#151
ITS MY MAP AND I MAKE THAT BARGE CARRY AN AT-AT LIEK IT DOES IN THE CONCEPT ART !!!!!! (J/K) so now that i ahve that outa my system :p main ramp is scripted now but tis not wide enoegh to hold 2 at-at's yet.!...  [Read More]
Posted in: Imperial Walkers On The North Ridge
 darthVADER
08-29-2004, 6:36 AM
#147
ok time for a new screenshot update i present to you the at-at imperial transport from rogue squadron 3 rebel strike (early WIP) http://www.imagedump.com/index.cgi?pick=get&tp=115339 http://www.imagedump.com/index.cgi?pick=get&tp=115342...  [Read More]
Posted in: Imperial Walkers On The North Ridge
 darthVADER
08-29-2004, 2:38 AM
#146
its the same as duncans beta at-at with just a few tweaks to the weapoons and armor and health...  [Read More]
Posted in: Imperial Walkers On The North Ridge
 darthVADER
08-28-2004, 1:43 PM
#143
dont worry you didnt offend me its jsut that it was a little strange you apply for a beta position and you never come online P.S. majin you can still PM me your details to beta test...  [Read More]
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