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Prime

Latest Posts

Page: 66 of 138
Posted in: The Official Merged JK4 Speculation Thread!
 Prime
06-10-2004, 5:53 PM
#175
Originally posted by Master William In terms of gameplay - not commands - is what I was referring to. So was I. Admins can be empowered (or whatever the term is these days) and do whatever they want to you. They can make it so they don't take damage...  [Read More]
Posted in: The Official Merged JK4 Speculation Thread!
 Prime
06-10-2004, 2:25 PM
#170
Originally posted by Kurgan That would cut into mod making, but people could still make maps and skins, which constitute the vast majority of mods made for any editable game... Egg-xatly. :) And after seeing the response to the AOTC TC demo release...  [Read More]
Posted in: The Official Merged JK4 Speculation Thread!
 Prime
06-10-2004, 12:51 PM
#167
Originally posted by Weiser_Cain Less options is a bad thing I agree that options are good. But there comes a point where there are too many (such as with admin mods). It gets to the point where no two servers are alike. Originally posted by Hirok...  [Read More]
Posted in: The Official Merged JK4 Speculation Thread!
 Prime
06-09-2004, 2:15 PM
#160
Originally posted by AzureAngel JO's sabers were not nearly as bad. It would have to do something with the newer JA code, but thats beyond my expertise. Then why not just set the cvar to turn the game back to the JO hit detection? How does the JA ve...  [Read More]
Just about everyone has the patch, and I don't believe that you can see patched servers. Try that and it should make a difference......  [Read More]
What are you looking to change, specifically? You can alter a lot of things using the saved game editor. Have a look in the tools and mods sticky thread......  [Read More]
Posted in: would like to know the best mods to git.
 Prime
06-10-2004, 3:52 PM
#6
Originally posted by MattColejk ... i forgot to mention about Primes Mods, his R2-D2 mod is a hell of a lot better than the original T3-M4 @ Prime so sorry i forgot aboot your mod site please forgive me. MattCole No worries, man. :) My site is jus...  [Read More]
Posted in: would like to know the best mods to git.
 Prime
06-10-2004, 3:31 PM
#4
Not one to miss an opportunity for some shameless self promotion, I have a couple of mods on my site (warpedproductions.echonetwork.net). There are some Jedi robes and a few other skins. I will leave it to you to decide whether they are worth downlo...  [Read More]
Posted in: Light saber stance script
 Prime
06-10-2004, 12:41 PM
#2
Uh, press the "switch stance" key?...  [Read More]
Posted in: key for kicking
 Prime
06-10-2004, 12:32 PM
#9
If you alter a single saber's .sab file to be non-throwable, you will be able to do kicks instead......  [Read More]
Posted in: NJO a PC game????
 Prime
06-09-2004, 12:47 PM
#4
This idea has been debated several times, and has been summed up pretty well by Neverhoodian. Have a look at some of the old threads (just use search) for a more indepth look at all the issues. Personally, I'd stear clear of such a game......  [Read More]
Posted in: SWKOTOR 3: now has an official name!
 Prime
06-10-2004, 10:11 AM
#18
Originally posted by randydg 2. Its release will definatly be after 2 comes out. no set date though. I understand that things like this take a lot of time, but if you finish after Sith Lords comes out, you may find that you have a limited distributi...  [Read More]
Posted in: SWKOTOR 3: now has an official name!
 Prime
06-09-2004, 10:39 AM
#13
Originally posted by LukeKatarn Nice idead but, by the time you release this KotOR 3 will be out. It certainly is a major undertaking. I hope everyone is up for it......  [Read More]
Posted in: Help Reskinning Qel-Droma Robe
 Prime
06-10-2004, 12:25 AM
#3
Glad we could, uh...help :)...  [Read More]
Update: you can also get these robes from my site. (warpedproductions.echonetwork.net/games.html)...  [Read More]
Originally posted by numark79 Sup! First of all, I would like to take this opportunity to thank Prime for all his support and advice, and for giving me the opportunity to work on such awesome stuff =) No problem. You've done some really cool stuff w...  [Read More]
Posted in: You do NOT want to believe this...
 Prime
06-10-2004, 12:54 PM
#54
Originally posted by TK-8252 I quit administering there today. They've officially gone to hell. What changed?...  [Read More]
Posted in: JA Dying?
 Prime
06-10-2004, 2:28 PM
#50
Originally posted by Kurgan Wow, and that's at the $26 so many people claim they would never pay for "an expansion." And it is higher than Unreal Tournament 2004......  [Read More]
Posted in: JA Dying?
 Prime
06-10-2004, 12:30 PM
#48
Apparently JA is nowhere close to dying, at least in sales. This is for the week ending May 22... From http://www.homelanfed.com/index.php?id=23811 1 Star Wars: Knights Of The Old Republic - LucasArts $22 2 City Of Heroes - NCsoft $47 3 Far Cry - U...  [Read More]
Posted in: JA Dying?
 Prime
06-09-2004, 1:09 PM
#47
Originally posted by [nWo] Filth Im a diehard jk2 v1.02 player. and the exploits is what makes it a brilliant game. Teh huge collision box for the DFA is teh r0xx0rs!...  [Read More]
Posted in: JA Dying?
 Prime
06-08-2004, 12:59 PM
#40
Originally posted by zeppelin_tom ya as Amidala said , try CTF for some fast paced action or even better if u want action and want to play tactical u should go here and get the mod http://www.moviebattles.com (i abandoned JK2 CTF for this) imo its t...  [Read More]
Posted in: Mod predictions for Battlefront
 Prime
06-11-2004, 11:12 AM
#50
Originally posted by Idei Mainstream success in the world of games is about being so good that it redefines the genre, or achieves high volume of sales. On consoles, games like the Final Fantasy series, Legend of Zelda series, and Halo come to mind....  [Read More]
Posted in: Mod predictions for Battlefront
 Prime
06-11-2004, 1:28 AM
#48
Originally posted by Lt. Havoc Giving fans the ability to edit the game and produce mods greatly expands the life of the game. True a huge majority don't even know of some mods exsistance but some titles are bought well after their release just so t...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Prime
06-09-2004, 9:31 AM
#481
Looking forward to trying it out Fred! :D...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Prime
06-09-2004, 10:31 AM
#231
Looking forward to trying it out Fred! :D...  [Read More]
Page: 66 of 138