Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

adillon

Latest Activity

has anyone seen/read the description in the official site's databank about the RCs? YUMMY! (http://www.starwars.com/databank/organization/clonecommando/index.html)...  [Read More]
Posted in: Multiplayer?
 adillon
03-06-2005, 1:41 PM
#18
Originally posted by Cosmos Jack Something I was wondering about is if they could have added a MP mode where 2 to 4 guys each get a NPC squad of their own. Then try to take MP objectives working with their AI team mates. Kind of like a siege mode. I...  [Read More]
Posted in: Recommended Nvidia Drivers
 adillon
03-08-2005, 10:28 AM
#2
are you serious?! :eek: i thought 67.66 were the latest and greatest nvidia drivers out there. i usually download all my drivers from 3dchipset.com ... can you please tell me where you got 71.84 from? on relatively low settings i was getting ridic...  [Read More]
Posted in: Theme Song: 'Clones' by Ash
 adillon
03-08-2005, 10:36 AM
#15
Originally posted by Usurpo Alright, cool. Is there a way I can convert it to MP3 for use on my MP3...player? EDIT: Never mind. I downloaded a convertor, and am jamming to 'Clones' on Music Match, and loving every minute of it. :sweat: was gonna s...  [Read More]
Posted in: Anyone Got It?
 adillon
03-10-2005, 8:52 AM
#42
heheh, no worries, and no apologies needed ... was just a friendly reminder. ;)...  [Read More]
Posted in: Anyone Got It?
 adillon
03-09-2005, 10:45 AM
#40
@ kurgan ... no offense, but i had already answered that, and a little more 'in-depth' if you know what i mean. :p Originally posted by adillon sure it is, just set up a server with only 2 slots, and make sure it's the deathmatch gametype, as team d...  [Read More]
Posted in: Anyone Got It?
 adillon
03-08-2005, 10:11 AM
#36
Originally posted by joetheeskimo5 EDIT: To anyone who's played MP, is it possible/fun to play a 1-1 battle? Can it be clone vs. clone? sure it is, just set up a server with only 2 slots, and make sure it's the deathmatch gametype, as team deathmat...  [Read More]
Posted in: Anyone Got It?
 adillon
03-01-2005, 6:04 AM
#4
the sweepstakes hath been entered by yours truly. :D...  [Read More]
Posted in: Pcgamer magazine review, 62%
 adillon
03-08-2005, 3:47 PM
#43
and more 'permanent' servers ... i.e. ones that aren't shut down when the player running the server is losing the game. just talking from my experience, as i've only been able to play MP once, and unfortunately picked a server that fulfilled this rol...  [Read More]
Posted in: Gamespot review, 8.7
 adillon
03-02-2005, 5:19 AM
#8
but just like all the rest, it's saying MP is not so great ... i think they said it was 'pedestrian'. yikes....  [Read More]
Posted in: Gamespot review, 8.7
 adillon
03-02-2005, 5:10 AM
#6
and 8.5 by the community's votes http://www.gamespot.com/pc/action/starwarsrepubliccommando/review.html...  [Read More]
Posted in: Gold!! (Release Date: March 1st)
 adillon
02-17-2005, 6:50 AM
#36
running a dedicated server (and i'm talking from my JK2 experience) puts the game into a console which you can then minimize. you'll need to start up a second session of the game and connect to your server (via IP address, server browser, etc) in ord...  [Read More]
Posted in: Gold!! (Release Date: March 1st)
 adillon
02-16-2005, 7:25 AM
#28
well heck, i sit corrected ... and all this time i though CS was brought about because there was no online playability for HL. go figure ......  [Read More]
Posted in: Gold!! (Release Date: March 1st)
 adillon
02-15-2005, 10:01 AM
#26
if my memory serves me right, half-life was never playable online. HL2 is playable online now (HL2 deathmatch) but isn't fully tuned, is still lacking proper animations for some aspects, and still has some bugs that need to be worked out....  [Read More]
i don't know if this adds or detracts from the conversation, but upon reading each squad member's description on the official site, there are some interesting details ... DELTA THREE-EIGHT Despite being trained by Walon Vau, Three-Eight somehow inhe...  [Read More]
Posted in: Stormtrooper Mod
 adillon
04-06-2005, 2:58 PM
#197
i was under the impression that a HUD isn't something you necessarily look AT, but rather something that is in your field of vision. and its purpose is so the viewer does not have to look away from what is directly in front. so TK-8252's reply is acc...  [Read More]
Posted in: Stormtrooper Mod
 adillon
03-24-2005, 12:31 PM
#175
the HUD in RC resembled what the outside of the helmet looked like, but they took some liberties and made it much wider allowing for greater view of what's in front of you. from the exterior, the portion which is seen through is a relatively narrow...  [Read More]
Posted in: Stormtrooper Mod
 adillon
03-15-2005, 4:58 PM
#137
slightly off topic, but i wonder why the stormies do not have any color-coding, when the clone troopers did to denote rank/specialty. things that make you go, hmmmm ... and slightly on topic, how about those crazy EU kids, the Storm Commandos (http...  [Read More]
Posted in: Stormtrooper Mod
 adillon
03-10-2005, 9:27 PM
#118
Originally posted by TK-8252 But they'd just all be black. Black = standard, white = sergeant (which I'd imagine you would be), orange = captain, who leads a squad of seven troopers. Unless in Sandtrooper units, regular troopers don't wear pauldrons...  [Read More]
Posted in: Stormtrooper Mod
 adillon
03-10-2005, 9:04 AM
#114
Originally posted by TK-8252 But you can't see yourself so what does it matter if you have a pauldron or not? but according to that very lengthy and informative post, there seems to be a different pauldron used by different ranks. so, if the member...  [Read More]
Posted in: Stormtrooper Mod
 adillon
03-08-2005, 10:48 AM
#102
@ TK42235 ... nice, long, informative post (about the pauldrons) there. glad to see that great minds truly do think alike ... QFE. :cool: Originally posted by adillon i was just checking out the star wars databank to see of there was anything descri...  [Read More]
Posted in: Stormtrooper Mod
 adillon
03-02-2005, 7:00 AM
#65
Originally posted by TK42235 Huh? well, star wars canon has given a type of stormtrooper variation ... in this case it is the sandtrooper. that said, there's no reason why you cannot take a similar idea and have it reflect with this mod. after all...  [Read More]
Posted in: Stormtrooper Mod
 adillon
02-22-2005, 4:55 AM
#61
Originally posted by TK-8252 They'd only be Sandtroopers on Tatooine (or if there would be any other desert planets). correct, but i was sharing that info as an example which could be carried over to this MOD as a way to individualize the members o...  [Read More]
Posted in: Stormtrooper Mod
 adillon
02-18-2005, 4:53 AM
#53
i was just checking out the star wars databank to see of there was anything describing the stormtroopers to help visually differentiate them. here's an idea for the squad leader ... Officers were denoted with colored shoulder pauldrons. as for the sq...  [Read More]
Posted in: Stormtrooper Mod
 adillon
02-15-2005, 10:17 AM
#46
just because from the exterior they are nameless and faceless, there's no reason why they cannot have unique personalities. by the time of the OT, there are significantly more non-clones in the ranks, as the clone wars have depleted the inventory, an...  [Read More]