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Custom Module Spawning Trouble

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 Fallen Guardian
06-02-2011, 1:04 AM
#1
So, this time instead of the textures being messed up, I spawn below the floor of the module. It's in the right place, just a few feet below the actual place where you're supposed to be. I checked the Z coordinate and everything checks out. Any help?
 JebusJM
06-02-2011, 1:30 AM
#2
Can you please upload a screenshot on the IFO file?
 Marius Fett
06-02-2011, 4:36 AM
#3
Is this an area you modeled yourself by any chance? If so, this sounds like something that used to happen to me a lot.

When you centered all the pivot points to the objects in Max, did you remember not to do it to the Walkmesh? If not, just go back and set the pivot point of the Walkmesh to 0.0.0 then re-export as you usually would.
 Fallen Guardian
06-02-2011, 10:01 AM
#4
Wait a second. I thnk I've foun my problem. Jeez, I didn't put the walkmesh in the override.:rolleyes:
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