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Fallen Guardian

Latest Posts

Page: 21 of 22
Posted in: Making Shiny Textures
 Fallen Guardian
12-23-2010, 6:48 PM
#4
Thanks all. We meet again TimBob12...  [Read More]
Posted in: Making Shiny Textures
 Fallen Guardian
12-23-2010, 1:22 PM
#1
All right. So here is an easy one. How do you make a texture so the armor is shiny in game?...  [Read More]
Posted in: Random Walking
 Fallen Guardian
12-23-2010, 12:40 PM
#4
I tried that tutorial Darth Stoney but that script that makes the NPC walk around would not compile. We meet again TimBob12!...  [Read More]
Posted in: Random Walking
 Fallen Guardian
12-23-2010, 12:23 PM
#1
How do I get a NPC to walk randomly around a module?...  [Read More]
Posted in: Trigger Question
 Fallen Guardian
12-21-2010, 5:54 PM
#5
I know I was just kidding. You really do help me a lot though. Without you I wouldn't have even made my Dantooine Tension WIP thread yet....  [Read More]
Posted in: Trigger Question
 Fallen Guardian
12-21-2010, 5:23 PM
#3
Yeah you seem to be around to answer all my questions. Must get boring. :)...  [Read More]
Posted in: Trigger Question
 Fallen Guardian
12-21-2010, 4:50 PM
#1
All right. So I need a dialog to start as soon as you get close to a group of NPC's. How do I do that?...  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
12-22-2010, 1:05 AM
#14
Well everybody I am pretty much finished with the Journal Entries and I will soon test them in game....  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
12-21-2010, 9:12 PM
#13
Thanks Logan....  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
12-21-2010, 7:19 PM
#11
No I mean the Kotor 1 version. And as an update I have mostly finished the first sidequest. (Now if I could only get get the Journal entries to work)...  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
12-21-2010, 4:04 PM
#9
All right then guys it'll be Jedi Enclave music. Thanks for the feedback....  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
12-20-2010, 8:44 PM
#6
Thanks Zhaboka. I will need VOs, but that will be towards the end of the project. I'll keep you in mind. All right guys I have a question for you. I am thinking about changing the music in the Pacis Oddo module. Should I A) Change it to the Jedi Enc...  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
12-20-2010, 11:04 AM
#4
Originally posted byTimBob12: Sounds really cool. One suggestion, All the uniforms are the same even though they have different jobs and ranks. Could you add something to identify their rank or job. Like in Episode IV they have the differnet colour...  [Read More]
Posted in: Dantooine Tension
 Fallen Guardian
12-20-2010, 1:16 AM
#1
It is the Jedi Civil war and your PC has just arrived on Dantooine. You meet a man in the courtyard of the Jedi Enclave who is part of the group called the Pacis Oddo. This group is a militia like force that keeps peace when the Jedi cannot. This mod...  [Read More]
Posted in: A pretty simple Question
 Fallen Guardian
12-20-2010, 8:49 PM
#5
Thanks....  [Read More]
Posted in: A pretty simple Question
 Fallen Guardian
12-20-2010, 11:08 AM
#3
Thanks TimBob12. I forgot to add in my first post that there needs to be a conditional script for a quest in there. Such as the quest you get from Bastila's mother to find her father's remains. How would that work?...  [Read More]
Posted in: A pretty simple Question
 Fallen Guardian
12-20-2010, 1:11 AM
#1
All right. If I want to add a few new characters to say the Tatooine's hunter lodge and their is no dialogue to spawn them from do I have to edit the entire GIT file and put them in or is there another way?...  [Read More]
Posted in: Fighting in Dialog
 Fallen Guardian
12-19-2010, 6:42 PM
#5
No that script is for like talking to someone then fighting them and then before killing them you talk again. I'm thinking of a script where you are watching a dialogue between two NPC's. NPC A shoots NPC B while you watch....  [Read More]
Posted in: Fighting in Dialog
 Fallen Guardian
12-19-2010, 3:44 PM
#3
I'm making a mod that has a part where someone gets shot during dialogue...  [Read More]
Posted in: Fighting in Dialog
 Fallen Guardian
12-18-2010, 6:16 PM
#1
All right I have a question. So there are two instances in Kotor I can think of the top of my head where people get shot and die in dialog. Where the Sith shoots the Duros just outside of your apartment on Taris and when the Mandalorian shoots that...  [Read More]
Posted in: Another Question
 Fallen Guardian
12-13-2010, 11:16 PM
#3
That won't work. As soon as you talk to them they'll turn to face you. With what I'm thinking of though the guy will turn to talk to you then turn back to the other NPC. He'll even move his arms and go through the animations of a conversation....  [Read More]
Posted in: Another Question
 Fallen Guardian
12-13-2010, 10:44 PM
#1
All righty then. I have one question. What is the script for people to look like they are interacting on spawn. Like in the Hidden Bek base Gadon and Zaerdra look like they are talking, even though you can't hear any audio...  [Read More]
Posted in: Being forced to talk to an NPC
 Fallen Guardian
12-14-2010, 10:16 AM
#5
Thanks...  [Read More]
Posted in: Being forced to talk to an NPC
 Fallen Guardian
12-13-2010, 10:30 PM
#3
What is the script to start a conversation?...  [Read More]
Posted in: Being forced to talk to an NPC
 Fallen Guardian
12-13-2010, 7:29 PM
#1
All right. So I'm making a mod and I'll have NPC B spawn once NPC A is dead. Once NPC B spawns how do I make it so my PC automatically enters into a conversation with him?...  [Read More]
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