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Doctor-Hal

Latest Activity

Posted in: K1 script - kneeling spawn
 Doctor-Hal
01-21-2011, 1:37 AM
#5
Sorry I'm going to be away for long stretches the next few weeks.... I could probably attach the script that has the kneeling character stand on the "on death" setting of the enemy character.... So far I've been spawning via a .dlg file, t...  [Read More]
Posted in: K1 script - kneeling spawn
 Doctor-Hal
01-17-2011, 3:40 PM
#1
Hello my fine modding friends, I have a quick question for those of you who have mastered the difficulties of the ScriptingVerse. I am attempting to spawn two creatures with one script. One of them has a conversation option that will always end in...  [Read More]
Posted in: MerchantsAhoy!
 Doctor-Hal
01-15-2011, 3:49 PM
#1
http://knightsoftheoldrepublic.filefront.com/file/MerchantsAhoy;118080 That my fine friends is the download link to my first seriously released mod. As I've said in the past - I used to do some basic mods way back when, but I never released them I g...  [Read More]
Posted in: Kyr'am Galaar's WIPs
 Doctor-Hal
01-15-2011, 1:57 AM
#6
It looks much smoother. The hair looks different and I think the eyes have changed too? Anyway, very nice. in my mind it's the small things in a game that make it or break it so nice addition!...  [Read More]
Posted in: Require triggered conversation script
 Doctor-Hal
01-13-2011, 2:40 PM
#4
I see what you mean, my bad. :)...  [Read More]
Posted in: Require triggered conversation script
 Doctor-Hal
01-13-2011, 12:55 AM
#2
I've found that simply using the built-in scripts works fine for me... I attach them to the head of the particular dialogue string I only want to be available once and that's all she wrote! k_con_talkedto - Script that determines availability k_act_...  [Read More]
Posted in: Mission and Zaalbar Vao | Sith Twins
 Doctor-Hal
01-11-2011, 6:32 PM
#2
Likey likey! :D Looks like an interesting mod, I'll be sure to continue watching this thread....  [Read More]
Posted in: Dantooine Tension
 Doctor-Hal
01-15-2011, 3:41 PM
#19
Looks awesome, can't wait to see more!...  [Read More]
Agreed, hope you feel better Trex, your work thus far has been astronomical and inspirational....  [Read More]
Posted in: TimBob12's WIPs
 Doctor-Hal
01-12-2011, 5:36 PM
#49
Hey this looks awesome! Tatooine always did seem a little dull, it'll be nice to have something more to do there....  [Read More]
Posted in: Doctor-Hal's WIPs
 Doctor-Hal
01-22-2011, 1:26 PM
#74
Might be fun to have these two characters to be able to interact with each other in conversation - seeing that the other NPCs won't be chatting with (or about) them. Not a bad idea. I was planning on having some sort of compatibility patch for them,...  [Read More]
Posted in: Doctor-Hal's WIPs
 Doctor-Hal
01-21-2011, 1:43 AM
#72
I have now successfully added the Padawan and the crime boss into the game and am in the process of getting their dialogue together. Once that's complete I'll finish the scripting, (getting the kneeling to work, etc.), then I can move on to adding al...  [Read More]
Posted in: Doctor-Hal's WIPs
 Doctor-Hal
01-14-2011, 3:12 AM
#71
Update: I've finally placed the padawan in the game! At the moment she's just using a placeholder model but she is there. I'm finding this somewhat intriguing as I'm having to teach myself a whole new brand of modding skills. Thus far I'm preparing t...  [Read More]
Posted in: Doctor-Hal's WIPs
 Doctor-Hal
01-13-2011, 12:51 AM
#70
An excellent question! Right now I'm going with T3. He's virtually useless after Taris and as long as I keep him on the ebon Hawk still, I don't think cutting him out will be too game breaking. I thought about cutting Juhani, but Kay already does tha...  [Read More]
Posted in: Doctor-Hal's WIPs
 Doctor-Hal
01-12-2011, 5:39 PM
#68
Minor update: I've added the computer on the Ender Spire and the NPC's on Taris who lead you to the Padawan. Dialogue is almost completed, (actually it is completed, I just need to edit it for any grammar/spelling mistakes), and I'm working on adding...  [Read More]
Posted in: Doctor-Hal's WIPs
 Doctor-Hal
01-12-2011, 2:19 AM
#67
@Zhaboka - Thanks. For the moment I don't have any work for a voicer, but maybe in the future. At the moment I'm finished with v1.0 of the Merchant mod and am moving on to my second project, (details in the first post of this thread). So far with...  [Read More]
Posted in: Doctor-Hal's WIPs
 Doctor-Hal
01-11-2011, 6:48 PM
#64
@TimBob12 - Glad you like! Everything is voiced with alien vocals....  [Read More]
Posted in: Doctor-Hal's WIPs
 Doctor-Hal
01-11-2011, 3:22 PM
#62
:D Awesome, glad it works....  [Read More]
Posted in: Doctor-Hal's WIPs
 Doctor-Hal
01-11-2011, 12:26 AM
#60
Here's the link. I won't add it to the Emporium until I've had some feedback. http://www.keepandshare.com/doc/2507711/merchantsahoy-zip-january-10-2011-9-24-pm-991k?da=y...  [Read More]
Posted in: Doctor-Hal's WIPs
 Doctor-Hal
01-11-2011, 12:20 AM
#59
I LOVE merchant mods. So please release this one! New items make me extremely tingly on the inside. No joke. :lol: Nice, glad to hear it. It's submitted to Kotor Files so It'll be up a few days there. I'll Upload a link here in a few though to a co...  [Read More]
Posted in: Doctor-Hal's WIPs
 Doctor-Hal
01-10-2011, 7:44 PM
#57
@JediExile: Glad you like it! I started this project ages ago and had to drop it for a while due to an RL crisis, but I've been feeling the urge to mod for a while now, and I just couldn't bear the thought of having this project lying around unfinish...  [Read More]
Posted in: Doctor-Hal's WIPs
 Doctor-Hal
01-10-2011, 5:51 PM
#55
Ok, so here's the deal. I've actually just put the finishing touches on the Tatooine Merchants and I'll be packaging the mod up as is with four merchants loaded. I was planning on adding numerous other merchants into the game, and in the future I ver...  [Read More]
Posted in: Doctor-Hal's WIPs
 Doctor-Hal
07-05-2010, 10:10 PM
#54
LordDeathRay: I'd love to have your items in the mod, however I need to make sure of some basics first. Send me a PM with the following info on your Krath Items. Description of each item, Images of any new skins or Icons, (New Icons and skins are...  [Read More]
Posted in: Doctor-Hal's WIPs
 Doctor-Hal
06-25-2010, 9:02 AM
#52
My next section will be placing a merchant or two on Manaan, after which I will begin placing items from modders who wanted to be included in this mod on various special merchants scattered throughout the galaxy. More updates to follow....  [Read More]
Posted in: Prison Ship mod
 Doctor-Hal
07-05-2010, 10:33 PM
#16
Ouch, I hate it when computers die. They always seem to do it right when you least expect and right when you really need them. Hope you continue working on this mod, don't give up! Dr. Hal...  [Read More]