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Doctor-Hal

Latest Threads

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Posted in: K1 script - kneeling spawn
 Doctor-Hal
01-17-2011, 3:40 PM
#1
Hello my fine modding friends, I have a quick question for those of you who have mastered the difficulties of the ScriptingVerse. I am attempting to spawn two creatures with one script. One of them has a conversation option that will always end in...  [Read More]
Posted in: MerchantsAhoy!
 Doctor-Hal
01-15-2011, 3:49 PM
#1
http://knightsoftheoldrepublic.filefront.com/file/MerchantsAhoy;118080 That my fine friends is the download link to my first seriously released mod. As I've said in the past - I used to do some basic mods way back when, but I never released them I g...  [Read More]
Posted in: Adding character to new modual via onEnter
 Doctor-Hal
06-18-2010, 2:06 AM
#1
Hello all. So, I have been working on a mod to add new merchants to the game. I can do this most of the time via mandatory dialog sequences, however there are some points where I can't, or where that would be impractical. So, delving back into my me...  [Read More]
Posted in: Doctor-Hal's WIPs
 Doctor-Hal
06-17-2010, 4:51 AM
#1
Completed: MerchantsAhoy! v1.0 A mod which adds several new merchants and custom items into the game. All items have custom descriptions and icons and the merchants are fully voiced with alien vocals! All features %100 complete. In Progress:...  [Read More]
Posted in: MercStore: A store
 Doctor-Hal
06-17-2010, 3:44 AM
#1
Hello all ye faithful! This is a relatively simple mod that I created in order to refresh my aged and unused modding skills. I recently came upon the conclusion that there was far too much strife in my life and therefor decided to try and have a lit...  [Read More]
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