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Nirran

Latest Activity

Posted in: Increasing Computer Use using scripts
 Nirran
07-09-2011, 7:04 AM
#4
the other skills work fine through scripting,only computer skill is hosed Nirran...  [Read More]
Posted in: Increasing Computer Use using scripts
 Nirran
07-09-2011, 12:49 AM
#2
it does not work,it does not recognize the 0(computer skill) as a valid option,i tried multiple different compilers Nirran...  [Read More]
Posted in: [TSL] New Planet: Cathalan
 Nirran
04-23-2011, 9:29 PM
#89
realy looking forward to this mod,looks great!Keep up the great work! Nirran...  [Read More]
Posted in: [TSL] New Planet: Cathalan
 Nirran
04-10-2011, 8:03 PM
#79
awesome Nirran...  [Read More]
Posted in: High Level Force Powers Expanded
 Nirran
08-11-2010, 4:41 PM
#6
decided to go ahead and seperate the mod from my personal installer,but as is,the mod is way over-powered without Beancounters hardcore mod(and i added force powers randomly to force users with that mod,making mobs harder),i dont have permissions for...  [Read More]
Posted in: High Level Force Powers Expanded
 Nirran
08-10-2010, 10:35 AM
#3
yes of course,asked Stoffe a couple years ago,currently the powers are in an installer i have a few others mods mixed in with it that i dont have permissions,some of the authers arent visiting the forums Nirran edit : forgot to post that the modifi...  [Read More]
Posted in: High Level Force Powers Expanded
 Nirran
08-10-2010, 10:15 AM
#1
any interest in that?it is completed except for the installer,all force powers(Stoffe's) have been expanded and have 3 versions of each,51 feats that affect them,damage,durations,buff bonus tree's of feats,the feats also affect the vanilla powerrs(an...  [Read More]
Posted in: [KOTOR/TSL]Force Powers
 Nirran
08-08-2010, 8:19 PM
#3
with Stoffe's permission i altered those force powers and set them all to have a basic medium and top power levels,currently the installer is set with alot of other mods i dont have permissions(personal)maybe one day i will seperate it(it also adds a...  [Read More]
Posted in: TSL Faction Change script
 Nirran
02-18-2010, 4:45 PM
#2
this is for TSL to make an NPC hostile //how many if the object has the same tag as other objects int number = 1; object oObject = GetObjectByTag("your_tag_here",number); ChangeToStandardFaction(oObject, 1);...  [Read More]
Posted in: Creating a new/different module entry point
 Nirran
01-03-2010, 1:24 AM
#5
what your looking for is in k_sup_galaxymap.ncs(assuming your loading from the ebonhawk),stoffe re-created the file and its includes(because it will fail on decompile),you can find them here http://www.lucasforums.com/showthread.php?t=169825 the re...  [Read More]
Posted in: I can't find override folder [Downloaded via Steam]
 Nirran
12-27-2009, 1:31 PM
#7
asking for a cd because the non steam versions have the cd checking code in the exe,steam has it removed,uninstall and reinstall use the steam update(steam blows imo) Nirran...  [Read More]
Posted in: installer problem
 Nirran
12-20-2009, 5:58 PM
#2
• Error: Unable to find compiled version of file, is caused by some scripting error,double check all the include files are present,i have installed that mod before and didnt have any errors Nirran...  [Read More]
Posted in: [TSL] I Need a small module
 Nirran
11-12-2009, 9:09 PM
#3
the exile being exiled scene,jedi temple mod has it reskinning also Nirran...  [Read More]
Posted in: Looking for script (TSL)
 Nirran
11-06-2009, 5:23 PM
#2
its 3 generic scripts c_have_item checks for what color crystals you have a_give_item gives the saber a_take_item takes the saber parts all 3 use script string parameters for the item resrefs...  [Read More]
Posted in: [kotor] Edit Deesra Dialog
 Nirran
11-08-2009, 12:16 AM
#20
you need to add a line in upgrade.2da with your crystal resref and the type of upgrade it is(0 i believe for saber crystals) then it will be usable as an upgrade in game Nirran...  [Read More]
Posted in: No Jawa voice for TSL?
 Nirran
10-30-2009, 2:02 AM
#4
sol = S*** out of luck...  [Read More]
Posted in: Putting an item into the random loot
 Nirran
02-15-2009, 9:38 AM
#3
ive re-writted the random loot tables for my mod,pm me ill send what i have(just switches and random numbers to add an item)...  [Read More]
Posted in: TSL Setting items undroppable
 Nirran
02-09-2009, 9:47 AM
#4
sucks,thnx for the reply...  [Read More]
Posted in: TSL Setting items undroppable
 Nirran
02-08-2009, 2:42 PM
#1
can this be done in scripting?i looked through scripting functions and didnt find any,i know the .uti editors have a set undroppable flag,hoping i can do it in scripting...  [Read More]
Posted in: Hard as H*** Mod
 Nirran
01-31-2009, 9:26 PM
#1
spent quite a few hours putting this together,my site lists the most pertenant modifications,if any buggs are found please post them here You don't appear to have permissions for some of the mods you listed as I asked one of the authors. Please revi...  [Read More]
Posted in: I know I'm dense... Q's about creating new items
 Nirran
01-26-2009, 9:20 AM
#6
model variation is a field in the uti,in kotor tool it is the first page,make sure your upgrade item .tga matches the naming convention of the game with your 255 number at the end of it,then set the model variation to 255 in the uti,for example,my cu...  [Read More]
Posted in: whats the internal name for the castle on onderon?
 Nirran
09-04-2008, 10:30 PM
#1
the castle u hafta defend queen talia rather the modual name Edit: nm found what i was looking for...  [Read More]
Posted in: where can i download nwnnsscomp.exe
 Nirran
08-16-2008, 5:22 PM
#3
thank you for the reply,yea it is edited...  [Read More]
Posted in: where can i download nwnnsscomp.exe
 Nirran
08-16-2008, 5:04 PM
#1
looking for the original unedited one...  [Read More]
Posted in: for some reason SKILL_COMPUTER_USE isnt working
 Nirran
08-16-2008, 3:18 PM
#3
scratch the above...  [Read More]