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Help with importing Modules into the Module Editor of KOTOR Tool

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 harIII
02-08-2008, 8:34 AM
#1
I want to take maps and just see how they work in the Module Editor in KOTOR Tool. I can export the files to a file but I can't bring them into the Module Editor for some reason. I think I have a .GIT, a .IFO and something else but it's not a .MAP, please help and thank you.
 Seamhainn
02-08-2008, 8:42 AM
#2
Not for every module does a map exist. Some were done by the community, mostly by Fred. If you go here: http://kotortool.starwarsknights.com/) you can download some maps. If you don't find the map you want/need at the said site it does not exist. I am sure the community would cheer your if you did some more...
 harIII
02-08-2008, 8:54 AM
#3
I'm just curious why wouldn't a map exist for a game that has all the modules. In my way of thinking, you should be able to edit all the maps in KOTOR I and II.
 Seamhainn
02-08-2008, 8:59 AM
#4
I'm just curious why wouldn't a map exist for a game that has all the modules. In my way of thinking, you should be able to edit all the maps in KOTOR I and II.

I don't want to sound rude or arrogant here, but wishing and reality are not always the same in real life. Actually I wish also we had all the maps, but, alas, unfortunately we don't have them. Like Fred said on his site, assambling a map for K1 takes 3+ hours of hard work. I never did it, but I assume Its quite complicated and tiresome. If you want to create new maps I am all for it!
 DarthStoney
02-08-2008, 9:00 AM
#5
I'm just curious why wouldn't a map exist for a game that has all the modules. In my way of thinking, you should be able to edit all the maps in KOTOR I and II.

Because Fred Tetra the maker of Kotortool is the only one who nows how to convert the maps to work in KT and he has been inactive for some time.
 Seamhainn
02-08-2008, 9:05 AM
#6
Because Fred Tetra the maker of Kotortool is the only one who nows how to convert the maps to work in KT and he has been inactive for some time.
Actually T7nowhere did some and gcsss did one also. Though Fred did all the calibrating. You can find a tutorial to asaample new maps unter -> NEWS and then read the last line.
 harIII
02-08-2008, 9:17 AM
#7
I just downloaded the NW 3DS Studio or what ever the third option is and I have an installation of Autodesk 3DS Max i think it's 7.0 or 8.0. I'll go home and test this weekend and see what happens. Also I'm not sure if this is part of the original question but if I extract a module from KOTOR Tool what is the purpose of those files if you can't edit them in some way, shape, or form?
 DarthStoney
02-08-2008, 9:32 AM
#8
Actually T7nowhere did some and gcsss did one also. Though Fred did all the calibrating. You can find a tutorial to asaample new maps unter -> NEWS and then read the last line.

Thats the problem Fred Tetra is the only one who can make them work in KT
making the maps isn't hard using the tutorial.
 Seamhainn
02-08-2008, 9:32 AM
#9
I just downloaded the NW 3DS Studio or what ever the third option is and I have an installation of Autodesk 3DS Max i think it's 7.0 or 8.0. I'll go home and test this weekend and see what happens. Also I'm not sure if this is part of the original question but if I extract a module from KOTOR Tool what is the purpose of those files if you can't edit them in some way, shape, or form?

Oh, you can manipulate them alright! But you must know where to look for and have NO visual support. In the tutorial section you can find all kinds of tutorials. Those can be a bit overwhelming at first glance. You must know that the game is a very complex thing.

As a newbie/noob in regards to modding myself I put together what I learned in this thread which I wrote during lunch breaks, and which is not finished yet. Maybe it is of some help: http://lucasforums.com/showthread.php?t=185991)
 harIII
02-08-2008, 9:45 AM
#10
Thank you, I'm going to check out your thread right now!

Closing cause of repeat thread topics (http://www.lucasforums.com/showthread.php?p=2448121#post2448121)... -RH
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