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Sithspecter

Latest Threads

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Posted in: Shadow Question
 Sithspecter
07-29-2008, 3:55 PM
#1
I've developed an annoying problem lately, the shadows in my area aren't appearing correctly. The work only at seemingly certain heights, but when the shadow goes below that height, the shadow cuts off. I have removed all the other models from my lay...  [Read More]
Posted in: Reskinning a Weapon or Mask in 20 Easy Steps
 Sithspecter
07-13-2008, 8:28 PM
#1
Original thread (http://www.lucasforums.com/showthread.php?t=190386) How to reskin a Weapon/Mask You need: MDLOps NWMax GMax KotOR Tool 1. Extract the .mdl and .mdx of the model you want to use ( don't double click the model file in KT) 2. Read a...  [Read More]
Hello! I've noticed that avatars with transparency and animated .gif's don't work when viewing contacts or social groups. The transparency just appears to be white, and the animations do not play at all. If someone could fix this, I would be grateful...  [Read More]
Posted in: New Area Kit
 Sithspecter
05-15-2008, 6:03 PM
#1
It's come to my attention recently and it's crossed my mind before that Quanon's new area tutorial is outdated. He even says so himself, so I've decided to create a new tutorial that includes helpful resources and shows how to scratch build a new are...  [Read More]
Posted in: pvpsettings.2da?
 Sithspecter
03-28-2008, 6:32 PM
#1
I was looking through the .2da files, and I came across one labeled pvpsettings. If anyone doesn't know, PVP stands for player vs. player (I think). Was KotOR intended to be multiplayer? If anyone knows anything, I'm curious....  [Read More]
Posted in: Animation Help!
 Sithspecter
03-15-2008, 8:53 PM
#1
I'm working on a minigun with six barrels that will (hopefull) spin. I have imported an animated module from KotOR, and used the base to export the animation. It is called animloop, so I figured it would just go all the time, and not have to be activ...  [Read More]
Posted in: [K1] Walkmesh Question
 Sithspecter
02-21-2008, 6:11 PM
#1
This question goes pretty deep. I know module modelling is a pretty new concept, and there are still a lot of bugs, but maybe somebody out there knows something... Well, here goes. Using KAurora, we have the ability to create walkmeshes. The problem...  [Read More]
Posted in: Help With Custom Voice Overs in dialog in K1
 Sithspecter
01-21-2008, 2:47 PM
#1
The topic says it all. What kind of sound editing program do I need to get custom dialog to have voice overs? Once I have the sound files, where do I need to put them and what do I name them?...  [Read More]
MAJOR UPDATE!!! I am going for completely new modules!!! The ones from KotOR just don't seem to fit, so I'm going to make new ones. If anybody still wants to help, I'm still recruiting. Scripter-DarthDingDong Wolv-New armor Texturer/Rextexturer- L...  [Read More]
I'm working on a World War 2 Weapons Pack, and somebody gave me the idea to create custom sounds and muzzleflashes for my weapons. If anybody knows how to do this, I would appreciate help. This will be used in my Kelly's Heroes Custom WW2 Planet Mod....  [Read More]
Posted in: My models are too dark!
 Sithspecter
01-07-2008, 4:17 PM
#1
I have made a couple of custom models, and I am having truoble texturing them and all the faces on the models use the whole part of the uv map. When I put them in KotOR, they appear too dark when not fully exposed to light. Help please!...  [Read More]
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