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[tsl] KOTOR: Revenge of Revan

Page: 35 of 37
 Sith Holocron
01-30-2013, 3:55 AM
#1701
Unfortunately, the only things I've managed to work on, would be way too spoilery to show any screenies. I've posted a pic in the RoR Team Members social group. Hopefully, some of the team could check it out, and let everyone else know just how awesome it looks **maniacal laugh**

It is indeed awesome! (You'll have to ask Varsity Puppet about my maniacal laughter but that's off-topic.)

Best of luck with your home repair . . . that will not be fun.
 Darknoon5
02-10-2013, 2:48 PM
#1702
Hey, this mod looks really cool. I would try it out, but I'm currently playing through the Jedi Masters mod. One of the things I really like about it is the original modules-will this mod also feature original modules, or will it rely on retextures and reused modules?

Also, I think using Kelborn as a party member is pretty cool, I always liked him in TSL. Along with Bralor, he was very reasonable, at least for a mandalorian.
 Col_Zechs
02-11-2013, 12:09 PM
#1703
When is the updated version going to be released?
 Lightfollower
02-11-2013, 6:55 PM
#1704
I must say this does look interesting. I only reciently got back on KOTOR (since that mmo was a let down concerning Revan and the Exile). So I wanted to replay and see how great they were I guess. Keep up the good work I jolly well say! :thmbup1: Also thanks for making something like this.
 Lightfollower
02-12-2013, 7:06 PM
#1705
I have just done the demo and I see much potential in this. Now then I will point out any errors I have encountered. Errors being none at all. (Well besides this small error where if you choose the maskai lightsaber crystal the description for the saber says that your lightsaber is Kyle Katarn's lightsaber). (Pardon any spelling errors I may or may not make). But that is a very minor thing in my eyes and could easily be corrected. I do have a suggestion though. When you first go over your lightsaber I suggest that you say on if it is a single or a double blade. Just a suggestion. But I'd like to say good job by far. Good luck making this mod.
 logan23
03-10-2013, 6:28 PM
#1706
Hey,

Just wanted to say Hi and that the project is still active. =)

I'm looking for a job which is why I haven't been around much.


Logan23
 .:Lord Revan:.
03-11-2013, 4:52 PM
#1707
^Good luck!!
 Viralfelon
03-29-2013, 7:46 PM
#1708
Hello! Im a new member of the forums and I have been watching the project since its conception and after repeatedly playing the demo and reading the forum I have noticed that there is a slight break in the canon.
Corellia wss never ruled by a king but by a council (SWTOR).
I greatly admire your work and I know, to hell with canon.
 Darth_Zongo
04-06-2013, 11:29 PM
#1709
Logan23. Im curious would you want this advertised and on youtube. To get the popularity up and maybe get some donations to help move this along?
 Sith Holocron
04-07-2013, 12:27 AM
#1710
maybe get some donations to help move this along?

Taking donations for a mod would violate LA's EULA, wouldn't it? He's never asked for money for ROR and I would be highly surprised if he ever would.
 Darth_Zongo
04-07-2013, 3:49 PM
#1711
Okay sorry I was just suggesting it. I didnt know it was against the rules. Ughh cannot wait for this. :cry8:
 logan23
04-13-2013, 11:34 PM
#1712
Hey everyone!

I wanted to inform you guys on what has been going on with RoR, lately.

About a week ago, I came across two programs which I believe will change RoR for the better. I will be discussing one of the two programs since the second is still being tested for its benefits.

Articy : Draft (made by Nevigo )
This program is a professional tool for story and game design, aimed towards non-linear storytelling.

For the past week and for the rest of April, I will be placing all the documents and assets and more into this program. I have already developed a system for Quest Building /Dlg which will work perfect with RoR.

In the past, the number-one issue has been pipeline issues. Others like Trex, Doc, and others who have built large story mods can tell you there is a lot of keeping tabs on everything, which can be overwhelming lol but you make due

I demo the new design/layout to JediExile last night ,thanks google+ for screen share =).

I wanted to share some images of the development phase (the non glamorous part).
Here are a few images to help give you guys some idea of what I'm talking about..



http://imageshack.us/a/img824/4664/articy1.jpg)
You see all the Exile Heads...yup...I still plan to allow you to choose your Exile's appearance..


http://imageshack.us/a/img203/4271/articy2.jpg)
Some of the Major NPCs.....


http://imageshack.us/a/img836/3968/articy3.jpg)
The program has the ability to write in script format and I can also import these type of files which will mean an easier and quicker to getting writers content in.


http://imageshack.us/a/img839/9330/articy4.jpg)
I can build layouts for locations and design them before I even put a NPC in the actual module, plus I can share the computer screen or print these out for team members.

http://imageshack.us/a/img707/290/articy5.jpg)



http://imageshack.us/a/img43/9283/articy6.jpg)
Character Templates to help to allow all team members to have the same reference when writing a scene. You can also create your own templates as well.


I know you guys haven't seen any huge updates, but I wanted to show that the Mod is going well and will become easier to manage and easier for fellow members to have the access to what they need for building content.

This is a great program (you can find it on Steam), but it isn't free, so I would say if your interested in getting into large mod/game projects, and indie games, you might want to take a look at it since it is a very powerful tool once you learn to use it.

That is all for now but, I hope to have another update by the end of the April with something more pleasing to see then Flow charts =)


MORE TO COME.....

Logan

PS. If anyone has any questions about this program, feel free to send me a visitor message, not a private one since my mail box is kind of full.
 Scorge
04-13-2013, 11:52 PM
#1713
Very interesting, I'll try to get my hands on this program, how much did you get it for?
 JediExile
04-14-2013, 12:35 AM
#1714
Just wanted to say, the RoR project inside of articy is amazing. It is literally stories in stories inside of stories. Logan23 has done a fantastic job of getting all of the details down. And when I say details, I mean down to the smallest things that you probably wouldn't think of.

The program is amazing, too. It definitely keeps things organized. I am not sure how we'd work without this now.
 Warlord664
04-14-2013, 12:05 PM
#1715
Wow, the program certainly looks impressive. Hope it makes things easier for you guys, you've been hard at work for a long time.
 RPK
04-15-2013, 7:50 AM
#1716
You are last hope of KotoR Modding.
 Scorge
04-15-2013, 10:51 AM
#1717
You are last hope of KotoR Modding.

What are you talking about? KotOR Modding will be here for a long time.
 Vindikorr
04-15-2013, 11:54 AM
#1718
What are you talking about? KotOR Modding will be here for a long time.

I sincerely hope so. I'm just starting here at holowan and I don't want to see it die anytime soon :(


Articy : Draft (made by Nevigo )
This program is a professional tool for story and game design, aimed towards non-linear storytelling.


Nice find Logan, I'm currently in the planning phase of my own RPG game, I'll definitely be trying this :)
 logan23
04-15-2013, 12:17 PM
#1719
I sincerely hope so. I'm just starting here at holowan and I don't want to see it die anytime soon :(

I believe kotor modding will continue.

I actually was just talking to someone about kotor modding over tbe years.

One thing I will like to do is when I get The First half of RoR out, is to share any tips or lessons learned from making the RoR mod.

I believe if we can create a structure /Flow chart for certain aspects of kotor modding including a Kotor Script Wiki of the general scripts - we could help give some guideance and understanding to help future modders create larger mods or even New Module Assets.

I am excited to see what cool mods will be coming from the community :-)

Typed on IPhone
 RPK
04-15-2013, 1:04 PM
#1720
What are you talking about? KotOR Modding will be here for a long time.

What i do? Everybody steal.
@Down
Ripping even without change UVW.
 Sithspecter
04-15-2013, 1:23 PM
#1721
Everybody steal.

Care to explain what you mean by this statement?
 supreme kotor
04-15-2013, 4:09 PM
#1722
I sincerely hope so. I'm just starting here at holowan and I don't want to see it die anytime soon :(

Off topic: Exactly how I feel.

On topic: Nice program I'm exited to see the second program as well
 Lightfollower
04-21-2013, 7:59 PM
#1723
Just wanted to say, the RoR project inside of articy is amazing. It is literally stories in stories inside of stories. Logan23 has done a fantastic job of getting all of the details down. And when I say details, I mean down to the smallest things that you probably wouldn't think of.

I have played the demo several times and each time I find something new. So I can't help but agree with you.
 Col_Zechs
04-25-2013, 8:18 PM
#1724
What mod's are compatible with Revenge of Revan? Are armor, force powers, upgrade bench, Lightsaber, melee, gun, skins, and feat mods compatible?
 Lightfollower
05-06-2013, 8:38 PM
#1725
Hello! Im a new member of the forums and I have been watching the project since its conception and after repeatedly playing the demo and reading the forum I have noticed that there is a slight break in the canon.
Corellia wss never ruled by a king but by a council (SWTOR).
I greatly admire your work and I know, to hell with canon.

I would like to point out you can make the Exile male, Revan a female and make both of them dark side. In my calm objective opinion: lets forget about the canon that Bioware came up with that practically ruined Revan and the Exile's story. Revan, one the greatest military leaders (or a great military genius take your pick) in galatic history, one who was described as 'looking into the heart of the Force' could not break out of a jail cell for 300 years. The Exile, someone considered only second to Revan, was turned into a one-hit kill. Now, ranting aside, Obviously not everything will match but I rather like how you can alter a few details here or there. Makes the game less predictable if a game is predictable it will not become a masterpiece. I see a great amount replayability in this.
 .:Lord Revan:.
05-10-2013, 1:03 AM
#1726
Hey now this has probably been asked way too many times and I'm just to lazy to look, but how many hours of game time we talking here as a whole?
 logan23
05-10-2013, 7:43 PM
#1727
Hey now this has probably been asked way too many times and I'm just to lazy to look, but how many hours of game time we talking here as a whole?

Good question,

I can't say exactly the number of hours but....
Based on the Demo's time and the rest of act 1- the full half of the game is around 8 hours(it could be longer lol)...so you could double that for a guess but it all comes down to content and the team.
With Articy:Draft and other positives- i hope to bring you a long game but I wouldn't expect it to go over 20 hours. there is always a point where you can prolong a game time but the player will feel it forced,...like a movie that you watched and thought- they could have edited it so it was 15 mins shorter. RoR doesn't want to make the player feel we did anything to just stretch the time.

Plus we want the game to be very high in replay value.
 Hawwi Joshe
05-13-2013, 3:35 AM
#1728
I'm going to have to try the demo, as I followed this project regularly when it was first discussed and as progression continued with screenshots. I'm excited to give this a go!
 bagthesnoot
06-13-2013, 8:29 PM
#1729
This is exactly what I have been wishing for ever since tor came out and did not deliver closure! Thank you!

Side note: I know beggars can't be choosers, I would like to frame this request in the light that I will be eternally grateful for anything you produce, but if close attention to canon is employed, I would be the happiest ever!

Also, I imagine that you are already in a fairly developed state in this process and do not want/need help, but I write music in my spare time and if you ever need another composer or anything related, I could maybe help.
 Lightfollower
06-22-2013, 2:20 PM
#1730
I do have a quick question. Are you still looking for writers? I am fairly good with writing Star Wars stories so I thought I would offer my imagination with things like this if you think it will help (also I am not able to make an account on DeadlyStream or was it steam? Never got the verification email.) I am mostly good at writing back story. Just though I would offer. I have a mostly free schedule (besides next week but that is it). So feel free to contact me. And by "contact me" I mean send me a private message on this site. I have a copy of my stories on my computer of you are interested I could send them in a message. Sorry if I sound pushy.
 Kyr'am Galaar
06-27-2013, 6:29 PM
#1731
I sincerely hope so. I'm just starting here at holowan and I don't want to see it die anytime soon :(

KotOR came out in 2003. It is now 2013. So this game, and the modding of this game, has been around for roughly ten years. It is still known as a wonderful game. I don't see this modding community dying out anytime soon.
 Codeluke
08-11-2013, 10:10 PM
#1732
This game is incredible! I just finished the demo and I am impressed by the story along with all the new features! Is there an expected completion date for the project? Can't wait!
 Aeliren
08-18-2013, 8:36 PM
#1733
Hey there!

Last year I came and said I had a problem with the game. I'd like to thank those who pointed out that TSLRCM conflicted with it, it went much smoother after I took care of that.

Anyways, I finished playing through the demo, and it's AMAZING. The voice acting is spot on for Bastilla and Bao-Dur, and great with others. I love the music, too! However, I've noticed that the journal entries and item descriptions are... lesser than the rest of the game. I'm not saying that as criticism, I know you've been working on this for nearly 5 years now and the text was probably one of the last things on your mind.

I'm not a skilled modder, but I'd like to help out. If you want, I could write the journal entries and item descriptions. If you've already got someone who's gonna take care of that later, then it's ok, but if you need a hand for that, just lemme know, ok?

To all those who've been working on this so far, great job! I'm pretty sure this is the largest KotOR mod that's ever been made (Or is being made!), and it takes a lot of patience to work on something this long.
 Sithspecter
08-27-2013, 9:56 PM
#1734
Deleted quite a few off-topic posts.

Additional Rules for this Thread:

1. If you want to volunteer for modding, voice acting, .etc, please send a PM.

2. Don't ask for a release date. Logan will give one when he's ready.
 Codeluke
08-27-2013, 11:15 PM
#1735
Deleted quite a few off-topic posts.

Additional Rules for this Thread:

1. If you want to volunteer for modding, voice acting, .etc, please send a PM.

2. Don't ask for a release date. Logan will give one when he's ready.

Gotcha!
 Aeliren
09-04-2013, 2:11 AM
#1736
1. If you want to volunteer for modding, voice acting, .etc, please send a PM.

Thanks, I'll keep that in mind.
 Scorge
09-04-2013, 5:52 PM
#1737
Deleted quite a few off-topic posts.

Additional Rules for this Thread:

1. If you want to volunteer for modding, voice acting, .etc, please send a PM.

2. Don't ask for a release date. Logan will give one when he's ready.

Everyone on this forum should already know this...
 Col_Zechs
09-05-2013, 6:04 PM
#1738
The beta that is out is different than the demo?
 logan23
09-27-2013, 2:28 AM
#1739
The beta that is out is different than the demo?

The Demo and beta are the same.

Basically its a Demo (beta) due to the lack of VO and there will be changes made for the Act1-or the first half of the game which will include what you played but with tweaks, and more polish. =)

Want to hi to everyone, and let you all know I'm alive and so is the project. I know it has been some time I have posted an update.

I'm actually putting one together as I type this to you. I want to have it ready to post to all the forums at once.

I want to say to everyone, thank you.
All the support and feedback you guys give keeps myself and the people working on the project excited. Thank you.

In the next day or two I post I have written about whats going on/ update.

This post will either be edited or I will do a new post depending on if someone posts after me,....don't want to double post =)

Ok thats all for tonight but I will be back here very soon.... =)

Logan23
 Riven Fall
09-27-2013, 2:43 AM
#1740
Logan, if i could say.. i respect ur workin on TSL =) and this mod is for me TOP 1 ! Thank you for ur hard work =)
And cant wait till new part or RoR will released.
 logan23
09-29-2013, 4:23 AM
#1741
Hi everyone,

Welcome to a RoR update-

I want to first tell you what has been going on in my life.
I’m right now in California looking for work that means I do not have access to my Pc desktop that is in NJ. I’m using a Mac that means I am unable to build/mod in game mechanics but I can still write and work on other parts of the mod/game.

The plan is to get a PC laptop by the end of the coming month =)

As for those who might worry about the project, I will not stop. My passion for this project only grows- I'm here to finish this =)



Ok, onto the more fun part of the update:

I don’t have any in game pics but I do have some images from 3dsmax of the Raptor’s interior and some new changes to them. This is the method being used in designing the maps now. So it’s a matter of going into the game and placing the items into the actual game modules.


The first image is the over view of the Raptor. You might notice some tweaks to what is inside.

http://imageshack.com/a/img541/6047/q42f.png) (http://imageshack.com/i/f1q42fp)Uploaded) with ImageShack.com (http://imageshack.com)



This is an image of Nindo’s room. You will see a bed as well as other placeables to make the area look as if someone is living in the room. The Raptor is a ship that Nindo and Kaila live on and I wanted to make the player feel that when walking around.

http://imageshack.com/a/img837/8307/q8zz.png) (http://imageshack.com/i/n9q8zzp)Uploaded) with ImageShack.com (http://imageshack.com)




This shows Kaila’s room.

http://imageshack.com/a/img547/7532/f4v7.png) (http://imageshack.com/i/f7f4v7p)Uploaded) with ImageShack.com (http://imageshack.com)



The two are of the cockpit and the cell (where in kotor2 you found HK). There has been some changed to the skin of the module plus the Cell is the place where a captive NPC is placed- behind a force-field door.

http://imageshack.com/a/img209/4908/8coi.png) (http://imageshack.com/i/5t8coip)Uploaded) with ImageShack.com (http://imageshack.com)

http://imageshack.com/a/img202/8751/z1cj.png) (http://imageshack.com/i/5mz1cjp)Uploaded) with ImageShack.com (http://imageshack.com)




RoR will not have swoop racing mini games, no turret mini games and possibly no pazaak mini game (unsure yet on the pazaak). This move is to keep the focus of the mod/game on the story and player’s experience. I rather put the extra energy in the mod’s main content then the mini games.



RoR Trust System 2.0

I know I have talked about the Trust System that was built on the existing kotor2’s influence system. I have looked at this system and reviewed it as work has been going on with the content after the demo and came to a conclusion.
The +1/-1 system doesn’t fit with what I’m aiming to do in RoR. So I created a new system that will allow a stronger focus on the player’s choices and how they impact their relationship with the other party members and factions.


The new system (Trust System 2.0) will be based around choice/events/actions.
Now how this is different then the influence and past trust system is- the system makes checks based on themes and on going issues/conflicts that the player and party members have gone through.


Examples of this if placed in kotor2-

Lets say the Exile makes choices during the game that is anti Republic. Mical decides to contact the Republic and report information about the Exile to his contacts. This can lead to added cut scenes or quests, etc. The code would only check on how you interacted with key points in the game that involve the Republic and not wither you did light or dark side choices. The focus is on the theme.

This allows RoR writers to bring up topics/themes from earlier in the game and build on the emotional tension created from the past choices. Players will not be able to game the system since what you made choices on are centered on an exact topic/theme/issue so you can’t use another choice to help over ride the negative impact from an earlier choice. This new system nicely fits in how we are handling main and side quests in RoR.



And last….
I was talking to a person in the kotor community and he suggested an idea, which I talked to a team member about and we agreed with it- I know you guys have been waiting for some time for the next release and to help with the large length of time, It has been decided that the RoR’s PC player heads (not sure if all will be in it) will be released as a mod for kotor2. I have already talked to redrob and this mod will be released in the next few weeks. It’s a way to say thanks for the constant support. Soon you will be able to play kotor2 TSLRCM with RoR PC alien heads.


That’s all for now,

MORE TO COME....

Logan23
 Zhaboka
09-29-2013, 2:09 PM
#1742
Awesome shots of the Raptor. Trust 2.0 sounds cool. Will it be integrated into the game with item-based indicators, like the first Trust system?
 Lightfollower
09-29-2013, 2:51 PM
#1743
Nice update it is good to see this mod is alive. Keep up the good work.
 Lightfollower
09-29-2013, 2:53 PM
#1744
Also Trust 2.0 sounds great!
 redrob41
09-29-2013, 5:39 PM
#1745
And last….
I was talking to a person in the kotor community and he suggested an idea, which I talked to a team member about and we agreed with it- I know you guys have been waiting for some time for the next release and to help with the large length of time, It has been decided that the RoR’s PC player heads (not sure if all will be in it) will be released as a mod for kotor2. I have already talked to redrob and this mod will be released in the next few weeks. It’s a way to say thanks for the constant support. Soon you will be able to play kotor2 TSLRCM with RoR PC alien heads.
While Logan is in California, I'm vacationing in Las Vegas (shows you where my priorities are, since I'm more interested in modding :xp:). I'll be home at the end of this week, which will make it easier to post here than using my iPhone on the hotel's wifi :lol:. Anyway, I can't guarantee a timeframe for the stand alone head mods. They still need Dark Side transitions for all of the face textures and portraits. Also, I want to modify each body model so that there are versions with three fingers (for the Arkanians), which will take a while. There's also the female Devaronian heads to try and fix (again). To make things easier, I will release them in smaller packs, based on species.

Remember, I've made over 150 heads, so it won't be instantaneous. I will try my best to be quick :)
 Riven Fall
09-29-2013, 5:57 PM
#1746
WoW :O, awsome progress guys u made a lot of awsome work.. im impressed. Keep it up.
 Phildevil
09-29-2013, 9:43 PM
#1747
Awesome about this release. On another note, logan23, in the Raptor, don't you think it would be appropriate to remove the grate from the "garage"? Make-it look newer?
 redrob41
09-30-2013, 3:49 AM
#1748
I thought Kaila and Atinah were big time swoop bike fanatics. Where do they keep their bikes?

Nindo's bed looks way too tidy :lol:. Does TSL have a messy bed or small cot placeable? Maybe he just sleeps on a pile of straw? :xp: Is the workbench still in that room?

I think the open grates on the floor look perfect for the rag-tag, barely getting by, bare bones team of Kaila & Nindo.
 logan23
09-30-2013, 8:54 PM
#1749
I thought Kaila and Atinah were big time swoop bike fanatics. Where do they keep their bikes?

Nindo's bed looks way too tidy :lol:. Does TSL have a messy bed or small cot placeable? Maybe he just sleeps on a pile of straw? :xp: Is the workbench still in that room?

I think the open grates on the floor look perfect for the rag-tag, barely getting by, bare bones team of Kaila & Nindo.

lol, will toss a swoop bike in there somewhere.

Nindo's bed is so neat because he ends up working late and usually crashes on the floor since he is too tired to get to the bed,lol. There wasn't any other bed which felt right in sense of size or texture. Can always edit the texture and the hex edit in.


Awesome about this release. On another note, logan23, in the Raptor, don't you think it would be appropriate to remove the grate from the "garage"? Make-it look newer?

Good idea- I will see about changing the texture to a more solid one.
 Codeluke
10-02-2013, 11:36 PM
#1750
Glad you guys are sticking with this project, I'm excited to see it develop further!
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