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ASk

Latest Posts

Page: 1 of 4
Posted in: Q3 Engine Game Bugs / JA bugs
 ASk
12-15-2004, 8:04 AM
#29
The warning is: warning C4204: nonstandard extension used : non-constant aggregate initializer Just a little clarification - you may only initialize a const with a constant expression (i.e a number). The reason for this is simple - when the compile...  [Read More]
Posted in: Whats up guys, Wonder if u can help me
 ASk
05-09-2004, 12:28 AM
#7
"then how would another custom map load right after that" There's an ICARUS command that loads a new map, if I recall correctly...  [Read More]
Posted in: Setting Cvars with .Cfg
 ASk
04-04-2004, 11:49 AM
#2
I believe that's because g_gravity is reset on every map load, to the default value Forgive me if I am wrong....  [Read More]
Posted in: NEW ANIMATIONS IN JKA - HowTo
 ASk
04-03-2004, 4:36 PM
#17
Are you sure that's MSN and not AIM? and nickname is not enough for MSN buddylist add, I would need you to pm me your MSN email address (don't post online for spam shall reach you then)...  [Read More]
Posted in: NEW ANIMATIONS IN JKA - HowTo
 ASk
04-03-2004, 11:35 AM
#15
if port 6666 is not blocked, nuclearfallout.ca.us.gamesurge.net:6666...  [Read More]
Posted in: NEW ANIMATIONS IN JKA - HowTo
 ASk
04-03-2004, 5:49 AM
#13
Oh Well. seeing as glamerge is now regarded by me as a really ugly piece of code, it almost does not have any failsafes and error-checking :/ I think it runs at order of O(n^2) or O(n^3). Ugh :p...  [Read More]
Posted in: NEW ANIMATIONS IN JKA - HowTo
 ASk
04-02-2004, 4:08 PM
#11
After that the _humanoid isn't recognized as a valid animation file by the glamerger. Shouldn't happen The check depends on finding the magic word 2LGA as first 4 bytes in the header can you open the gla file in a hex editor and tell me if the fi...  [Read More]
Posted in: NEW ANIMATIONS IN JKA - HowTo
 ASk
04-01-2004, 4:02 PM
#9
I assume this means my glamerge DOES work for other skeletons, in particular JKA (i never tested it on others, I just made it to be generic, so I assumed it would have no troubles) Or are those done using Wudan's tool? [edit] I updated the old an...  [Read More]
Posted in: JA Bug: Species Rotation *fixing, need help*
 ASk
01-07-2004, 12:55 PM
#7
On a related note, is there a way to search for something in the whole library with VS.net or do I have to open each file manually? 3 ways: 1) Native - Edit->Find->Find in files , set root dir to something like <location of code>, or &...  [Read More]
Posted in: OJP: New Animations Project
 ASk
02-13-2004, 12:05 PM
#107
So, you mean, if the server host changes his .sab files, then he can make some hilts more powerful than others, and therefore cheat? I don't think of it as a problem, since everybody with that certain hilt would have higher damage rates. Cheating is...  [Read More]
Posted in: OJP: New Animations Project
 ASk
02-12-2004, 12:56 PM
#105
How exactly does .sab file modification allow you to cheat? Do you actually say that the JA server -trusts- the client with the data? From my experience, the only thing client-side .sab files are used for is for rendering purposes. The other paramet...  [Read More]
Posted in: OJP: New Animations Project
 ASk
02-01-2004, 9:52 AM
#76
I doubt so Most likely something along of the lines 'if you use this, make sure to add my name to list of credits' To be honest, I myself am not entirely siding with OJP philosophy :)...  [Read More]
Posted in: OJP: New Animations Project
 ASk
01-27-2004, 1:43 PM
#71
FYI, the first stable version of GLAMerge, that actually would work IF the skeleton was right (it was the same one as the version of it in the unedited version of the howto post) - did I confuse you yet? - had the source publically available for abou...  [Read More]
Posted in: OJP: New Animations Project
 ASk
01-24-2004, 4:34 PM
#63
ASk has given me the source to glamerge (not amazing, I think he'd give it to anybody) Not precisely First of all, I was returning a favor, after all, you gave me the source of glaneo Second, I know you and the target that you strive to achieve, t...  [Read More]
Posted in: OJP: New Animations Project
 ASk
01-06-2004, 5:58 PM
#39
From what I hear, Wudan & another developer are working on some sort of animations merging tool which would be useful but whether it is available or not, I do plan on doing whatever it is necessarry to make new animations available to all OJP sup...  [Read More]
Posted in: We simply need mods!
 ASk
12-12-2003, 6:38 AM
#7
The "lack" of mods is caused by a) Lack of interest in JA Sadly, there are much more promising games on market for potential modders b) The big figures of JK2 modding have either left the scene awhile ago OR have united in OJP, hence ins...  [Read More]
Posted in: The PC version is here. What about mods?
 ASk
11-22-2003, 6:46 AM
#8
I can successfully extract the files from the .BIF archives that the game uses. As for editing them, some are indeed directly editable (plain text), but most are binary, and the scripts are only compiled (i.e there's no source code for the scripts)....  [Read More]
Posted in: A 'trivial' request
 ASk
11-11-2003, 8:17 PM
#2
real lip synching isn't possible from quite a few reasons, and most of them COULD be added in a fan-made mod, except one: There are only a few bones in the face of the humanoid skeleton. Therefore, even if changing their position programmatically, w...  [Read More]
Posted in: MP gametypes
 ASk
11-12-2003, 3:40 PM
#21
since I am lazy, start the game in Solo and check the value of g_gametype I believe that it's 5. Otherwise, g_gametype 5 in JK2 just upped the bot damage and made them slightly more agressive (less delay between think()'s)...  [Read More]
Posted in: MP gametypes
 ASk
11-12-2003, 7:52 AM
#18
Yes, as "Single Player with bots" option in JAMP.exe menu that's precisely what the enum refers to. Other than that, there are the holocron/yssal and jedi master. I see no reason why the code for them was yanked out, seeing as JK2 had som...  [Read More]
Posted in: animations.cfg
 ASk
10-19-2003, 12:41 PM
#3
The 'dude' will use the animation.cfg that is in the directory where the GLA file pointed to by the 'dude's header resides....  [Read More]
Posted in: Server Admins, Read here
 ASk
09-28-2003, 9:48 AM
#5
Also known as 'the way that all online shooters are played' , or in other words, ffa_bespin JAM mod duels are not the only way to play Jedi Knight....  [Read More]
Posted in: Must... fix... saberstaff... "turn-off" animation...
 ASk
09-20-2003, 4:46 PM
#13
Not until we got the source code. wrong You can also create a new animation >_>...  [Read More]
Posted in: Frustration Bug ---- common Microsoft Mouse Problem
 ASk
09-20-2003, 9:54 AM
#6
To be more exact, MOUSE4 (Back) is referred to as 'Alt' (and Alt throws your saber), MOUSE5 is I believe referred to as 'Ctrl', but I may be wrong....  [Read More]
Posted in: OJP (Open Jedi Project)
 ASk
10-17-2003, 10:16 PM
#217
I believe that if you have .NET, you can use the Setup project creator there (at least in Enterprise Architect edition) b) good diff util: get UnxUtils , it comes with a straight port of unix's 'diff', as well as 'grep' and other useful stuff, or yo...  [Read More]
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