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Marius Fett

Latest Posts

Page: 17 of 49
Posted in: Music use in Launchers?
 Marius Fett
12-31-2008, 11:57 AM
#4
If you read my post you should get your answer. As long as you have permission from the owner of the file you're using, and can prove that you have that permission, you should be able to use it....  [Read More]
Posted in: Music use in Launchers?
 Marius Fett
12-30-2008, 3:31 PM
#2
As long as you have permisson from the composer/owner of the music, and can prove to the KotORFiles staff that you have said permission, there shouldn't be a problem. :)...  [Read More]
Posted in: Advanced dueling (Help!)
 Marius Fett
12-28-2008, 6:39 PM
#2
Look here: http://www.lucasforums.com/showthread.php?t=185199 And you'll find a tutorial on making/editing areas. :)...  [Read More]
Posted in: The Lost Apprentice
 Marius Fett
12-30-2008, 1:55 PM
#8
Yeah, it's a custom saber. I guess I must have forgotten to include a render of it... :headbump Here it is:...  [Read More]
Posted in: The Lost Apprentice
 Marius Fett
12-27-2008, 2:38 PM
#1
This mod adds a new NPC on the Unknown World. He is a Dark Jedi, who is a former apprentice of Revan. He is angry at Revan for "abandoning" the Sith, and is out for revenge... You can either kill him, or turn him to the light. In future,...  [Read More]
Posted in: Mod of the Year 2008: Nominations
 Marius Fett
12-26-2008, 8:40 AM
#3
My pick for K1 would have to be the Yavin mod, by Master Zionosis. My pick for TSL is M4-78. Both amazing mods. :)...  [Read More]
Posted in: Merry Christmas & Happy New Year!
 Marius Fett
12-27-2008, 2:56 PM
#3
Bit late but meh.. HAPPY HOLIDAYS! :D...  [Read More]
Posted in: New Gun
 Marius Fett
12-23-2008, 4:19 AM
#4
Does it show up as your model when you equip it? Also, did you make your own custom inventory icon to replace the ingame one?...  [Read More]
Posted in: [K1]Ryloth Planet Mod
 Marius Fett
12-31-2008, 1:15 PM
#38
@LR: I think what you would need to do, is create a box in Max, (smaller than the actual skybox but larger than the apartment) and texture it as you would a regular skybox. Then export it normally as you would, then add an entry in placeables.2da f...  [Read More]
Posted in: [K1]Ryloth Planet Mod
 Marius Fett
12-21-2008, 3:37 PM
#3
A Gammorean working as a Greeter on Reception? :lol: Eich, that gave me a chuckle... :p...  [Read More]
Posted in: Jedi Robe Reskins Council Style 2.0
 Marius Fett
12-30-2008, 10:54 AM
#6
Glad to see you managed to get your problems sorted out. It's obvious you have talent, so there's really no NEED for you to use other peoples work. ;) Great job on this, D/Ling as I type this. ;)...  [Read More]
Posted in: Modelling
 Marius Fett
12-14-2008, 11:14 AM
#6
That would be me. :lol: I don't think I still have that tutorial hosted anywhere, but there's a video tutorial by Quanon which is alot better. You can d/l that here: http://tutorialsonmodding.com/Downloads/q_hilt_tut.rar...  [Read More]
Posted in: Modelling
 Marius Fett
12-14-2008, 10:57 AM
#4
Cheers. :) You probably know this already, but if you go to www.kotorfiles.com, you can find alot of mods by other people, and if you d/l them, you can "disect" them and see how they work. Just a tip. ;)...  [Read More]
Posted in: Modelling
 Marius Fett
12-14-2008, 10:53 AM
#2
You're Matthew's uncle? He and I were pretty good friends when he used to come here, so say hi to him from me. :D If you're looking to get into modelling, there's a pretty good selection of tutorials here: http://www.lucasforums.com/forumdisplay.p...  [Read More]
Posted in: Custom Lightsaber UVW and vertices problem.
 Marius Fett
12-14-2008, 5:51 AM
#2
Jesus Christ! How many Polys does that thing have? Looks like you've used a Smoothing modifier WAY too many times there. I doubt KotOR would be able to handle it....  [Read More]
Posted in: Happy Birthday RoxStar
 Marius Fett
12-13-2008, 3:47 PM
#9
^Translation. (I'm assuming cute, in Japanese) Indeed. (Excuse the name) :p...  [Read More]
Posted in: Happy Birthday RoxStar
 Marius Fett
12-13-2008, 1:41 PM
#6
^KAWAIIIII!...  [Read More]
Posted in: K1, Script Decompiler
 Marius Fett
12-13-2008, 10:07 AM
#6
You can use the TSL script De-Compiler with K1 aswell, I believe....  [Read More]
Posted in: The Lost Apprentice [K1]
 Marius Fett
12-25-2008, 5:17 PM
#67
Just sent V1 off to KotORFiles... I'll make a thread in TUCE when it goes live. @the staff: This thread can be closed now. :) As you wish! :vadar: -RH...  [Read More]
Posted in: The Lost Apprentice [K1]
 Marius Fett
12-13-2008, 5:39 PM
#66
^I wasn't actually planning on having the saber upgradeable. It's a standalone unique item. ;)...  [Read More]
Posted in: The Lost Apprentice [K1]
 Marius Fett
12-13-2008, 2:35 PM
#64
That's been taken care of. Q even made the UTI and the Icon for me, which was more than generous. I'll post a screeny of the Stats later on....  [Read More]
Posted in: The Lost Apprentice [K1]
 Marius Fett
12-13-2008, 1:36 PM
#62
Haha, woopsies. My bad. :p Working on getting this animation working now It'll have four frames I think. If it looks a bit choppy, i'll try with more. I'll try and record a clip of it when I get it working....  [Read More]
Posted in: The Lost Apprentice [K1]
 Marius Fett
12-13-2008, 1:19 PM
#59
@Exile No, it's not animated. That's something i'm looking into however. ;) @Trigger Heh, Xander made his texture while we were chatting on MSN. We were swapping ideas for effects and that's one of the things we came up with. God that was a long...  [Read More]
Posted in: The Devil Within
 Marius Fett
12-14-2008, 12:59 PM
#14
Rev has pretty much said it all I think. :p Great work, very enjoyable to read. :thumbsup:...  [Read More]
Posted in:  Recruitable RedHawke Released!
 Marius Fett
12-13-2008, 1:24 PM
#143
You pick her up on Manaan if I remember rightly. Oh, and for future reference, questions like this should be posted in the mods thread in the Taris Upper City Emporium (http://www.lucasforums.com/showthread.php?t=132724&highlight=recruit), or (i...  [Read More]
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