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Marius Fett

Latest Posts

Page: 14 of 49
Posted in: What's your Wallpaper? (56k ouchies)
 Marius Fett
01-29-2009, 12:33 PM
#1089
Blasphemy! BUUUURN THE NON BELIEVER! BUUUUUURRRRRRRRRRRNNNNNN. You mean EXTERMINATE the non-believer... :p...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Marius Fett
02-09-2009, 2:21 PM
#29
Trex, some of the download files, (movies and override mainly) are quite big... You might want to consider RARing em or something. ;)...  [Read More]
Posted in: Making Walkmeshes
 Marius Fett
02-08-2009, 8:19 AM
#7
Ah, that explains why it didn't work... I didn't do the PWK Editor part. :p...  [Read More]
Posted in: Making Walkmeshes
 Marius Fett
02-07-2009, 8:03 PM
#4
^And that works for placeables? I shall attempt that. ;) Edit: Gave it a go. As always, my PC walks through the placeable......  [Read More]
Posted in: Making Walkmeshes
 Marius Fett
02-07-2009, 6:53 PM
#2
We can't make our own walkmeshes for placeables yet. The're a bit different to area walkmeshes. You can edit existing ones though. There's a thread on it around here somewhere... I'll try and find it for you. :) Edit: Bingo. http://www.lucasf...  [Read More]
Posted in: Recruitment Problem
 Marius Fett
02-06-2009, 10:36 AM
#2
Try this one: void main() { RemoveAvailableNPC(7); AddAvailableNPCByTemplate(7, "p_ernel"); ClearAllActions(); DelayCommand(1.5,ShowPartySelectionGUI()); } And yeah, the "RemoveAvailableNPC(7);" is important because that's the l...  [Read More]
Posted in: Bodies Stay - Space Alex/j7
 Marius Fett
02-06-2009, 8:23 AM
#2
Download link: http://knightsoftheoldrepublic.filefront.com/file/Bodies_Stay;97643 Great job guys. :thumbsup:...  [Read More]
Posted in: Who's your favourite band/artist?
 Marius Fett
02-05-2009, 6:36 PM
#2
laIY-uauGgY /thread :p...  [Read More]
Posted in: Removing the Ebon Hawk Reconstruction parts
 Marius Fett
02-04-2009, 11:03 AM
#2
I believe it's EBO_Scaf :)...  [Read More]
Posted in: Exile transitions mod
 Marius Fett
02-07-2009, 6:33 AM
#5
Here's a link to part 1: http://knightsoftheoldrepublic.filefront.com/file/Exile_Transitions_mod;97682 :)...  [Read More]
Posted in: Male Jedi Robe Replacement
 Marius Fett
01-30-2009, 5:18 PM
#3
Meh, some people like the original robes, (though god knows why anyone would like the original red one... :p)...  [Read More]
Posted in: Male Jedi Robe Replacement
 Marius Fett
01-27-2009, 3:33 PM
#1
============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius FEtt EMAIL: ~snip NAME: Male Jedi Robe Replacement CREDITS: I'd like to thank Quanon for...  [Read More]
Posted in: Modelling an new area!
 Marius Fett
01-27-2009, 1:15 PM
#3
^Half and half. It's alot easier to do in Max, but as Sithspecter demonstrated in the past, it's possible to come with some pretty nice results in GMax too... It's just a matter of adapting the instructions you receive to fit GMax... GMax is just...  [Read More]
Posted in: Scripting woes...
 Marius Fett
01-28-2009, 4:44 PM
#12
w00t! Problem solved. :D For now... But I have a feeling something else may go wrong. :p So thanks everyone for the help so far. :)...  [Read More]
Posted in: Scripting woes...
 Marius Fett
01-28-2009, 11:01 AM
#10
Like I said, I followed tk's tutorial to give me an idea of what I was doing, so I used the one he posted: int StartingConditional() { int nResumeTalk = GetLocalBoolean(OBJECT_SELF,0); return nResumeTalk; }...  [Read More]
Posted in: Scripting woes...
 Marius Fett
01-27-2009, 5:02 PM
#8
Make sure the script is run from the very last node in the conversation so the player isn't in dialog mode any more when the script has been run. It is. It's on a blank node at the end of the dialog. I'll try your script now. :) EDIT: Ok, the scr...  [Read More]
Posted in: Scripting woes...
 Marius Fett
01-27-2009, 3:22 PM
#5
Argh, still nothing... The guy just spawns and stands there like a fool......  [Read More]
Posted in: Scripting woes...
 Marius Fett
01-27-2009, 12:52 PM
#3
Just tried that, and still no luck... :(...  [Read More]
Posted in: Lightsaber question
 Marius Fett
01-27-2009, 5:49 PM
#6
You have to delink your model from the dummy, move the pivot point to the desired place (the pivot determines where your PC holds the saber) reset xforms, relink then export again. :)...  [Read More]
Posted in: Marius Fett's W.I.P
 Marius Fett
01-31-2009, 5:37 PM
#33
^I know. None of the mods linked to are the one I was thinking about which does what you want. (If it even exists, it could just be my memory playing tricks :p)...  [Read More]
Posted in: Marius Fett's W.I.P
 Marius Fett
01-31-2009, 3:14 PM
#31
That's not what I was thinking of... But it's a cool mod nonetheless. ;) Thanks for the nice comment btw... ^_^...  [Read More]
Posted in: Marius Fett's W.I.P
 Marius Fett
01-31-2009, 9:42 AM
#29
Hmm... I suppose I could do... I have a feeling someone already did something like that though... I'll see what I can do.. ;)...  [Read More]
Posted in: Marius Fett's W.I.P
 Marius Fett
01-31-2009, 8:52 AM
#27
Progress on the tomb is quite slow at the moment... I'm having hell getting a trigger to work, so until I get that done, there's not really much else I can post on that mod... :p Anyways, other stuffs: Here's a TSL skin i've been doing this mornin...  [Read More]
Posted in: K1 Bastila Clothing Variant
 Marius Fett
02-04-2009, 4:07 PM
#90
What you could do there, is make the "chain mail" parts (arms, legs and torso) into skin, have the shiny parts on the upper body as some sort of armour (I think a dark colour would work best) and the flaps on the lower body as dark cloth, m...  [Read More]
Posted in: K1 Bastila Clothing Variant
 Marius Fett
02-03-2009, 6:50 PM
#86
This thing is not possible for bastila's clothing as it won't look like its a skin. Actually, it probably could be done... All you'd need would be someone with fairly adequate Photoshop abilities to pull it off... It wouldn't be completely flush,...  [Read More]
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