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Mindtwistah

Latest Threads

Page: 2 of 3
Posted in: PC on dialogs
 Mindtwistah
06-13-2007, 11:46 AM
#1
How can I give the PC an animation on a dialog. For example if I choose the animation "talk injured", what should I write on "Enter Participant" so the PC will "talk injured"?...  [Read More]
Posted in: [WIP]Fear the sith[K1]
 Mindtwistah
06-13-2007, 6:24 AM
#1
I am working on a mod. It makes people afraid of you if you wear a sith armor. Usually, that is only possible on Taris. But I want it to be possible everywhere. So that is why I need help. I need people who can help me edit the dialog files. It's eas...  [Read More]
Posted in:  Davik at the Ebon Hawk
 Mindtwistah
06-12-2007, 6:48 PM
#1
This is my forth mod. Took me about 2 min to do. It spawns Davik on the Ebon Hawk. He survived when you attacked him and sneaked aboard your ship. You can choose to either let him stay, kill him or tell him to leave your ship. If you let him stay yo...  [Read More]
Posted in: More levels
 Mindtwistah
06-12-2007, 1:03 PM
#1
Is it possible to reset the levels to 1 when you reach level 20? So when you have reached level 20 you will start over at level 1 again but will still keep your skills, force powers, feats and such....  [Read More]
Posted in: Need Help
 Mindtwistah
06-10-2007, 3:17 PM
#1
Could someone say how to spawn an npc in a module like ebon hawk or Taris apartments?...  [Read More]
Posted in: Get credits
 Mindtwistah
06-10-2007, 2:17 PM
#1
What is the script to get credits? I was thinking this: Giveitem ("credits", "2000") But I don't think that would work....  [Read More]
Posted in: Remove party members
 Mindtwistah
06-10-2007, 12:50 PM
#1
What script are there to remove temporary party members? Like when Trask was removed. [K1]...  [Read More]
Posted in: Followers in K1
 Mindtwistah
06-10-2007, 12:40 PM
#1
How can you make "followers" or "puppets" in K1? You probably think: "K1 does not support puppets." Well what about the droid you buy in Janice droid hall in Taris that explodes after a few sec....  [Read More]
Posted in: Rakata for TSL
 Mindtwistah
06-10-2007, 12:25 PM
#1
Is there a Rakata model for TSL?...  [Read More]
How do I make someone open a dialog with you when you enter an area?...  [Read More]
Posted in:  Kill Gorton
 Mindtwistah
06-09-2007, 3:08 PM
#1
Kill Gorton This is my second mod, took me about 1 min to do :P (Yeah, I know. I love having fun with .dlg files) It adds a dialog option where you can kill Gordon, the anti-alien guy on Taris. Now you can kill that racist scum!! xD Install: Put...  [Read More]
Posted in: A script to make two people leave and dissapear.
 Mindtwistah
06-09-2007, 10:37 AM
#1
What is the script for making two or more people move to a spot and dissapear? For K1....  [Read More]
Posted in: German tat17_04celis_01.dlg
 Mindtwistah
06-09-2007, 10:35 AM
#1
If someone has the German tat17_04celis_01.dlg, would you please send it to me by email. I am using it on my "German translation of Mottas secret lovestory mod"....  [Read More]
Posted in: attack script
 Mindtwistah
06-09-2007, 7:02 AM
#1
Could someone send me this script compiled to [PM for email address] please? void main() { ChangeToStandardFaction(OBJECT_SELF, STANDARD_FACTION_HOSTILE_1); } There is something wrong with my computer. When I open a .bat file it just says: the fi...  [Read More]
Posted in:  Mottas secret lovestory
 Mindtwistah
06-07-2007, 2:12 PM
#1
Mottas secret lovestory This is my first mod, took about 1 min to do :P Basicly, it adds a dialog option when you talk to Motta the Hutt. You can make him admit that he is in love with you. Then you can choose to say that you love him or that you...  [Read More]
Posted in: [WIP] Storyline mod - Help needed
 Mindtwistah
06-02-2007, 6:18 PM
#1
Hello there! I am making a mod for K1 that takes place after the credits. It's a storyline mod with new planets, sidequests and much more. But this would be far too hard to do alone so therefore I am gathering a little team. I need help with: --Scr...  [Read More]
Posted in: Modules of Sleheyron
 Mindtwistah
05-31-2007, 3:02 PM
#1
Where can I find the modules of the cut planet Sleheyron [K1]?...  [Read More]
Posted in: k_creditsplay.nss
 Mindtwistah
05-31-2007, 1:39 PM
#1
can someone send me the file "k_creditsplay.nss" over email? I can't seem to find it in kotortool....  [Read More]
Posted in: modules of M4-78?
 Mindtwistah
05-30-2007, 3:16 PM
#1
Are the modules of the unfinished M4-78 still left in the game? If it is, what is their module names?...  [Read More]
Posted in: consoles and computers
 Mindtwistah
05-26-2007, 4:16 AM
#1
How do I make consoles or computers? I don't mean skinning them but open a "conversation" with them....  [Read More]
Posted in: .nbd?
 Mindtwistah
05-26-2007, 3:10 AM
#1
When I compile, I get three files. A nss, a ncs and a nbd. What does the nbd make?...  [Read More]
Posted in: Explosion and death
 Mindtwistah
05-25-2007, 9:37 AM
#1
How do I make a person I talk to explode? For example: - Help me! Please! [NPC] - Calm down, the ship is under attack. We need to get out of here. [PC] - Ok. Let's run to the.. AHHH (Make NPC explode and die) [NPC] Edit: For K1...  [Read More]
Posted in: Script that fires when you enter an area
 Mindtwistah
05-25-2007, 6:25 AM
#1
How can I fire a script when I enter a costume made area?...  [Read More]
Posted in: Script that changes your appereance
 Mindtwistah
05-23-2007, 5:47 PM
#1
[For K1] What script do I use that changes your appereance? For example: - Welcome to my barber shop, what would you like today? [NPC] - I want short, orange hair. [PC] - Right away! (Insert script that changes your appereance into some orangehair...  [Read More]
How can I make a certain node in a dialog become avaliable if I have something. Like if you have 15 in persuade you will get acces to this node: "[Persuade] Life sucks, go kill yourself." Or if you have 25 credits you will get acces to th...  [Read More]
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