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Mindtwistah

Latest Threads

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Posted in: Datapads
 Mindtwistah
05-19-2007, 4:51 PM
#1
Is there any tutorial on making datapads?...  [Read More]
Posted in: Change module name
 Mindtwistah
05-18-2007, 5:40 PM
#1
How do I change the name of an costume made area. For example: If I wan't the area "Jedi Enclave" to be called "Sith academy", what do I do?...  [Read More]
Posted in: Lips?
 Mindtwistah
05-18-2007, 9:03 AM
#1
What is lips? I don't mean the human lips, but I mean the file type lips....  [Read More]
Posted in: Ingame DLG-files
 Mindtwistah
05-18-2007, 8:13 AM
#1
Does the game have any dlg files? Or can I extract the Dialog.tlk into several dlg files?...  [Read More]
Posted in: Script that changes
 Mindtwistah
05-17-2007, 9:23 AM
#1
Is there a script that you can attach to a node on a dialog file that changes the .dlg-file? Let us say that I have two .dlg files. One is for the NPC when he still isn't recruited. When I press the dialog option that recruites him the dialog file wi...  [Read More]
Posted in: Animations
 Mindtwistah
05-15-2007, 10:30 AM
#1
Does the Commoners (n_commm) have the animations for fighting and all? And will I see the armor if they put it on them? Or can they just wear the commoners clothes?...  [Read More]
Posted in: Problem here
 Mindtwistah
05-14-2007, 1:31 PM
#1
I have created an NPC. He has dialogs and everything. But when I step up to him and try to start a dialog nothing happens. Whats wrong?...  [Read More]
Posted in: (WIP) recruit Mindtwister
 Mindtwistah
05-13-2007, 4:21 PM
#1
I am making my first mod, recruit Mindtwister. He will be a recruitable NPC with awesome skills and voices for his many dialouges. You will find him on Tatooine and you can choose if you want to recruit him or not. He will replace T3-M4 because he d...  [Read More]
Posted in: DLGeditor lenght
 Mindtwistah
05-13-2007, 3:07 PM
#1
How do you change the lenght of a spoken dialog in DLGeditor?...  [Read More]
Posted in: Different dialog
 Mindtwistah
05-13-2007, 3:06 PM
#1
How do I make this: I walk to a NPC and start a dialog: Hello there (NPC) Hi (PC) The dialog ends. I talk to the npc again but now the dialog is different: Hello again (NPC) You still here? (PC) So the dialoge will be different after you like...  [Read More]
Posted in: Own dialoge sounds.
 Mindtwistah
05-13-2007, 2:36 PM
#1
If I record my own dialoge sounds (So I would be the speaker), could I just import them to a dialoge or do I have to put them somewhere/convert to a special format?...  [Read More]
Posted in: Connecting two dialouges?
 Mindtwistah
05-13-2007, 2:19 PM
#1
How do you connect two dialouges in DLGeditor? I mean like this: Hello >> Hi >> Who are you >> >> I'm Mindtwistah So both "Hi" and "Who are you" will lead to I'm Mindtwistah"...  [Read More]
Posted in: Ord Mandell
 Mindtwistah
05-08-2007, 6:15 AM
#1
Could someone make the ord mandell mod with an tlspatcher? Please, I tried by I kept failing....  [Read More]
Posted in: Previous owners of ebon hawk [K1?]
 Mindtwistah
05-07-2007, 3:29 PM
#1
Does the "Previous owners of Ebon Hawk" mod work on K1?...  [Read More]
Posted in: Could someone explain this KSE dialog.tlk error?
 Mindtwistah
04-29-2007, 12:50 PM
#1
When I start KSE (any version) this pops up: "Dialog.tlk error Attemptet to read past end of end of Dialog.tlk (Tried to read string 136412 but Dialog.tlk has 136321 entries. KotOR Spells.2da" And then it just shuts down....  [Read More]
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