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sekan

Latest Posts

Page: 5 of 7
Posted in: Reference: Lists of Cutscene Movies
 sekan
08-07-2007, 4:24 PM
#2
When i saw that vornskrsrevenge posted [K1] Reference: List of Cutscene Movies i got the idea to make a TSL Version. Two Guys that i want to thank: vornskrsrevenge For making The K1 list. Without him no of this would be made by me. MindTwistah Who...  [Read More]
Posted in: [WIP] Sith Archaeologists
 sekan
07-12-2007, 9:15 AM
#12
nice work :)...  [Read More]
Posted in: [WIP] The Coruscant Mod
 sekan
07-26-2007, 3:33 PM
#162
Just one word: Awsome :thmbup1:...  [Read More]
Posted in: [WIP] The Coruscant Mod
 sekan
07-21-2007, 1:16 PM
#135
OMG thoose are SO awesome ! :thmbup1:...  [Read More]
Posted in: [WIP] The Coruscant Mod
 sekan
07-20-2007, 4:55 PM
#125
I say red also... great work!...  [Read More]
Posted in: [WIP] The Coruscant Mod
 sekan
07-18-2007, 6:21 PM
#109
This looks nice :thmbup1:...  [Read More]
Posted in: [WIP] The Coruscant Mod
 sekan
07-13-2007, 12:53 PM
#63
Sound great...  [Read More]
Posted in: [WIP] The Coruscant Mod
 sekan
07-11-2007, 4:03 PM
#46
It looks awesome :D...  [Read More]
Posted in: [WIP] The Coruscant Mod
 sekan
07-07-2007, 6:20 PM
#31
Very good work :thmbup1:...  [Read More]
Posted in: [WIP] The Coruscant Mod
 sekan
07-07-2007, 11:45 AM
#25
I think it's rather strange the nobody else had done a coruscant mod. Many people may had an idea, some have pheraps has tried to make a courscant mod, i dont know... still you have Taris uppercity modules that dont need much reskinning. Good that so...  [Read More]
Posted in: [WIP] The Coruscant Mod
 sekan
07-03-2007, 11:28 AM
#3
Awesome :thmbup1: I have always wanted a Corusant mod for k1....  [Read More]
Posted in:  Get the other krayt dargon pearl 1.1
 sekan
07-30-2007, 12:17 PM
#4
Commented over at FileFront, but in case any LF'er happened to overlook this mod.. I'd suggest checking it out :) Highly replayable as it offers DS, LS and neutral choices.. and while Krayt Pearls are powerful, 2 isn't game breaking. Thine arse can...  [Read More]
Posted in: [WIP] Yavin 4 Planet Mod Translation
 sekan
07-10-2007, 7:15 PM
#49
Nooooo i shall build a HK-47 that kills all spam bots so no other modders computer will be destroyed! :firemad: :blaze6:...  [Read More]
Posted in: [WIP] Yavin 4 Planet Mod Translation
 sekan
07-10-2007, 6:48 PM
#47
That sounds great. Finally i can know what the armors and lightsaber crystals name is....  [Read More]
Posted in: [WIP] Yavin 4 Planet Mod Translation
 sekan
07-10-2007, 4:06 PM
#45
Good work :thmbup1: I just have one question... Will lightsaber crystals, Armors and the things that are in this mod get names? Like the iridorian armors, will it have a name?...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 sekan
08-11-2007, 3:12 PM
#136
Jade Empire Savegame Editor v0.4 released I've uploaded the initial release of a savegame editor for Jade Empire. See the first post of this thread for the download link. Edit: I've also uploaded SAC Utils to extract/pack the the save.sac file jus...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 sekan
08-09-2007, 5:19 AM
#134
Was she outside the tent? Or did you just miss the romance ? Anyway i made a horrible mistake when i tried to have romance with Sky. He was outside the tent but bcz i missed a dialog i couldn't finish the romance and i couldn't get into the tent......  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 sekan
08-03-2007, 10:09 AM
#117
Hi everybody and no Stoffe and tk102 I'm not gona ask a question. I'm gona realese my first JE mod :D Name: Three Brothers This mod add three powerful gem. Sekan, Lespoon and Mindtwistah gem. Author: Sekan Special Thanks to: Mindtwistah Sekan's...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 sekan
08-02-2007, 11:39 AM
#111
Okay... I'm wondring one thing. Is JE using coordinates when they spawn npcs? If they do is there someway to make a armband like TSL but instead a gem that give coordinates in teh corner off the screen. Only when you are using the gem of course :p Th...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 sekan
07-31-2007, 5:21 PM
#107
Hey sekan, you can find and extract those 2da files using stoffe's FindRes tool in (link in the 1st post). JE's 2das are a mish-mash of V2.0 and V2.b formats. If it's V2.0 you can use any editor you like. If it's V2.b, you'll need to use one of the v...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 sekan
07-31-2007, 3:46 PM
#105
I have tried to make a gem and a teqnic (lol) on my computer. I but i don't have improvements.2da and effect.2da. If someone have them can you send them to me? Thanks for reading this....  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 sekan
07-26-2007, 4:56 PM
#98
If it's so much work then i wont do it :p Stoffe is there a spawn script for JE?...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 sekan
07-26-2007, 2:06 PM
#96
Okey... Is there some way to turn them into npcs?...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 sekan
07-25-2007, 6:43 PM
#94
Is it just me or can you walk through walking people?...  [Read More]
Can anybody give me a link to tk102 birthday mod for k1? I have seen it requested many times here but it has never been given a link....  [Read More]
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