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sekan

Latest Posts

Page: 2 of 7
Posted in: What was your first RPG?
 sekan
06-25-2008, 6:30 PM
#3
I don't remember which one of those two that I got first: Star Wars Kotor or Untold Legends: Brotherhood of the Blade for Psp...  [Read More]
Posted in: Dialog then attack on sight?
 sekan
05-27-2008, 9:51 AM
#12
One last question: how would I go about putting them both into one script? This should work void main() { //check if member is in party, ie NPC_CARTH if ((IsNPCPartyMember(NPC_CARTH) == TRUE) && (GetDistanceBetween(GetPCSpeaker(), GetObject...  [Read More]
Posted in: [W.I.P] Recruit Jak
 sekan
04-20-2008, 2:51 PM
#11
This looks great. I wish you good luck on this....  [Read More]
Posted in: AngleToVector Calculator
 sekan
04-13-2008, 3:05 PM
#4
Wow, this is making my work much much much easier. Great work GM :thmbup1:...  [Read More]
Posted in: [K1] Get credits.
 sekan
04-11-2008, 5:29 AM
#5
Thanks it works :D...  [Read More]
Posted in: [K1] Get credits.
 sekan
04-10-2008, 6:25 PM
#1
Hi, I need a script that checks how much credits the PC have. If the PC has 500 credits or higher it returns true and if not it returns false. This shall be used in a dialog. Thanks and Take care...  [Read More]
Posted in: [W.I.P] K1 Kashyyyk Catina
 sekan
06-11-2008, 1:59 PM
#24
I haven't been able to work that much since the final weeks in school have been really hard. But since school ends Friday the project should speed up....  [Read More]
Posted in: [W.I.P] K1 Kashyyyk Catina
 sekan
06-11-2008, 1:01 PM
#22
Hei after you finish this mod, will you be willing to do another mod, one who looks like Call of aid? But with the armband of the mod i'm talking about, you can spawn your own party members- with stats, skills, feats, equipment, role( i'm talking ab...  [Read More]
Posted in: [W.I.P] K1 Kashyyyk Catina
 sekan
04-20-2008, 7:30 AM
#20
Progress have been slowed down a bit but I have some updates. First of all Darthdingdong have checked dialogs for grammar error and is done so now Inyri does dialog checking for grammar errors. Second I have made a custom loading screen for the Ca...  [Read More]
Posted in: [W.I.P] K1 Kashyyyk Catina
 sekan
04-10-2008, 1:23 PM
#19
The last few days i haven't worked that hard on this mod since i had other things to do. I have still made enough progress to say that the second quest is soon finished. After that i will add npcs and some more LS and DS options. First page updat...  [Read More]
Posted in: [W.I.P] K1 Kashyyyk Catina
 sekan
04-07-2008, 12:54 PM
#10
If you clean up your spelling/grammar I'm happy to help with that, as well. In fact if you're not much of an English major I'm even willing to help you with your dialogues -- nothing kills an otherwise promising mod more than sloppy writing, and it's...  [Read More]
Posted in: [W.I.P] K1 Kashyyyk Catina
 sekan
04-05-2008, 6:48 PM
#7
Hey, this looks pretty good! I like the module reskin. What's the Czerka game? It's a game where you bet credits 500 credits and then the computer will give you randomly one of eight different credits sums. The most you can win is 1000 credits and...  [Read More]
Posted in: [W.I.P] K1 Kashyyyk Catina
 sekan
04-05-2008, 6:22 PM
#5
Today I have been working on the second quest for this mod and a reskinn for the module. The second quest is working and you can play it but it have some bugs and things that need to be fixed. The reskinn is finished and i have three guys to tha...  [Read More]
Posted in: [W.I.P] K1 Kashyyyk Catina
 sekan
04-04-2008, 6:15 PM
#3
Speel chuck! Jedi is always capitalized, and of/off are different words. Cantina does have an N in it, I is always capitalized, Czerka is a proper name and should be capitalized, and Jedi is already plural. :) When there's a spelling/grammatical er...  [Read More]
Posted in: [W.I.P] K1 Kashyyyk Catina
 sekan
04-04-2008, 6:00 PM
#1
Hi, I'm working on a cantina for kashyyyk in case you didn't read the title :lol: The mod will have 2 quest, some interesting dailog, new items and more. I also want to say that Darthdingdong are helping me with: Correcting grammar in dialogs, Bu...  [Read More]
Posted in: [K1] Fade in problem
 sekan
04-04-2008, 12:19 PM
#3
void main() { object oNPC1=GetObjectByTag("lrwooli"); object oNPC2=GetObjectByTag("wookie_sekan02"); object oNPC3=GetObjectByTag("wookie_sekan01"); ActionDoCommand(SetCommandable(TRUE,oNPC1)); ActionDoCommand(SetComman...  [Read More]
Posted in: [K1] Fade in problem
 sekan
04-04-2008, 10:56 AM
#1
Hi, I have made a dialog and attached a script that in the end will destroy 3 npcs and put a fade out during that process. Before the script worked fine in some ways. Than i changed something to get rid of a bug. It seems that i have get rid of that...  [Read More]
Posted in: [K1] Help with a script
 sekan
04-03-2008, 10:24 AM
#7
I can :p You haven't wrapped the condition parameters of the if statement within parenthesises, which is required in NWScript: if ((GetGlobalNumber("Tar_VulkarElevator") == 1) && !GetLocalBoolean(OBJECT_SELF, 40)) Thanks every...  [Read More]
Posted in: Most Memorable Video Game Moments (Spoilers abound!)
 sekan
04-04-2008, 3:56 AM
#19
My Favorites: Super mario 64: Getting 120 stars Jade Empire: At the emperors throne. That almost made me go closed fist. Nhl 99: Turned 1-4 to 5-4 on less than one minute in the stanley cup final. Halo: The end of the maw. Kotor: Revelation s...  [Read More]
Posted in: [K1] Dialog Question
 sekan
04-06-2008, 4:49 AM
#4
Go to Bif --> 2da --> 2da array and extract gloalcat.2da Open globalcat.2da. Now you can either create your own global or use on from taris. ( If your mod doesn't happen on taris) If you created your own it should look something like this....  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 sekan
06-20-2008, 7:44 PM
#245
Download JE find refresh (Can be found on first page, first post ) and start JE and load the game when you have changed so you're the Watcher. Now when the error message comes it should look like this error message http://img103.imageshack.us/img103/...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 sekan
05-27-2008, 4:09 PM
#227
Sekan I posted this same problem and now your reminding me I found a solution until TK102 has time for a fix. All you need to do is immediately sell them to a vendor then buy them back, without clicking on them to mount or unmount them on the necklac...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 sekan
05-24-2008, 11:02 AM
#225
I have a bug to add to the Jade Empire Savegame Editor When I add gems to my game with Jade Empire Savegame Editor v0.6 they don't work. I have tried added them directly to the amulet and in to the inventory and different saves but it won't work. I...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 sekan
04-19-2008, 10:42 AM
#199
sekan, I haven't checked this thread in a while but I do have your file, here is Three Brothers.zip and the only place I could think to post it was on FileFront hope this is ok. :) http://files.filefront.com/Three+Brotherszip/;10037014;/fileinfo.html...  [Read More]
Posted in: Where can I find mods?
 sekan
06-01-2008, 9:52 AM
#163
Can someone add my site please? http://real-gamers.co.uk/ Done! :D - Cz Thanks :D...  [Read More]
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