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sekan

Latest Posts

Page: 3 of 7
Posted in: [K1] Help with a script
 sekan
04-03-2008, 8:46 AM
#5
The problem is most likely your use of the GetEnteringObject() function in a OnHeartbeat event script. This function will only return a valid object reference in OnEnter event scripts (for areas, triggers etc). Thus you are essentially checking if (G...  [Read More]
Posted in: [K1] Help with a script
 sekan
04-03-2008, 7:49 AM
#3
The problem must be here : if (GetIsPC(oEntering) && !GetGlobalNumber("Tar_VulkarElevator") && !GetLocalBoolean(OBJECT_SELF, 40)) This script will fire only if the Global number is not set (because of the !). I believe you...  [Read More]
Posted in: [K1] Help with a script
 sekan
04-03-2008, 3:41 AM
#1
Hi, I have made a dialog and have put this script to activate a quest that's in another module. void main() { SetGlobalNumber("Tar_VulkarElevator", 1); } In the other module i attached this script to a .utc heartbeat void main() {...  [Read More]
Posted in: [K1] I need a script
 sekan
04-01-2008, 11:39 AM
#5
It always helps to be as descriptive as possible in your initial post. Anyways, the script would be something like this; void main() { object oNPC1=GetObjectByTag("sith_mast"); object oNPC2=GetObjectByTag("sith_apr01"); object...  [Read More]
Posted in: [K1] I need a script
 sekan
04-01-2008, 10:20 AM
#3
If you want each NPC to run to the exact same spot, then your script would be something like this. void main() { object oNPC1=GetObjectByTag("sith_mast"); object oNPC2=GetObjectByTag("sith_apr01"); object oNPC3=GetObjectByTag(&qu...  [Read More]
Posted in: [K1] I need a script
 sekan
04-01-2008, 9:19 AM
#1
Hi, I need a script that makes 7 npcs run to another place in the module. I would guess you'll need something like this in the beginning void main() { object oNPC1=GetObjectByTag("sith_mast"); object oNPC2=GetObjectByTag("sith_apr...  [Read More]
Posted in: Request: List of Jade Empire Mods
 sekan
03-30-2008, 7:07 AM
#2
My Elephant Demon And Moon Light mod http://files.filefront.com/Elephant+Demon+And+Moon+Light+Mod/;8405703;/fileinfo.html...  [Read More]
Posted in: Warp to new module and update journal/quest?
 sekan
03-28-2008, 9:47 AM
#3
This script should work void main() { StartNewModule("name_of_module"); } I don't know about the second question. Why do you want the quest removed?...  [Read More]
Posted in: [K1] Need a help
 sekan
03-07-2008, 8:42 AM
#3
Ok Thanks for answering...  [Read More]
Posted in: [K1] Need a help
 sekan
03-06-2008, 3:16 PM
#1
Hi, First of all i don't even now if this thing possible that I'm asking about. I want the second entry in a dialog to be in a box like when talking to citizens, commoners etc http://img442.imageshack.us/img442/2627/swkotor2008030621021784fd6.th....  [Read More]
Posted in: Armband icon not showing in game?
 sekan
03-02-2008, 10:51 AM
#6
I got it working now. Thanks for your help....  [Read More]
Posted in: Armband icon not showing in game?
 sekan
03-01-2008, 7:30 PM
#3
Edit: I don't now actually because i didn't make the icon....  [Read More]
Posted in: Armband icon not showing in game?
 sekan
03-01-2008, 3:54 PM
#1
Hi, I have made an armband that is 99 % finished. I just need a icon which i got by a member here on LF. But the icon doesn't change. I have edited the iconresref in spells.2da putted the icon in the override so what is the problem? Thanks and take...  [Read More]
Posted in: [W.I.P] K1 USM
 sekan
03-09-2008, 7:12 AM
#94
Nice work :thmbup1:...  [Read More]
Posted in: [W.I.P] K1 USM
 sekan
03-07-2008, 4:26 PM
#56
Really great work :D...  [Read More]
Posted in: [W.I.P] K1 USM
 sekan
03-04-2008, 12:03 PM
#34
Ok Just another question. How will you get malaks lightsaber? Do you have to kill him :xp:...  [Read More]
Posted in: [W.I.P] K1 USM
 sekan
03-04-2008, 11:53 AM
#32
Do you have to use cheats or will the sabers be attainable in the game?...  [Read More]
Posted in: [W.I.P] K1 USM
 sekan
03-01-2008, 9:22 AM
#5
I think that I'll keep my eye on this. Sounds great Edit: My 200 post yay...  [Read More]
Posted in: Original .2da files?
 sekan
03-01-2008, 5:19 AM
#2
I'm assuming that you have Kotor tool. Start KT and then select BIFs ==> 2da.bif ==> 2d array. Then click on the 2da files you want to have and click extract file....  [Read More]
Posted in: Link to a thread.
 sekan
02-19-2008, 1:26 PM
#5
Here (http://www.lucasforums.com/showthread.php?t=182151) is the thread. Do as Inyri said and you won't need to create a thread like this in the future....  [Read More]
Posted in: Need help with a script!
 sekan
02-09-2008, 11:15 AM
#3
I wrote my own script this time, but it didn't work out so well. I attempted make an NPC move to a certain waypoint. void main() { object oExarKun=GetObjectByTag("exarkun"); object oWP=GetObjectByTag("walk"); location 1Destinati...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 sekan
03-26-2008, 2:10 PM
#351
He's at the beginning of the ship....  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 sekan
03-30-2008, 7:03 AM
#194
- Leopard Fist By Caramelboy - Boneseer's Monkey Paw Martial style mod - Three brothers mod by "the fun side" (same author as the elephant transformation and moon light mod) I had There Brothers mod on my computer but it had a crash so i...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 sekan
03-30-2008, 5:30 PM
#204
some restoration has been done right? The Garum and Tareelok restoration, Sharina Fizark restoration. These restoration has not been made by team jawa Both are made by me but the Garrum and Tareelok restoration is was also made by Seamhainn ( Who...  [Read More]
Posted in:  Korriban Academy Workbench
 sekan
03-07-2008, 9:41 AM
#4
Why not update the download link? http://knightsoftheoldrepublic.filefront.com/file/Korriban_Academy_Workbench;79273 Great mod :D...  [Read More]
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