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CA8802

Latest Activity

Posted in:  Balance of the Spirit lightsaber
 CA8802
02-27-2007, 11:27 PM
#1
As my first mod fully completed for release, I present to you the Balance of the Spirit lightsaber. download (http://www.geocities.com/charmanderagumon8802/BotS.zip) This lightsaber has special effects on power crystals, similar to the HotG and the...  [Read More]
Posted in: [K1]Strange problem with lightsabers
 CA8802
02-27-2007, 2:49 AM
#19
deathdisco's idea worked, the lightsabers are now funtional. I still have to test if Suvam Tan will sell the crystal or not though, hopefully I have a save before his third inventory on my laptop. And thanks for the tips about kmm and KSE, but I was...  [Read More]
Posted in: [K1]Strange problem with lightsabers
 CA8802
02-27-2007, 12:49 AM
#14
Where can I find the hilt skins with Kotor Tool? I noticed that the glitch only happens when the Viridian 'saber equiped before hand is the same type(single/short/double) as the green one equiped afterwards. I think it may come from sharing the skin...  [Read More]
Posted in: [K1]Strange problem with lightsabers
 CA8802
02-26-2007, 6:52 PM
#13
Ok, so then it was probably from unintentionally messing with the hilt skin. I'll try it out now. That fixed the hilt's appearance. Now everything with my viridian lightsabers is appearing correctly. However I still have the problem where if I equip...  [Read More]
Posted in: [K1]Strange problem with lightsabers
 CA8802
02-26-2007, 6:17 PM
#11
What I've been trying to do, but have been unsure about, is leave the hilt as the default and make a new blade color. As I understand it, the .tga that looks kind of like a cross-section of the lightsaber(ex: w_lsabregren01.tga) is the appropriate th...  [Read More]
Posted in: [K1]Strange problem with lightsabers
 CA8802
02-26-2007, 4:29 PM
#8
oh, ok. So I just type what the file will be called(only with the first letter after "w_" uppercase?) in the "New Name:" field and hit "Change Name," right? I tried what you guys said and it still happens. I also notic...  [Read More]
Posted in: [K1]Strange problem with lightsabers
 CA8802
02-26-2007, 4:04 PM
#6
Ok, thanks I'll try again with mdlops. T7nowhere, what do you mean you only need to change the first base name? You mean only the first of the four I changed needed to ge changed and the rest could have stayed set to green?...  [Read More]
Posted in: [K1]Strange problem with lightsabers
 CA8802
02-26-2007, 8:14 AM
#3
I'm pretty sure I changed the texture pointer. I used stoffe's XVI32 Hex Editor to change w_lsabregren01 to w_lsabreverd01 4 times(8 for the double bladed) in the .mdl files of each. If I'm wrong how would I change it? I'm having a hard time figurin...  [Read More]
Posted in: [K1]Strange problem with lightsabers
 CA8802
02-26-2007, 6:41 AM
#1
Ok, so I've been working on a mod for KotOR1 to make a new lightsaber similar to HotG and MotF. I used the files for a green lightsaber as a base since I decided to make the new lightsaber as close to the Viridian ones from TSL as possible, to go wit...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 CA8802
03-01-2007, 10:51 PM
#30
So you guys are going to have a way to get to that extra level of the Black Vulkar base, right? I was going to add it back myself, but if it's among the things your team is doing I'll just wait for yours. No sense in having it done twice....  [Read More]
Posted in: Script for equip screen, and leveling up puppets(TSL)
 CA8802
01-03-2007, 11:25 PM
#3
Thanks a lot stoffe, but now I have two three two more questions. If I equip a puppet with upgradeable weapons will I be able to upgrade them at a workbench like when you upgrade weapons that party members are equiped with? Would it be possible to...  [Read More]
1. How do you make a script bring up the equip screen for a character? I'm making a puppet and want to include a choice in it's dialog to go to it's equip screen. 2. Also, in the "[TSL]Creating Puppets" thread it says to set the Multiplier...  [Read More]
Posted in: Custom lightsaber problem(TSL)
 CA8802
01-02-2007, 5:15 PM
#5
Oh well, thanks anyway. If I understand the loot generation system correctly, there is a lightsaber space(g_w_lghtsbr06) and two color crystal spaces(u_l_colo_11 and u_l_colo_12) that can be called but don't actually have items. I was hoping to fill...  [Read More]
Posted in: Custom lightsaber problem(TSL)
 CA8802
01-01-2007, 2:18 PM
#3
I was afraid of that. But I saw that the Lightsabers still had the 'activate with upgrade' properties so I was hoping that it was only the new crystals that had the powers in the crystal. That said, is it possible to put the effect on the crystal so...  [Read More]
Posted in: Custom lightsaber problem(TSL)
 CA8802
12-31-2006, 9:32 PM
#1
I tried to make a Darth Bandon's lightsaber(one that has the same effects as the one you get from him on Manaan of the XBox version of KotOR1) and it still has the upgrade crystals' normal effects. I based it on TheOssusKeeper's "Saber Restorat...  [Read More]
Posted in: making custom items
 CA8802
12-30-2006, 8:34 PM
#2
This (http://knightsoftheoldrepublic.filefront.com/info/tutID9) page tells you how to make custom robes. As for other item types you'd just have to extract/use a different type of item as a base. If you want to make custom models/skins, I can't real...  [Read More]
Posted in: Lots of TSL questions
 CA8802
12-31-2006, 4:00 AM
#6
Unfortunately most items are either pre-placed in the individual utp files packed with each area. Or are spawned using the games loot script. The specific items that are there every time are likely defined in the placeable's individual files (many o...  [Read More]
Posted in: Lots of TSL questions
 CA8802
12-30-2006, 12:33 PM
#4
Thank you so much guys! This helps a lot. b)From what i know the only way to change class is through the KSE and im not sure what will happen. What I meant was if you go alignment 100 with a Sith Lord/Assassin/Marauder do you get a Lightside Mastery...  [Read More]
Posted in: Lots of TSL questions
 CA8802
12-30-2006, 3:27 AM
#1
1. Can somebody please point me to the script that spawns the items in your locker on the Harbinger? 1A. Can somebody please point me to any scripts that spawn Vibroblades in containers on Peragus? The only place I can think of that one is always spa...  [Read More]
Posted in: Handmaiden choice and Ebon Hawk Lab Station
 CA8802
12-29-2006, 2:50 PM
#9
Awesome, thanks for the help everybody! And Sinapus, I agree, it looks like he renamed the Red Eclipse Ebon Hawk file to 004_ebo_enter and the normal Ebon Hawk to 003_ebo_enter and just calls them after placing the Lab Station, but I was afraid I wa...  [Read More]
Posted in: Handmaiden choice and Ebon Hawk Lab Station
 CA8802
12-29-2006, 12:27 AM
#5
Oh, okay then. Thanks again....  [Read More]
Posted in: Handmaiden choice and Ebon Hawk Lab Station
 CA8802
12-29-2006, 12:04 AM
#3
Thanks! But overwrite which one? And when you say just not that time that your on the Ebon Hawk you mean that it just won't work during the time when the Red Eclipse slavers board the Ebon Hawk, correct?...  [Read More]
Posted in: [WIP]K1 Auto DS Transitioning
 CA8802
03-02-2007, 12:25 AM
#14
Well yes but you would also have to understand in this game Everybody is touched by the force... it does not matter who you are the force flows through you. Kreia actually says it best in Kotor 2. Ah, okay then. I had thought that it was only Force S...  [Read More]
Posted in: [WIP]K1 Auto DS Transitioning
 CA8802
03-01-2007, 9:23 PM
#12
Cool idea and good job but: The characters that won't be in this version of the mod as of yet is going to be T3-M4, HK-47, and Zaalbar because usually those characters would not have DS transitions ayway.Theoretically, wouldn't Bastila, Juhani and Jo...  [Read More]
Posted in:  PC Wrist Launcher and No More G0-T0!
 CA8802
12-31-2006, 8:01 AM
#12
Does this keep you from ever getting G0-T0 as a party member, or just remove him as a party member imediately? If it prevents him from ever being added would it be possible for whatever recruitment mod fills his spot to take place before Nar Shadaa?...  [Read More]