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Trex

Latest Posts

Page: 3 of 10
Posted in: What's your Wallpaper? (56k ouchies)
 Trex
11-30-2010, 5:54 AM
#1335
http://img339.imageshack.us/img339/4520/thebatmancomicevilchara.jpg...  [Read More]
Posted in: Two questions
 Trex
04-04-2011, 6:44 AM
#1
Two hopefully straight forward questions ;- How do you add a pause during a conversation? Basically, so that the character says nothing but the camera still focuses on them for a few moments. How do you edit the gui menus? I've seen a few people ed...  [Read More]
Posted in: Creating layout files
 Trex
03-19-2011, 6:58 AM
#5
It actually has to do with the walkmeshes.....I worked with that same module as a matter of fact...Q told me the edges of the walkmeshes need to be adjusted when in Kaurora..not sure how though...so, hat I did is created one large walkmesh that encom...  [Read More]
Posted in: Creating layout files
 Trex
03-18-2011, 7:40 PM
#3
Thanks for answering. That's actually what I did to begin with (just to see what would happen if nothing else), but I could only see and couldn't walk beyond what i assumed was the first 'room'. I enter here... http://img851.imageshack.us/img851/2...  [Read More]
Posted in: Creating layout files
 Trex
03-18-2011, 5:45 PM
#1
Hi all. What’s the best way to work out the coordinates for the individual models/rooms required for a layout (lyt) file? Specifically, I am trying to create a working module using Quanon’s donations here http://www.lucasforums.com/showthread.p...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 Trex
03-18-2011, 7:51 PM
#57
I'd suggest using a font other than "Times New Roman" - Looking at my photoshop, it looks like the font is actually somethig called "Microsoft Himalaya". It seemed to match the main menu font from TSL quite well : http://img708....  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 Trex
03-18-2011, 2:43 PM
#52
Well, I'm back. :) To commemorate the occasion, here's two little videos... http://www.youtube.com/watch?v=oUGuFyUNPRM http://www.youtube.com/watch?v=E-1IZxjIvco And a still screen of the new menu... http://img718.imageshack.us/img718/7550/menuy...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 Trex
12-07-2010, 1:31 PM
#36
Is HKs blaster going to get a description and icon because in game it is gibberish Yeah, that was one of the earlier bugs I sorted....  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 Trex
12-04-2010, 12:23 PM
#34
How many areas do you intend to build and add to TJM? There's five completely new modules added ; - The villains private chamber/final boss fight arena - 2 areas of Kashyyyk - The Rhen Var battleground. This was in the original, but I've done somet...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 Trex
12-01-2010, 12:55 PM
#28
It depends on the character. I'm replacing the old computer generated ones with voice actors for some of the ones that didn't work as well. Tsig is actually still generated, although sounding different now, but she's meant to sound like a bit of a c...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 Trex
12-01-2010, 12:16 PM
#26
OK, I have two new small jobs for anyone interested. Both are voice acting roles. - Role one : ten year old male. About ten lines. - Role two : ten year old female. About ten lines. You don't need to be ten or anything, just to vaguely sound it. Yo...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 Trex
11-30-2010, 8:49 AM
#15
On the GUI could you make it red(sithish because of the theme of the mod) or silver? I actually tried turning it red for the 1.0 but it got very confusing when it came to combat since everything turns red there anyway. Maybe I could play around with...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 Trex
11-30-2010, 5:02 AM
#9
On a percentage scale how much do you think you have complete? That...is actually a very good question. I haven't just started it recently, I've been intermittently doing parts of it ever since the 1.0 release. There's perhaps a possibility of it b...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 Trex
11-29-2010, 5:08 PM
#1
http://img43.imageshack.us/img43/376/tjmposter.jpg (Original mod : http://www.lucasforums.com/showthread.php?t=195653) Well, it's about a year and a half since TJM was released, so I think it's about time to show everyone who keeps emailing me wher...  [Read More]
Posted in: Gaps in textures
 Trex
11-25-2010, 2:21 PM
#3
Thanks. I just deleted the alpha 1 channel and everything shows up fine now. Was this a sensible way to do it, or will deleting it come back to haunt me later?...  [Read More]
Posted in: Gaps in textures
 Trex
11-25-2010, 7:10 AM
#1
So, I've created a new level using 3dsmax. It works fine, it loads and the walkmesh fits. The problem is that some of the textures seem to have invisible gaps in them : http://img826.imageshack.us/img826/4073/swkotor2201011251200026.jpg There are m...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
06-16-2009, 1:50 PM
#376
Sorry for the late reply i am currently working on installing your mod i think it looks great but could you tell me where to install the files The defaults in the installer should be where where your kotor2 is. i.e. c:\Programfiles\Lucasarts\Kotor...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
06-09-2009, 1:17 PM
#368
Hm...the TSL menu music is music_sion, though. Right? Actually, you might be right about that. Either way, what I did to the menu music still applies....  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
06-09-2009, 8:39 AM
#365
Looking forward to August, then. Can't wait to hear my voice in this XD Be sure to email me when it's released - I keep forgetting to check this thread. I'll probably do a trailer sometime before, so you might not have to even wait that long. :)...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
06-09-2009, 8:00 AM
#363
Sorry about the lack of techinical support, everyone, Just been busy. Trex, I've been meaning to play this conversion but I've also been busy testing other mods out. I'd like to make a backup of all the affected file folders, but your install instru...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
05-17-2009, 11:04 AM
#355
Like, on the ramp around HK-55? Nope. I've searched the WHOLE Factory Floor. There is a recurring bug where HK dissappears from the level before he joins your party. I'm afraid I haven't released a solution to this (the 2.0 version has liasing with...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
05-12-2009, 5:39 AM
#344
Query: Will new portraits be made for your reskinned heads? Maybe. I'm doing a lot of little things with the mod right now. For instance, recently I've been playing with placeables (chairs, tables, lamp). TJM's planets were always a little sparse so...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
05-11-2009, 8:03 AM
#342
Try the non-spolier walkthrough on the site. I think it should help. http://trexmods.at.ua/walkthrough.html I can't get past the quest that HK-47 gives u. You know : Find the hacked protos droids and destroy them. Can u tell me a way to figure it o...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
04-22-2009, 8:41 AM
#337
Can you give us some idea on where you are at? Not meaning to pester you....:D I've pretty much done all of the physical content. I'm awaiting stuff from three voice actors, after which I can have play throughs and make sure all the voices work. Af...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
04-21-2009, 6:56 AM
#334
will this expansion be including the VOs? Yes, It'll be the final final release (unless I miss something). I'm mainly just waiting on voice actors getting back to me right now....  [Read More]
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