Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Trex

Latest Posts

Page: 2 of 10
Posted in: Two questions
 Trex
04-05-2011, 12:38 PM
#6
Thanks for both the answers. I'll give the script a go, and now that I know how to access the guis I can play around with them. Colour is set using three values using a [VECTOR] in the file. I have no idea why this is, or how those values accord wi...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 Trex
05-21-2012, 7:13 AM
#162
OK, I'm officially throwing this open for beta testing. If you want to play, PM me. To quote myself from the last page... : Remember, beta testing isn't just a case of 'i get to play it before everyone else'. A level of serious commitment will be...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 Trex
05-19-2012, 5:00 AM
#160
Might I suggest asking Disbeliever for Sleheyron? I was under the impression this was just a planet mod (and for kotor 1). Am I wrong?...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 Trex
05-18-2012, 1:22 PM
#156
3D space backgrounds for my ship cutscenes! http://www.youtube.com/watch?v=kTl__igsG5g It may look simple, but getting a space backdrop to work llike this was a little akward for me. I am going to have so much fun creating the space battle fmvs tom...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 Trex
05-17-2012, 7:53 AM
#155
And...we have a beta! Whoo hoo! :band1 The work is far from over, but all the actual programming and scripting is done. I still need to go through all the superficial stuff. This includes : - Retexturing. I'd say most of the textures are already d...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 Trex
04-14-2012, 6:05 AM
#150
I'm halfway through putting together the final battle/boss fights, so it should only be a few weeks until I announce the big beta. I have a small problem I'm opening to the public though. Some of you might remember that Celeste Morne was briefly in...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 Trex
03-17-2012, 8:17 AM
#147
Nearly everything up to the final battle is now finished. I still need to complete some of the companion quests, but all the big complicated free roaming stuff is now done. Unfortunately, I'm now a bit stalled however. I use my PC for work and moddi...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 Trex
03-05-2012, 4:44 AM
#143
Sweet, finally some screenies. What planet are you playing on the first pic? And the 2nd is Rhen Var right? The second one's Rhen Var and the first one's Korriban. Nothing too impressive about the module as it's near identical to what you explore in...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 Trex
03-04-2012, 2:32 PM
#137
Trex may I ask if when you learn the force will you change the explanations because it was a little confusing :) ? Yeah, loads of the stuff to do with your powers and the explaination behind the 'true sith' have are more detailed in this version. Sh...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 Trex
02-24-2012, 5:49 AM
#134
As I just posted in the 1.0 thread, I've reuploaded all the installation files for the earlier version of the mod. They can all be found on http://villainousviews.com/games/tjm.html a website that I also use for my animation hobby, so you you can wat...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 Trex
02-09-2012, 7:04 AM
#126
And that's Mutanda finally finished! Here's a pic of my to do list with all the remaining jobs. Each item on this list will take about two hours each. http://img651.imageshack.us/img651/3007/imag0043bf.jpg The mod won't be ready for release at the...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 Trex
02-03-2012, 12:27 PM
#123
Thanks to everyone who offered, but I now have the TJM files. I am also about 50 lines of dialogue away from from finishing Mutanda....  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 Trex
02-01-2012, 3:16 PM
#121
Trex, did you get those install files yet? I have them readily available on my trusty HDD if you still need them. Yup, I'm still after them if you have them....  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 Trex
01-24-2012, 5:15 AM
#119
PM sent... I have it somewhere, just gotta find it. Thanks. There's no rush though. Take all week if you have to. Trex, did you need/want me to do the voice overs? I'm not looking for voice actors just yet. I'm just focusing on getting a playable...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 Trex
01-23-2012, 6:56 AM
#115
Here's a novel request... Does anyone have my mod? In case you don't keep track of these things, Megaupload.com has ceased to operate, and guess which filehost my mod was on. Since I am now invested in the newer version, I don't actually have a cop...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 Trex
12-23-2011, 7:06 AM
#102
Trex, I'm sorry for repeating myself. But did you get my message? I also suggest having Lightsaber forms to be able to be learned somewhere in the mod. Sorted. Check your inbox....  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 Trex
12-22-2011, 5:20 PM
#100
Perhaps he should look through the auditions already available at the following two sites: Voice Acting Alliance (http://voiceactingalliance.com/board/forumdisplay.php?41-Auditions-and-Casting&) and Voice Acting Club (http://voiceacting.proboards...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 Trex
12-21-2011, 1:50 PM
#96
At this moment, the mod stands thusly : - Onderon/Dxun : Finished - Etti IV : Finished - M4-78-B : Finished. - Telos : Finished. - Planet X : Finished. - Coruscant : Near finished (90%). - Janacks : Finished. - Mutanda : To do. - Rhen Var and final...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 Trex
10-04-2011, 5:58 AM
#78
Any chance you'll also be able to have Revan's cape animate as well in your cutscenes? When your Revan "moonwalks" backwards in your video, his cape remains stiff. Yeah, I should be able to. I just had some problems with the test where t...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 Trex
10-03-2011, 11:29 AM
#74
Ok, let's get started on the updates. I've gone through everything in Quanon's big sell out thread and know what I'm going to use I'm what I'm not. So someone will be putting your work to good use Quanon. :) Here's some shots of those. Some have b...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 Trex
06-30-2011, 2:53 PM
#67
New update. Telos gets added to the pile : - Onderon/Dxun : Finished - Etti IV : Finished - M4-78-B : Finished. - Telos : Finished. - Planet X : To do. - Coruscant : To do. - Janacks : To do. - Mutanda or Kashyyyk (need to decide. Might just remove)...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 Trex
06-02-2011, 7:01 AM
#64
M4-78-B now finished. That changes my list to : - Onderon/Dxun : Finished - Etti IV : Finished - M4-78-B : Finished. - Telos : To do. - Planet X : To do. - Coruscant : To do. - Janacks : To do. - Mutanda or Kashyyyk (need to decide. Might just remov...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 Trex
05-06-2011, 8:59 AM
#61
Etti IV is now finished! Since it is a larger planet than the others, it took me a little longer, but it's finally done. That includes re-textures, all journal entries, all voiced and all fixed as far as even minor bugs go. As the mod stands, this...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
05-24-2012, 4:26 AM
#472
how do you exit the eagle? which is the ship you get from dxun There should be something to can use next to the gwing shuttle in the hanger....  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
02-24-2012, 5:34 AM
#463
I finally got around to reuploading the mod somewhere. See the first post for the new links....  [Read More]
Page: 2 of 10