Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

Gaps in textures

Page: 1 of 1
 Trex
11-25-2010, 7:10 AM
#1
So, I've created a new level using 3dsmax. It works fine, it loads and the walkmesh fits. The problem is that some of the textures seem to have invisible gaps in them :

http://img826.imageshack.us/img826/4073/swkotor2201011251200026.jpg)

There are meant to be two tall pillars there with runes etched into the side. The runes are showing, but the actual pillars are not. The applied texture looks like this :

http://img338.imageshack.us/img338/1201/nihtr05copy.jpg)

Can anyone tell me what I'm doing wrong and hopefully how to fix it?
 redrob41
11-25-2010, 10:45 AM
#2
have you checked the alpha 1 channel of your pillar's texture? If there is any black in there, the model might be applying the game's default shader (which is transparency).
 Trex
11-25-2010, 2:21 PM
#3
Thanks. I just deleted the alpha 1 channel and everything shows up fine now.

Was this a sensible way to do it, or will deleting it come back to haunt me later?
 Canderis
11-25-2010, 2:24 PM
#4
No, it shouldn't come back to haunt you.
Page: 1 of 1