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Trex

Latest Posts

Page: 6 of 10
Posted in: What's your Wallpaper? (56k ouchies)
 Trex
01-28-2009, 5:36 AM
#1088
Here's mine. Anyone else as excited? http://img101.imageshack.us/img101/2639/egmrorschach1280x800ek7.jpg...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
02-09-2009, 10:17 AM
#23
i must say, I didn't like beginning movie. No offence it just didn't look good (oh well, I don't think I could make it better ;)). The words 'star wars' do get a bit stuck, don't they. I was never that keen on it myself, but couldn't work out a bet...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
02-09-2009, 5:46 AM
#18
I believe if your *.UTIs are marked as "plot items" you can't sell or drop them into containers. FYI That's my hope, but I might have given one of the UTIs the wrong setting. You shouldn't be able to sell them, but as I precaution I wouldn...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
02-08-2009, 8:14 PM
#10
and utis. Yep. UTIs should be fine too. :)...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
02-08-2009, 8:04 PM
#8
Could I use the mandalorian alterations from it though? (as they are the only part I use) If you're just talking about mdl, mdx and textures, then yes. It should be fine....  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
02-08-2009, 7:52 PM
#6
Trex is this compatible with oldflash's final touch mod and the law enforcement blasters mods? Law enforcement blasters should be fine I think (I'd recommed reinstalling it after installing this if you can). Final touch might be more awkward and I...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
02-08-2009, 6:45 PM
#1
http://img104.imageshack.us/img104/107/forumposteroz9bh8.gif The Jedi Masters is a total conversion mod which adds an all new chapter to the Old Republic story. It is designed to work with TSL. http://img23.imagevenue.com/loc981/th_34798_1_122_981l...  [Read More]
Posted in: Remove Clothes Script
 Trex
12-15-2008, 5:01 PM
#3
ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_*,G etFirstPC())); You can change this into INVENTORY_SLOT_HEAD, INVENTORY_SLOT_BODY etc. depends on what you want to unequip, and GetFirstPC() into any NPC you want ;) Thank you very much, sir! :)...  [Read More]
Posted in: Remove Clothes Script
 Trex
12-15-2008, 2:01 PM
#1
Hopefully this is a straight forward request. Can anyone give a script to remove the PC's clothes (such as when taken prisoner in Kotor1). I can't seem to find one on the forum or in the source scripts. It's for Kotor2 if it makes a difference. T...  [Read More]
Posted in: Bik Movie Issues
 Trex
12-05-2008, 6:51 PM
#7
I would say the issue is maybe not the movie, when you made the modules into a mod, were all the files created with programs (kotor tools, photshop, 3dmax..etc) set to XP compatable? If not then there might be an issue with the cross between vista an...  [Read More]
Posted in: Bik Movie Issues
 Trex
12-05-2008, 5:45 AM
#4
Does this happen with every BIK file or just that one movie? Logan I'm afraid it's every bik file. How's the sample on yours Logan? Take a look at this (http://www.lucasforums.com/showthread.php?t=194296) before you attempt anything else. I don't...  [Read More]
Posted in: Bik Movie Issues
 Trex
12-03-2008, 1:07 PM
#1
I stated a little while ago in my TJM that I was having a few problems with this, but I still haven't been able to solve it. Basically, my Vista PC plays the custom BIK movies when I run through my mod, but my XP laptop doesn't. It plays the movie t...  [Read More]
Posted in: Tutorial Request
 Trex
01-02-2009, 10:40 AM
#16
yes both files are in the same folder and i am using the 0.6.1 version , do you suggest to use an older version in order to succeed ? I would. Some of the models (specifically those taken from Kotor1 and used in TSL), work a bit better with the olde...  [Read More]
Posted in: Tutorial Request
 Trex
01-02-2009, 8:23 AM
#14
i tried this tutorial but i have a big problem with MDLOps when i import the p_bastila.mdl file and i select the read and write choice i get only reading file on the black screen and nothing else ... the “Finished processing model” never comes ou...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
12-10-2008, 8:00 AM
#249
Wouldn't droids prefer metal plating to that? Yeah, but since his droid revolution was underfunded, HK-47 got everything off ebay. 'Pseudo-tech' floor panels from Fondor was the best he could afford. :)...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
12-10-2008, 4:15 AM
#247
They aren't aligned very well, you can see the bars are disconnected. True, but I think it'd take me ages to correct and get them just right. :) Are the grids on the walls and floors supposed to be black tiles with white grout between them, or silv...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
12-08-2008, 2:25 PM
#241
Hi all. This week, after finishing the current bug list, I finally got around to finishing up all the textures. One of the constructive criticisms I've received a few times is concerning the slightly messy or 'busy' look of the droid moon. I've ju...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
11-28-2008, 1:24 PM
#236
My guess would be that this thing is more "Organic" ( it reminds me of a hammerhead shark) then that its made of steel or sci-fi equivalent. Good guess. ;)...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
11-28-2008, 7:24 AM
#232
Just a quick post to say that I've set up a blog so people can see more precisely what's going on with this mod's progression. http://img146.imageshack.us/img146/2140/blogbuttbd2.gif (http://thejedimasters.blog.com/) Also means that mods won't hav...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
11-24-2008, 5:50 PM
#230
You mean like just 256x256 pixels at 72ppi ? Bit smaller, but there is a logic behind it. The ship's meant to be made out of an odd material, hence it's fuuggly look. Hopefully it'll work in game....  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
11-24-2008, 5:33 PM
#228
I hate that answer. -_- Lol. Yeah, I'm afraid I am advancing but it's still a case of 'when it's done'. On the upside though, I have just finished by only coursework due in this 'semester', I finally have an empty Coruscant bug list, and will be...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
11-20-2008, 11:09 AM
#223
Just one more thing, i'm unsure if anyone else has pointed this out to you. But your models, characters, landscapes, ect, look rather pixle-y. have you, or are you, going to fix that? I can't see it detracting from the story, but it could be anoying...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
11-20-2008, 10:07 AM
#221
does it look better from another angle? I believe it pops up a few times from different angles in the trailer if you want to try and spot it. Trust me though, it's definitely a 3d model. :)...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
11-20-2008, 6:21 AM
#217
Is this from Jedi Masters mod?http://www.imageurlhost.com/images/gh7koasa3zwf60cs6v0.jpg Lol. Forgot all about that. I think I submitted it about 3 months ago. Yes, it's a screen shot from one of the mod's fmv movies. To make anything involving the...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Trex
01-19-2009, 11:43 AM
#425
but the thing I can't stand is that EVERYONE seems to forget Jolee I think the main problem is that Jolee's model files wern't included in Kotor2. If you were to try and include him, you'd have to try and alter someone who looked vaguely similar....  [Read More]
Page: 6 of 10