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DarthCyclopsRLZ

Latest Activity

Posted in: Attribute Damage/Multi-Classing
 DarthCyclopsRLZ
11-25-2008, 12:34 AM
#2
Two questions that have been bugging for a while since I've starting modding. First off, exactly how much attribute damage is done when it hits? The On Hit Properties area doesn't let you specify how much, so I assume that it is stored in some .2da f...  [Read More]
Posted in: New Classes (ex. Bounty hunters and more)
 DarthCyclopsRLZ
11-24-2008, 11:52 PM
#21
Just remember your characters can only have one sub-class. Someone already mentioned that you can't create a FP-using class from scratch. I would say a Mandalorian class should have the wookie rage. You would have to build a new feat for Mandalorian...  [Read More]
Well, there's a reason all of these weren't in the final game. As lazy as it sound, you might want to consider going the cheap route and just giving your character personalized armbands that can only be equipped after some requirements (say, dummy f...  [Read More]
Mmm. Think the calculating formula is hardcoded. Sorry. :D...  [Read More]
Posted in: FP Plague tree working as advertised?
 DarthCyclopsRLZ
12-04-2006, 3:56 PM
#7
If you just want the look you could add a dummy poison type that doesn't deal any damage or ability score drains that just provides the green bar. I don't think you can script the "poisoned" GUI visual effect more directly since it's part o...  [Read More]
Posted in: FP Plague tree working as advertised?
 DarthCyclopsRLZ
12-04-2006, 3:22 PM
#5
Why do that if it's supposed to be poison? Just make the poison effect damage the target as well as the attribute damage. Poison damage is applied at the specified frequency for the poison duration just as ability score damage is. It's more reliable...  [Read More]
Posted in: FP Plague tree working as advertised?
 DarthCyclopsRLZ
12-04-2006, 2:37 PM
#3
As far as I can tell the Virulent Ability Score poison (used by Plague) lasts for 72 seconds and deals a -1 penalty to all ability scores every 6 seconds for that duration, which indeed does not match the power description. Poison effects should al...  [Read More]
Posted in: FP Plague tree working as advertised?
 DarthCyclopsRLZ
12-04-2006, 2:11 PM
#1
Heya. So here's the deal. Just got back from school (only one day of class left, wooohoo!) and was working on a modded poison FP. Now, I just can't seem to get the Patcher to mod scripts properly, so I just figured I'd use one of the existing entr...  [Read More]
Posted in: [TSL] Dark/Light Mastery
 DarthCyclopsRLZ
12-03-2006, 11:49 PM
#7
1 - Off-topic, but I am reiterating that Casino Royale rocks. God bless quiet sunday nights at the theater with no kids. :D 2 - As for the question, no, it's not gonna crash unless you REALLY mess up some of the FPs (like removing area effect lines,...  [Read More]
Posted in: [TSL] Dark/Light Mastery
 DarthCyclopsRLZ
12-03-2006, 6:48 PM
#5
I thought as much. But could it be possible to counter those effects with an script wich checked for the same values and gave the exact same quantity to the attributes and FP but in negative? Also: Is it possible to adjust the effects of the already...  [Read More]
Posted in: [TSL] Dark/Light Mastery
 DarthCyclopsRLZ
12-03-2006, 3:19 PM
#3
Mmm. Would it be possible to script an additional bonus? I'm thinking of the AdjustCreatureAtrributes, GetClassByPosition and GetGoodEvilValue which would allow to make sure character gets bonuses. Proverbial catch (well, for this semi-experience...  [Read More]
Mmm. A few thoughts. Here's hoping they'll be constructive. ;) 1 - Did you TRY killing the bosses with hardcore, Achilles and USM??? No freakin' way you can beat the Sith Lords legit. This isn't to diss Achilles' mod, but the HardcoreMod has mor...  [Read More]
Posted in: A weaponsdischarge.2da question
 DarthCyclopsRLZ
11-23-2006, 12:34 AM
#3
Huh. Just came back and did a bit of checking. It would seem the second half of the file has to do with enemy shooters. Which then leads to wonder which file defines the max number of attacks for melee weapons. Oh well, will check it out some more...  [Read More]
Posted in: A weaponsdischarge.2da question
 DarthCyclopsRLZ
11-22-2006, 1:17 PM
#1
Heya. Exactly *how* do you figure out which line affect which type of attack? Was working with a pal's notes and files, but he only worked onthe upper half of the file (blasters and rifles). I want to mess around with the max attacks for unarmed...  [Read More]
Just wasn't sure if I had anything else to add beside flag_on_event line in the spawn file, actually. The whole "said file having next to nothing in it" had me scratching my head, eh. For those wondering, it works like a charm. Muchas gr...  [Read More]
I've always thought Crush Opposition was pretty weak since it allows a saving throw to avoid it all and almost all enemies in the game have rather insane saves compared to what your party members have. :) But you can always change the impact scripts...  [Read More]
Heya. Here's the backstory. I've been working on FPs a bit last night and it just damned on me how insanely powerful CrushOpp/Inspire were. Since these spells seem to be are hardcorded into the game, there's just nothing that can be done about Maste...  [Read More]
Posted in: Party/Feats/Items Balance Mod - WIP
 DarthCyclopsRLZ
11-30-2006, 6:58 PM
#3
Quick update since I'm about to leave for in about five mins. Finally managed with Stoffe's help (well, she did the work, I did the noticing, lol) to mod the original FPs' families with the Patcher. Meaning I'll add modded FPs and a few new ones wi...  [Read More]
Posted in: Party/Feats/Items Balance Mod - WIP
 DarthCyclopsRLZ
11-28-2006, 12:01 PM
#2
Heya! Wooohooo. Pre-finals mini-exams madness is now officially over. Should have a break for a glorious 2 weeks. :D Haven't had that much time working on the mod, but I did get a few things done. Anyway, here goes... I'll sum up the update in tw...  [Read More]
Posted in: Party/Feats/Items Balance Mod - WIP
 DarthCyclopsRLZ
11-20-2006, 1:27 AM
#1
Heya. All right, before diving into it, a bit of history is somewhat necessary. DarthRevanRLZ, a good friend of mine, got me hooked on these games before taking the semester off and leaving for Europe. I won't get into it, but let's just say he won'...  [Read More]