Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

PsiKnife

Latest Activity

erm..TSL Patcher? It auto installs modifications to 2das? Where do I find that?...  [Read More]
Ahh ok I was thinking I could save people the headache of using my 2das (since I don;t know how to code execuables to change 2da's) and bypass all of that when uploading my mods as saved games. Ah well 2da's it is lol Thx...  [Read More]
I've downloaded a few interesting saved games for K2 (one you could play as Hanharr from the begining - renamed Chewbacca) and realized that some of the information from the 2da modifications were retained by the save - how much can be retained in a...  [Read More]
Then, it is likely because the row in appearance.2da has no entries for the various body models, that is likely what is causing the crash. So if you want to use that appearance row as a PC disguise you will need to copy the model and text entries (l...  [Read More]
Just a guess, but the line in appearance.2da might be refrencing a model that no longer exists in the game files or has been re-named. See the appearance.2da file in TSL is the KotOR I file (with some additional fields) and all the new TSL characte...  [Read More]
I tried Sith Assassin 01 disguise on both an item property and when that crashed I tried it with the Hak Pad, and both crashed my game - Why in Hades does it keep crashing for only that armor?...  [Read More]
Posted in: this is weird (hint on gamespy multiplayer?)
 PsiKnife
08-05-2006, 11:15 PM
#4
Remaining junk resources from Neverwinter Nights, most likely. The KotOR games are based on the NWN Aurora engine at the core, which has been modified for the new games. There are lots of other things left from NWN to be found here and there among th...  [Read More]
Posted in: Critique My 1st Head Reskin
 PsiKnife
08-10-2006, 3:11 PM
#11
i meant which site! I haven't uploaded it. I was just asking people to let me know what they thought about my first head reskin. Though, I am uploading a head package soon which will include: Anakin Skywalker, Qui-Gon Jinn, Obi-Wan Kenobi, Mace Win...  [Read More]
Posted in: Critique My 1st Head Reskin
 PsiKnife
08-05-2006, 3:40 PM
#7
Persistence is the key ;), keep it up, aside from the chin hickup the reskin is pretty good overall. If you had seen some of my earliest attempts at mods you'd consider yourself a god right now. Just ask any of the folks who were here when I started...  [Read More]
Posted in: Critique My 1st Head Reskin
 PsiKnife
08-04-2006, 7:51 AM
#4
Mask the beard leftover just below the face, you can even see it still on texture. Also the dark hair on the face doesnt blend with rest of hair. On personal note, Hispanic long haired head would fit better in terms of shape. lol I was wondering wh...  [Read More]
Posted in: Critique My 1st Head Reskin
 PsiKnife
08-04-2006, 6:24 AM
#1
I decided to try doing Anakin Skywalker and knew I need to choose a model that was thin in the face but had some hair so I decided on the bearded guy after realizing his beard is all skin and not modeled. I actually used the real thing and found an...  [Read More]
I thought disguises (NPC's) were fixed to have what they wear as permanent. If not, then I'd imagine you would need to find them in appearance.2da and point their section on armor to your files. Though I myself am just learning about this so someone...  [Read More]
The tutorial was flawless period. I used the Twilek as an example case. The reason I chose an example case of an alien was multi-fold, 1 at the time people were wanting selectable twilek and devaronian heads, 2 those types of heads required a little...  [Read More]
If the modder had made a completly new selectable head 2da's and all then you weren't running into the exact same appearance you were running into the original appearance. Also unless an NPC is a custom modded one they use there own body models which...  [Read More]
I don't recall any instance of a clone of the PC attacking himself later in the game so your going to have to fill me in there as to why a NPC would look exactley like your character and attack you. LOL! Well I've gotten a uti/2da/tga package that...  [Read More]
I used twilek as the example and I stated that it will work for any of the heads. As to where retexturing comes in all you are doing is editing the tga file in a paint program and throwing it in overide. So since my tutorial tells you to rename the f...  [Read More]
Did you see Darkkender's? http://www.lucasforums.com/showthread.php?t=149992 It's a 'create your own head' tutorial using TSL references... Yeah I read that one. The gaps I speak of is that seems like its made to replace the twilek. So there would...  [Read More]
I didn't know where else to put this, but the rules in Mod request sounded as if here was best. I've seen the availble tutorials on this but one is without the other and/or they are for KotoR only and I had trouble filling in the gaps. I'd like to b...  [Read More]
Oh so I could just make that file the u_l_colo_04.uti then? That's the basic red color crystal....  [Read More]
Thats it, you need to create your own custom color crystal for your custom saber for it to be upgradeable. That part should be covered in my tutorial for K1, I'll go back and read it and let you know if anything is different. Well I found everythin...  [Read More]
Ok, RedHawke just made me remember a little bit, I knew the upgrade systems in the two games were different but I forgot exactly how they work :p. Ok anyway, basically you have your red doublebladed saber, with it's red color crystal, to add any prop...  [Read More]
Thats good to know. Thankfully I hadn't tried it yet and spent 5 hours last night making my first retexture (came out horrid lol). But I'm a little confused by the distinction. What would the "individual upgrade file" be for a doublebladed...  [Read More]
Doh!, I'm sorry, I forgot about the whole upgrade system :nut: guess that happens when you leave the game for a while. Anyway, to make a custom saber upgradeable it will require some .2da editing as well as some other little things. I wrote a tutoria...  [Read More]
Well I finally got through making my first item. It was way easier than I thought. Thanks in part to Mav's help. Simply open the uti template in KotoR Tools item editor, change the resref and tag name and make sure they're the same name, edit the pro...  [Read More]
Posted in: Animated armor textures?
 PsiKnife
08-06-2006, 8:30 PM
#9
I could see something like that.. a "power coupling" of sorts... the star wars universe loves it power couplings... I wonder how big that animated pop up holographic targeting is when a player uses the precise targeting/sniper mode. I want...  [Read More]