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AceMastermind

Latest Posts

Page: 2 of 3
Posted in: What is with ZeroEditor?
 AceMastermind
08-09-2006, 10:05 PM
#5
Ships and tanks are put on your map the same way except there is no need to edit the walker part of your LUA. After you get whatever vehicles you want on your map, then comes the task of finding the sounds for them which is another whole ballgame....  [Read More]
Posted in: What is with ZeroEditor?
 AceMastermind
08-09-2006, 12:17 PM
#2
For Command vehicles like ATTE's You only need to place a vehicle spawn in ZE and assign it to team 1, then in "Object instance" on the right enter: ClassRepATK rep_walk_atte then save and close ZE. Open your ABCc_con.lua Scroll down...  [Read More]
Posted in: PLease someone help!!!
 AceMastermind
08-09-2006, 7:02 PM
#6
Here's the tutorial that i used when i was trying to figure out how to add vehicles, it's about adding an AT-ST, but you can use this for any vehicle you want. If your not adding a walker then you don't have to edit the "walker" parts in th...  [Read More]
Posted in: PLease someone help!!!
 AceMastermind
08-09-2006, 3:17 PM
#4
I put your skin on the "all_inf_tatooinelukeskywalker" mesh. But as you can see it doesn't fit too well, i'm going to have to change the mesh to another one. The only way i could get your skin to work was to reconvert it using Photoshop, th...  [Read More]
Posted in: What does this mean?
 AceMastermind
08-08-2006, 6:56 PM
#10
This morning i installed the Demo Jedi(Tatooine Luke) that came in the zipped folder of the BF2 Modtools, into my side and works real well, perhaps you should just install this demo Jedi and then make small changes to it and test it in-game before ma...  [Read More]
Posted in: What does this mean?
 AceMastermind
08-08-2006, 1:33 PM
#8
In your "saber" doc i see "jdi_weap_aminius_saber", do you have such a weapon in your side?...  [Read More]
Posted in: What does this mean?
 AceMastermind
08-08-2006, 12:30 PM
#6
Compare it to another Jedi weapon odf and see if something is missing or not named correctly. If your lightsaber works but you just can't see it, then i would suspect there to be a problem with the textures/mesh's....  [Read More]
Posted in: Game Crashes After adding Combo
 AceMastermind
08-07-2006, 6:33 PM
#2
I haven't tried creating a jedi yet, so i won't be much help on this. I'll probably get started on this as my next project and see exactly what is involved with combos and such....  [Read More]
Posted in: clone commander skin issues
 AceMastermind
08-07-2006, 5:11 PM
#4
I don't know if there are any tutorials on that subject yet, you could check out Gametoast and search for it....  [Read More]
Posted in: clone commander skin issues
 AceMastermind
08-07-2006, 3:31 PM
#2
You'll have to make another side for your "clone Commander" also, and then change the skin to whatever you want....  [Read More]
Posted in: mod tools problem? expert needed
 AceMastermind
08-07-2006, 3:34 PM
#2
Read the "BF2 jedi creation" doc that came with the modtools, it takes you step by step through the procedure, and it works even if you just want to edit a soldier....  [Read More]
Posted in: a have made my own side. NOW WHAT>>??<<
 AceMastermind
08-09-2006, 1:17 PM
#14
Since you already copied the "rep" folder from BF2modtools/Assets, you can just go back in your data_ABC/side/rep folder and make changes to the jet Trooper the same way you did with the rifleman and then munge your side "rep" aga...  [Read More]
Posted in: a have made my own side. NOW WHAT>>??<<
 AceMastermind
08-09-2006, 12:31 PM
#11
By default, the "common" is automatically checked, just click on the drop down menu at the top right beside: ABC:Worlds Sides:Nothing <=====click the down arrow and a list will expand downward with the name of your side in it. Select y...  [Read More]
Posted in: a have made my own side. NOW WHAT>>??<<
 AceMastermind
08-09-2006, 11:59 AM
#8
You have to make your new side first, just follow the "BF2 Jedi Creation" doc, but instead of making a side folder named "jdi", just copy the "rep" folder from your BF2modtools/Assets/sides and paste it into your data_AB...  [Read More]
Posted in: a have made my own side. NOW WHAT>>??<<
 AceMastermind
08-08-2006, 7:05 PM
#6
This is one of the tutorials that i used, it is for the republic, but you'll get the idea of how it's done. This is of course assuming that you already have your new side made. Let's say you wanted to change the weapon of a clone trooper. For exampl...  [Read More]
Posted in: a have made my own side. NOW WHAT>>??<<
 AceMastermind
08-08-2006, 12:16 PM
#4
OK, so you've changed the weapons that you want to have on your Dark Trooper, but have you added this to your ABCg_con LUA located in: C:\BF2_ModTools\data_ABC\Common\scripts\ABC ReadDataFile("dc:SIDE\\imp.lvl", <=======if your side fo...  [Read More]
Posted in: a have made my own side. NOW WHAT>>??<<
 AceMastermind
08-07-2006, 3:59 PM
#2
How far have you gotten already, is your side completed, do you have everything you need in your scripts? Are you at the point of wanting to change the weapons or skins....etc?...  [Read More]
Posted in: NEED A MODDER
 AceMastermind
08-07-2006, 12:02 AM
#2
To change skins or weapons you need to create a new "side" for which ever soldier you are editing. The "BF2 Jedi Creation" doc in the mod tools explains how to create a new side....  [Read More]
Posted in: a few requests
 AceMastermind
08-06-2006, 10:48 AM
#2
All of those request are possible, you can use the BF2 Modtools to make those changes fairly simple....  [Read More]
Posted in: Low Disk Space
 AceMastermind
08-05-2006, 2:18 PM
#2
Your harddrive is more than likely getting full, and indeed you are running out of disk space, you should delete files or uninstall software that you don't ever use to acquire more disk space....  [Read More]
Posted in: Mega Error
 AceMastermind
08-05-2006, 6:46 PM
#20
After you load your .wld file, by default you are at eye level with the terrain, just press the "F" key so you can actually see your map, it will be flat. That green square at the bottom righthand corner is a minimap of your terrain....  [Read More]
Posted in: Mega Error
 AceMastermind
08-05-2006, 10:24 AM
#17
ZeroEditor controls: This is in the Zeroedit documentation. Keyboard shortcuts. You should read and reread the documentation that came with the modtools, especially the "Getting Started" doc. A,W,S, and D keys: These keys can make you go...  [Read More]
Posted in: Mega Error
 AceMastermind
08-04-2006, 11:22 PM
#13
When you open ZeroEditor there is a "Load" button in the upper left corner, click on it and find your .wld file then click on it, by default your .wld file should be visible in the list when you click on "Load"....  [Read More]
Posted in: Mega Error
 AceMastermind
08-04-2006, 10:54 PM
#11
So the problem is in the munged files created by the modtools then. Try reinstalling the modtools and create a basic map to test, do not modify anything, just see if the basic map works in-game. ....  [Read More]
Posted in: simple editing
 AceMastermind
08-06-2006, 10:31 AM
#4
I wish i could answer your questions, but i've never Hex Edited so i can't. I just use the BF2 Modtools to modify maps and such, you should give the Modtools a try, you have much more control of what you want to do and what you can do, the possibilit...  [Read More]
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