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HouseOfAmon

Latest Posts

Page: 2 of 5
Posted in: mdlops body mesh help!
 HouseOfAmon
09-10-2006, 6:30 PM
#6
Oh that makes sense, thanks amon that really helps. I will go try that and tell you how it went, thanks again!:D No problem, I had the same exact problem, none of the tuts really explained it that clear.. Anyways if it don't work read my above pos...  [Read More]
Posted in: mdlops body mesh help!
 HouseOfAmon
09-10-2006, 6:17 PM
#4
Thats because you need to rename the model from say "PMBJ.mdl/mdx" to "PMBJ C.mdx/mdl" then put the original files in the same folder and then compile your model... Just add a number or letter to the name, but make sure the mdx,...  [Read More]
Posted in: No Porting Rule PT 2
 HouseOfAmon
09-05-2006, 1:24 PM
#1
I see we are back to locking threads now, thats odd, I didnt break any rules, and this is a feedback section.. I was just offereing feedback on the rules.. But since you wanna be like that.. I enter the following into evidence.. http://swforums.bi...  [Read More]
Posted in: Holowan No Porting Rule Questions?
 HouseOfAmon
09-05-2006, 3:14 AM
#11
I guess, but according to those games eulas, its not allowed either, but you know what, some modders said fu*k it, and did it anyway, and no one said a word about it... Plus I don't remeber george showing up and saying hey, don't merge my games now...  [Read More]
Posted in: Holowan No Porting Rule Questions?
 HouseOfAmon
09-05-2006, 2:13 AM
#8
That's one case but I will give you another one: the Morrowind/Oblivion mods. Even if the same company made both games (Bethesda) and even if they have released modding tools, they stricly forbid porting any assets from one game to another. I'm not...  [Read More]
Posted in: Holowan No Porting Rule Questions?
 HouseOfAmon
09-04-2006, 8:59 PM
#6
edit... I was going to explain to each of you why you are wrong, but instead let me show you.... ;) @All, Case and point, there is a game called Postal 2, someone made a mod for it that allows you to play the main game, plus the expansions in one...  [Read More]
Posted in: Holowan No Porting Rule Questions?
 HouseOfAmon
09-04-2006, 4:59 AM
#1
Split from this thread here (http://www.lucasforums.com/showthread.php?t=170083) in Holowan Labs... -RH If you take any resources directly from another game this is what constitutes porting. This means from any other game not just between the 2 KotO...  [Read More]
Posted in: Star Forge Robes
 HouseOfAmon
09-09-2006, 10:12 AM
#15
Well that explains it, thanks stoffe I appreciate it, I don't think I would have figured that one out, btw, any ideas about the female model deforming?...  [Read More]
Posted in: Star Forge Robes
 HouseOfAmon
09-09-2006, 4:08 AM
#13
Alright, now I am trying to add the custom star forge robes I did to Kotor 1, but the files arent the same, so what are they in kotor 1? The only thing I could find was pmbjs or something like that, and it appeared to be the right robe, but when I...  [Read More]
Posted in: Star Forge Robes
 HouseOfAmon
09-04-2006, 4:49 PM
#12
I think you misunderstood, you can't see the hood in the other pic, the hood you are seeing is one I made, so is the mask, the hood I am referring too was part of the original star forge robe model, thats not the cutscene revan model in the pic, its...  [Read More]
Posted in: Star Forge Robes
 HouseOfAmon
09-04-2006, 2:41 PM
#10
Well I still need to do something about the robes hood, and the color so it better matches my mask, and hood, but it is in Kotor 2 now, so thank you... http://i42.photobucket.com/albums/e323/SmokeESF/SithLordsRobe.jpg What do you suggest for the re...  [Read More]
Posted in: Star Forge Robes
 HouseOfAmon
09-04-2006, 1:18 AM
#8
@Master Kavar & Stoffe, Thank you, I would have never found it,... I have no idea how its going to work out though, I have to do something about the hood, even though it is down it will look funny having 2 hoods, maybe a carefully done alpha...  [Read More]
Posted in: Star Forge Robes
 HouseOfAmon
09-03-2006, 9:05 PM
#4
Any clue as to where, I looked for g_a_mstrrobe06/07, but didnt see them.. btw... On a side note, this whole porting business bothers me, no offense to you mav you are just citing the "rule", I just mean in general, i just don't understa...  [Read More]
Posted in: Star Forge Robes
 HouseOfAmon
09-03-2006, 6:58 PM
#1
Does anyone know how I can get these in kotor 2, do I need a mod to do so, or can I spawn them.. I want the regular versions no mask, or hood, because I want to reskin them to go with my hood + mask I am making.. Here is the model I want the robes...  [Read More]
Posted in: The Invisible Model
 HouseOfAmon
09-01-2006, 8:51 PM
#27
Appreciate it mav, I probably will do a couple few alternate skins for it, then put it up for download.. Though I dont know for sure yet, I kinda like the idea of my character having his own custom items,.. Hmm.. Well I'm gonna go make another one...  [Read More]
Posted in: The Invisible Model
 HouseOfAmon
09-01-2006, 8:37 PM
#25
Those stupid sanity check errors are usually caused by not hitting the resetxform button, lol Well that explains it... Its like the exile said, if there's something wrong its probably my fault.. ;) Or something to that effect... Anyways, I have fin...  [Read More]
Posted in: The Invisible Model
 HouseOfAmon
09-01-2006, 11:52 AM
#23
Alright, next time its giving me trouble I will have to try it that way, though the scale wizard worked great, not only did it get the size, and position right, but it also got rid of those stupid sanity check errors I kept getting.. :) Now I just n...  [Read More]
Posted in: The Invisible Model
 HouseOfAmon
08-31-2006, 3:49 PM
#19
not sure if this is causing your problem, but did you select everything and hit "resetxform" in the mesh tools of the NWMax side bar? Umm no, should I? I dont' even know what that is.. or what it does.. Can you explain.. ? Though I found...  [Read More]
Posted in: The Invisible Model
 HouseOfAmon
08-31-2006, 3:07 PM
#17
Ok, I got the model into place now, but it absolutely refuses to stay at scale,.. Here is what I am doing, I import the model, then the comparison head, and mask, I get it positioned, and to the correct size, then remove all the extra data... Then...  [Read More]
Posted in: The Invisible Model
 HouseOfAmon
08-31-2006, 10:19 AM
#16
One way to position the mask is import a head to the same file you are working, and move the Aurora base mesh of the head to align it's hood hook with the Aurora base mesh of the mask, it is much easier. The Dark Jedi Hood is here, if you want somet...  [Read More]
Posted in: The Invisible Model
 HouseOfAmon
08-31-2006, 12:37 AM
#14
Yeah, I have had around 400+ trials it feels like, and around 500 errors, hehe.. Well I am glad you think its cool, at least, I would hate to be the only one lol, but any who I have been up for over 24hrs now, I gotta sleep, I have to get my saber m...  [Read More]
Posted in: The Invisible Model
 HouseOfAmon
08-31-2006, 12:09 AM
#12
yeah, I suppose so, but the problem for me is, I move it like 2 pixels upward, and it jumps a whole 2 feel, then I it move like 5 inches, and it barely moves, its playing with my emotions.. But yeah, I will get it, then victory will be mine... ha......  [Read More]
Posted in: The Invisible Model
 HouseOfAmon
08-30-2006, 11:26 PM
#10
Well I got it in game, but I am having trouble with getting it lined up with the characters heads, and with using these stupid alpha channels,.. I will get it though, eventually, some tips on lining stuff up, and on alpha channels would be nice.. An...  [Read More]
Posted in: The Invisible Model
 HouseOfAmon
08-30-2006, 8:10 PM
#9
Whoa, lots of answers that time, I can dig it.. :) Alright, thank you all, I am sure I can get one of those ways to work, if not, I'll be back.. hehe.. Later.....  [Read More]
Posted in: The Invisible Model
 HouseOfAmon
08-30-2006, 7:16 PM
#5
Make sure you actually linked your model to the aurora base. Turns out the tutorial lied to me.. It said to select all objects, I needed to just select the aurora base nothing else, fast link, then export, then it worked fine.. :) Now I just need...  [Read More]
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