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HouseOfAmon

Latest Posts

Page: 4 of 5
Posted in: TSLPatcher assistance?
 HouseOfAmon
05-18-2006, 5:43 PM
#10
stoffe Alright, well that should just about do it, I havent tried it yet, but Im guessing it will work as you have not lead me astray yet, :) I just woke up, not sure i wont go back to sleep for a little bit. then I will get it fixed.. Thanks again f...  [Read More]
Posted in: TSLPatcher assistance?
 HouseOfAmon
05-18-2006, 11:50 AM
#6
On a side note, and a little off topic, I have compiled all the available bug fixes for the game, at least that I could hunt down. these are very hard to find, I did some complaining over at the TSLRP and some other ppl pitched in and we got the link...  [Read More]
Posted in: TSLPatcher assistance?
 HouseOfAmon
05-18-2006, 8:57 AM
#5
Well that mystery is solved, old D3 got a little close crazy in the source file, 11 opens and 14 close brackets, lol... I fixed them up, and it compiled, now to see if it works in game, now that all that is sorted... :) F'ing bout time, It finally a...  [Read More]
Posted in: TSLPatcher assistance?
 HouseOfAmon
05-18-2006, 8:04 AM
#4
edit... Got it all running but the script compile error problem.. Other than that it appears to be working right.. the script is right out of the source for the mod, all I did was add the tokens..... From what I am reading it looks like I might have...  [Read More]
Posted in: Custom Icons & The Big White Blocks
 HouseOfAmon
08-26-2006, 2:22 AM
#6
I have released the mod in question, it still is a work in progress, I would expect at least one more version to work out the bugs.. Anyways, its up on kotor files.. Its called "Lightsaber On/Off Switch v1.0". So if anyone still wants to...  [Read More]
Posted in: Custom Icons & The Big White Blocks
 HouseOfAmon
08-25-2006, 2:45 PM
#4
Edit.....  [Read More]
Posted in: Custom Icons & The Big White Blocks
 HouseOfAmon
08-25-2006, 2:20 PM
#1
Alright, my latest mod needs a custom icon, maybe two, not quite sure how the game deals with them.. Anyways, I already have the icon for this, one will go in the items screen, and the other goes in the armband slot, its the same icon for both place...  [Read More]
Posted in: [WIP] Influence Bug Fix v1.1
 HouseOfAmon
08-26-2006, 12:28 PM
#9
Well, sorry to rain on your parade dude, but i got a bug to refer... When i use savegame editor(KSE) to change the allignement of the NPC's they stay away from the main PC, EX: i got my PC at 0 darkside, atton is 30 and rising... influence at 100 per...  [Read More]
Posted in: [WIP] Influence Bug Fix v1.1
 HouseOfAmon
08-20-2006, 4:54 PM
#7
Hey I just wanted to say nice mod, I really like it!:D Thank you very much, I appreciate it.. And if after using it for while you have any suggestions for it let me know, I'm up for another version if its needed, but i really like how it turned ou...  [Read More]
Posted in: [WIP] Influence Bug Fix v1.1
 HouseOfAmon
08-20-2006, 4:19 PM
#5
This mod is available at Kotor Files now, its under Kotor 2 Scripts section.. http://knightsoftheoldrepublic.filefront.com/ I got me a vote too, my first satisfied customer, gave me a 10 for it. :)...  [Read More]
Posted in: [WIP] Influence Bug Fix v1.1
 HouseOfAmon
08-20-2006, 3:23 PM
#4
A Work in Progress In HL is fine with me. TUCE is really for fully complete mods. My thoughts exactly, which is why its here instead of there... Its not ready for a full release yet.. ;) TY T7nowhere :) Btw, anyone tried it out yet? It doesn't loo...  [Read More]
Posted in: [WIP] Influence Bug Fix v1.1
 HouseOfAmon
08-20-2006, 8:48 AM
#1
So, I have released version 1.1 of my influence/alignment bug fix, and basically I need feedback, on how it works, any bugs, suggestions to better it for v1.2, etc. Whats this about? -------------------- If you don't know what this is for, let me e...  [Read More]
Posted in: Scripting Help
 HouseOfAmon
08-18-2006, 8:04 AM
#3
Thanks Stoffe.. iSum=iSum+vVal; <--- This is exactly what I needed, the SetLocalNumber will be very usefull as well, I got some idea's for setglobal too.. Edit.. ==== Removed Code.. ;)...  [Read More]
Posted in: Scripting Help
 HouseOfAmon
08-18-2006, 1:28 AM
#1
Edit... I figured out a way to fix part of my problem.. I still need a way to set variables.. Example.. } if ( uUnknown == vVar) Set xVar (vVar + sVar); <-- How do I do this.. }...  [Read More]
Posted in: Influence bug
 HouseOfAmon
08-20-2006, 3:31 AM
#27
Started a new thread concerning v1.1 which is now up for download... So go there for more info.....  [Read More]
Posted in: Influence bug
 HouseOfAmon
08-20-2006, 12:25 AM
#26
Thanks Stoffe, Though I was hoping to hear that the feats could activate scripts,.. That would have been a perfect way to implement my script.. How do you stop the random ppl on citadel station from walking around, I get like 80-120 fps most places...  [Read More]
Posted in: Influence bug
 HouseOfAmon
08-19-2006, 7:23 PM
#23
Pavlos.. No it was a misunderstanding, I was talking to the guy who posted one post above you jXxx something or other, you're fine. I dont see how you have never noticed the bug though, must be lucky.. I cant stand the thing, I had Atton equipped w...  [Read More]
Posted in: Influence bug
 HouseOfAmon
08-18-2006, 8:24 PM
#20
edited... ======== Useless info.....  [Read More]
Posted in: Influence bug
 HouseOfAmon
08-17-2006, 11:56 PM
#17
Edited ------- Old information.....  [Read More]
Posted in: Influence bug
 HouseOfAmon
08-16-2006, 7:54 PM
#15
edited... --------- Removed old info...  [Read More]
Posted in: Influence bug
 HouseOfAmon
08-16-2006, 7:10 PM
#14
Keep in mind that any solution to this will be a hack solution; yes you could add something to the heartbeat of every module checking for it but that's sort of overkill. The real fix would be to modify the influence sign inversion issue in the exe th...  [Read More]
Posted in: Influence bug
 HouseOfAmon
08-16-2006, 5:03 PM
#11
As I already wrote, every mod that I have used that tried to fix this in game glitch never really did anything other than make the problem worse. I would be delighted for someone to make a mod that REALLY did fix this, but as far as I know, no one h...  [Read More]
Posted in: Influence bug
 HouseOfAmon
08-16-2006, 4:26 AM
#8
Alright, after posting earlier, I decided to work on the fix a bit, I now have a working fix for this, it was very easy as I thought, the hard part is going to be implementing it, at the moment I have it attached to an armband,...  [Read More]
Posted in: Influence bug
 HouseOfAmon
08-15-2006, 7:40 PM
#6
Its a game bug, not a mod bug, trust me, I was/am working on fixing this off and on, it can be done.....  [Read More]
I want Starry Eyed Mira Mod v1.0 kinda tired from the look I have for my Mira..... and yes I couldn't get cached http://ds1.pcgamemods.com/core/17012/starry_eyed_mira_mod_v1.0.zip...  [Read More]
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